Alright, here's my list;
Saurus Oldblood
Quetzl -
Sotek -
Bane Head -
Burning Blade -
Maiming Shield -
Aura of Quetzl -
Light Armor -
Total- 283
Purpose of Unit- To kill the Dwarf Lord, and rip apart his accompanying unit [Likely Longbeards]. Will be joined by a unit of Saurus.
Scar-Vet on Cold One
Itzl-
Quetzl-
Sotek-
Lgt Armor/Shield-
Cold One-
Glyph Neckace-
Halberd-
Total- 186
Purpose of Unit- To join with the Cold Ones unit to hopefully destroy the Thunderers unit and threaten the armies flank.
Skink Chief
Armor/Shielf-
Sotek-
Cloak of Feathers-
Sword of Might-
Total- 131
Purpose of Unit- War Machine Hunting
Skink Chief
Armor-
Sotek-
Jaguar Charm-
Addition Hand Weapon-
Total- 103
Purpose of Unit- War Machine Hunting
Stegadon -235
Purpose- To crash into one side of the army and move inwards.
Kroxigors (3) -174
Purpose- To crash into one side of the army and move inwards. Support Stegadon in this.
Saurus Cavalry (7) w/ Stan + Champ. Huanchis Totem - 325
Purpose- To march ahead, use the totem, and slaughter the Thunderers Unit. Then Proceed inwards. Deployed on opposite side as Steg and Krox'. Supported by Scar-Vet.
30 Skinks - Screening. But do not know units which to screen.
16 Saurus w/ Standard and Champion - 216
Purpose- March ahead and smash remaining Blocks while Flankers assist. Joined by Oldblood. Move to Dwarf Lords Unit.
12 Saurus w/ Stan and Champ - 144
Purpose- Purpose- March ahead and smash remaining Blocks while Flankers assist.
What my opponent generally takes;
16 Warriors
16 Warriors
Unit of Miners
Ten Slayers
16 Thunderers
16 Longbeards
Cannon
Flame Cannon
Bolt Thrower
Bolt Thrower
Occasionaly Throws in a Gyrocopter is he feels like it.
Opponents skills/tricks;
He is very good at guessing, my guess for this is he is good at math, and keeps track of specific movements. Also, I suspect he measures the tiles of the floor where we play. He occasionally "accidentally" overshoots at skinks to hit more valuable units behind.
Any tips or advice?
Saurus Oldblood
Quetzl -
Sotek -
Bane Head -
Burning Blade -
Maiming Shield -
Aura of Quetzl -
Light Armor -
Total- 283
Purpose of Unit- To kill the Dwarf Lord, and rip apart his accompanying unit [Likely Longbeards]. Will be joined by a unit of Saurus.
Scar-Vet on Cold One
Itzl-
Quetzl-
Sotek-
Lgt Armor/Shield-
Cold One-
Glyph Neckace-
Halberd-
Total- 186
Purpose of Unit- To join with the Cold Ones unit to hopefully destroy the Thunderers unit and threaten the armies flank.
Skink Chief
Armor/Shielf-
Sotek-
Cloak of Feathers-
Sword of Might-
Total- 131
Purpose of Unit- War Machine Hunting
Skink Chief
Armor-
Sotek-
Jaguar Charm-
Addition Hand Weapon-
Total- 103
Purpose of Unit- War Machine Hunting
Stegadon -235
Purpose- To crash into one side of the army and move inwards.
Kroxigors (3) -174
Purpose- To crash into one side of the army and move inwards. Support Stegadon in this.
Saurus Cavalry (7) w/ Stan + Champ. Huanchis Totem - 325
Purpose- To march ahead, use the totem, and slaughter the Thunderers Unit. Then Proceed inwards. Deployed on opposite side as Steg and Krox'. Supported by Scar-Vet.
30 Skinks - Screening. But do not know units which to screen.
16 Saurus w/ Standard and Champion - 216
Purpose- March ahead and smash remaining Blocks while Flankers assist. Joined by Oldblood. Move to Dwarf Lords Unit.
12 Saurus w/ Stan and Champ - 144
Purpose- Purpose- March ahead and smash remaining Blocks while Flankers assist.
What my opponent generally takes;
16 Warriors
16 Warriors
Unit of Miners
Ten Slayers
16 Thunderers
16 Longbeards
Cannon
Flame Cannon
Bolt Thrower
Bolt Thrower
Occasionaly Throws in a Gyrocopter is he feels like it.
Opponents skills/tricks;
He is very good at guessing, my guess for this is he is good at math, and keeps track of specific movements. Also, I suspect he measures the tiles of the floor where we play. He occasionally "accidentally" overshoots at skinks to hit more valuable units behind.
Any tips or advice?