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7th Ed. Lizardmen 1k

Skink

Chamen

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Characters = 294 pts

Saurus scar-veteran 85 pts
-Hide of the cold ones 50 pts
-Additional hand weapon 4 pts
-Light armour 5 pts
=144 pts

Skink priest 65 pts
-Level 2 35 pts
-Cloak of Feathers 25 pts
-Dispel scroll 25 pts
=150 pts

Core units = 306 pts

10xSkinks 5 pts/model
=50 pts

10xSkink skirmishers 7 pts/model
=70 pts

15xSaurus warriors 11 pts/model
-Spears 1 pts/model
-Musician 6 pts
=186 pts

Special units = 325 pts

3xTerradon riders 30 pts/model
=90 pst

Stegadon 235 pts

Rare units = 75 pts

1xSalamander hunting pack 75 pts/model

Total = 1000

I'm not sure if I should cut down the musician from my saurus unit to get a GW instead of 2 hand weapons for my scar-veteran, any suggestions about any part of my list are welcome.
 
Rather than Hide of the Cold One for your Scar Veteran I would just get a Cold One Mount. It costs less points, allows greater move distance, still provides +2 to armour save and causes fear. That would also allow you to get that great weapon you were looking at without sacrificing the Musician.
 
Thatguyoverthere said:
Rather than Hide of the Cold One for your Scar Veteran I would just get a Cold One Mount. It costs less points, allows greater move distance, still provides +2 to armour save and causes fear. That would also allow you to get that great weapon you were looking at without sacrificing the Musician.

Yeah that's an interesting idea. Thanks! I will think about that.
 
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