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AoS Lizard surprise in the woods

Yes. They have a warscroll.
Running or charging onto them or across them kills any model that isn't a hero or monster on a roll of 1.

Casting a spell (even an unbound one) within 6" of it has a 5+ chance of rousing the wood (teehee) which causes 1d3 mortal wounds to everything within 1" that isn't Sylvaneth.

Meh, that's mildly dissapointing. Too sylvaneth specific to be all that nice in combined forces. Though chameleons still benefit from them with some charge protection I suppose given that the chamelons themself won't run or charge themselfs (outside of particularly weird situations)
 
Meh, that's mildly dissapointing. Too sylvaneth specific to be all that nice in combined forces. Though chameleons still benefit from them with some charge protection I suppose given that the chamelons themself won't run or charge themselfs (outside of particularly weird situations)
One tactical question would also be: place the chameleons behind the wyldwood so you don't hit them when you make the trees attack, or place them on the wyldwood to get their 3+ save, but risk wounding them when the trees attack.
 
One tactical question would also be: place the chameleons behind the wyldwood so you don't hit them when you make the trees attack, or place them on the wyldwood to get their 3+ save, but risk wounding them when the trees attack.

Meh, if you're going that way, get something that doesn't benefit as much from cover and with longer range, e.g. a cannon. Then use the Woods as a blockade to protect your artillery.
 
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