Skink
CaptScott
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Hi guys, long time Empire player (10 years) and recent convert to lizards (looking forward to actually being able to do some damage in CC!).
I'm planning a a saurus heavy army, with only a scattering of skinks. Could you guys help me with the following?
1. How many skinks? I've read poison shooting skinks can be a good counter to high toughness targets. How many (blowpipes or javelins) would be good at 2000-2500 points. Also given that our Saurus units will likely be in CC by turn 2 in 8th, do we really need dedicated warmachine hunters?
2. Salamanders. Love em, great for fluff/painting/gaming. I've read that most field them in groups of 2-3. However with the move to percentages, wouldn't it be better to field multiple units of 1 instead?
3. Slann. Seems golden in 8th. Will Focused Rumination allow him to go beyond the 12 dice limit? I'm kind of hoping not as this will start removing the balance from the new magic system. Lads over at warseer seem to think it will.
4. Cold one Cav. From what I've read most don't rate them, though compared to my ST3 1A Empire knights these guys rock! I was thinking of taking small 5 man vanilla units for flanking (to provide extra combat res) or to run off small opposing units. Any good or leave them at home?
Thats all for now, I'm sure I'll be back with more.
Cheers!
ps - love your smileys

I'm planning a a saurus heavy army, with only a scattering of skinks. Could you guys help me with the following?
1. How many skinks? I've read poison shooting skinks can be a good counter to high toughness targets. How many (blowpipes or javelins) would be good at 2000-2500 points. Also given that our Saurus units will likely be in CC by turn 2 in 8th, do we really need dedicated warmachine hunters?
2. Salamanders. Love em, great for fluff/painting/gaming. I've read that most field them in groups of 2-3. However with the move to percentages, wouldn't it be better to field multiple units of 1 instead?
3. Slann. Seems golden in 8th. Will Focused Rumination allow him to go beyond the 12 dice limit? I'm kind of hoping not as this will start removing the balance from the new magic system. Lads over at warseer seem to think it will.
4. Cold one Cav. From what I've read most don't rate them, though compared to my ST3 1A Empire knights these guys rock! I was thinking of taking small 5 man vanilla units for flanking (to provide extra combat res) or to run off small opposing units. Any good or leave them at home?
Thats all for now, I'm sure I'll be back with more.
Cheers!
ps - love your smileys