Strongly disagree. Skirmishers are good, but why not decrease blowpipes by 1pts instead?
To be fair I think we would need to cut the cost of most armies skirmishing archers if we did this. It's also tempting to throw in short bows as an option.
Add "if joined by kroxigors opponents have -1 To Hit when hitting the kroxigors"
I don't think this would fly well with non-Lizardmen, though I toyed with the idea of making Skroxigor and Kroxigor 45 points. I erred on the side of not giving away the store to the Lizardmen. I also figured since Kroxigor have a similar niche to cannons (killing big things) that Kroxigors can advance just by standing still since cannons are taking a hit.
Change back to core
This opens the possibility of an army that's 25% Swarms by points. I consider that altering 8th edition too much. And people would expect other armies to get this.
I disagree. The solardon isn't a must have and increasing points will make it less attractive and do nothing to increase the need to use the ark. I'd be all for having the ark as standard on the solardon at 130pts and switch it with the solar beam for +20pts. Either that or add +1S if you want to increase the cost.
I understand what you are saying. Another option would be to lower the base cost of the Bastiladon to compensate. I think there needs to be a points incentive to take the Ark of Sotek, since it is clearly weaker than the Solar Engine.
To be honest I'd rather change Engine of The Gods back to how it used to be OR at the very least let us chose one special rule and buff the ward to 5+.
I disagree. Tinkering with the EOTG will probably not fly well with non-LM players. Also, I vastly prefer the "new" version of the EOTG. In the old book, there was often a problem of forgetting to declare what the EOTG is doing. Many players were not okay with retroactively declaring something. Also, it bites to end up going second and have the EOTG Steggy shot at before the ward save is activated on your first turn.
I realize that you want to go forward slow and safe, but a reduction of 20pts will make no difference at all. The troglodon seriously needs an overhaul way more than anything else. IT DOES NOT WORK AT ALL. Personally I'd give the Oracle skink a better purpose (like having 1 beast and 1 heaven spells, but not the super powerful spells, just decent spells).
I would amenable to reducing the points cost more than 20 if the community fell behind it. I don't think tinkering with their abilities would be well-received. If they did get an ability tinker, the most obvious change seems to be to make the primal roar occur every round though I don't know how to balance that with it's points cost. Even with an "always on" buff I think the Troglodon is a bit overcosted, but I don't think most non-LM would see it that way.
Razordons:
Armour piercing (1).
I would also add/change the following...
- All units of Saurus have to option to take a 25pts magic banner
- Kroxigor units should have the option to purchase a musician
- Troglodon needs far more than a 20pts decrease. With it's current abilities I'd say a 30-40pt reduction would be fair.
The one unit limitation for Core banners is to mirror what other armies already have in 8th edition.
Giving Kroxigor's musicians would open the floodgates to a bunch of other Monstrous Infantry getting musicians. That could be a good or a bad thing. Also why musicians but not standards?
You are probably right on Troglodons.
I guess a squad of skinks on a 40mm base could count-as 1 Krox. (Three guys trying to swing a great weapon and one skink beating a drum..?)
That would be adorable. We could also convert a variation of the Ogre "look out Gnoblar"
Is it too much to ask for, to give some kind of bonus to temple guards, when it comes to miscast damage. Or should this just be an unfortunate casualty when chosen to field a slightly more protected Slann?
One solution would be to let Magic Resistance apply to miscast damage. Note if we made this rule change it should apply to everyone, not just Temple Guard.