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8th Ed. Light Slann cookie-cutter 2500 list

Chameleon Skink

Dunya

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Hi,

I've been experimenting with the Lizardmen for a while, trying to find a style that works for me. Mostly I've been running a core fairly heavy on Skink Skirmishers, but I'm finding that having no scouts or vanguards is a bit too slow for my tastes.

LORD:
Slann: Harmonic Convergence, Becalming Cogitation, BSB, Channeling Staff, Lore of Light

HEROES:
Skink Priest - Lvl 2, Dispel Scroll, Lore of Heavens
Scar-Vet - Cold One, Armor of Destiny, Great Weapon
Scar-Vet - Cold One, Light Armour, Charmed Shield, Dawnstone, Sword of Might

CORE:
24 Saurus - Std, Mu, HW+S
24 Saurus - Std, Mu, HW+S
10 Skink Cohort - Std

Special:
6 Kroxigor - Ancient
6 Chameleons
6 Chameleons
6 Chameleons
3 Terradons - Fireleech Bolas

Rare:
Ancient Stegadon
Salamander
Salamander

Total points: 2500

So this is about as standard and balanced of a list I can think up. A potential tweek could be to go with a couple of units of Rippers and cut in to the Chamos and Terradons, which makes the army a bit more aggresive but less flexible. I do think Terradons are overpriced currently, but they still offer great utility in my experience.

Tell me what you think.
 
Seems prety typical,
except for the Special selection...
that a bit unusual, but no reasion why it shouldn't work.
 
Thanks for the replies, the special section is basically the same as the one I used to run in the old army book, only its a bit more expensive now.

Never really been that adament about the extra handler for salamanders, tend to be a point filler if I'm 5 points short etc..

I'm finding that getting enough banners for Blood and Glory is a bit tricky in saurus based armies, though the initial list addresses that I've come up with an alternative that I think has a bit more muscle while retaining 3 banners.

LORD:
Slann: Harmonic Convergence, Becalming Cogitation, BSB, Channeling Staff, Lore of Light

HEROES:
Skink Priest - Lvl 1, Dispel Scroll, Lore of Heavens
Scar-Vet - Cold One, Armor of Destiny, Great Weapon
Skink Chief - Ancient Stegadon, Light Armour, Enchanted Shield, Luckstone, Biting Blade, Egg of Quango

CORE:
36 Saurus - Std, Mu, Spears
10 Skink Cohort - Std
10 Skink Skirmishers
10 Skink Skirmishers

Special:
24 Temple Guard - Std, Mu, Flaming Banner
6 Chameleons
6 Chameleons

Rare:
Ancient Stegadon
Salamander
Salamander

Total points: 2499

Cut a level on the Skink Priest to fit everything in, but I figure thats acceptable, though I might be wrong. The 2 Ancients would fill a support role in the chaff battle since I'm a bit weak in that department.
 
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