Ripperdactyl
Acehilator
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Starborn/Dracothion's Tail
Battle Regiment:
Kroak 395
Slann 275 (Lord of Celestial Resonances, Spacefolder's Stave, Comet's Call)
Saurus Guard x5 130
Skinks x10 85
Skinks x10 85
Skinks x10 85
Hunters of Huanchi with Starstone Bolas x5 90
Bastiladon with Ark of Sotek 200
Command Entourage:
Skink Oracle on Troglodon 270 (Sacred Stegadon Helmet, Cosmic Crush)
Skink Starpriest 130 (Speed of Huanchi)
Astrolith Bearer 140
Endless Spells:
Chronomantic Cogs 70
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TOTAL: 1955
Not much board presence at all, but some serious MW output and maximized summoning potential. There are lots of floating points here for further tailoring (and to accomodate the inevitable Kroak price hike).
General order of operations:
- Teleport the Troglodon up the board at the beginning of the hero phase with a Slann heroic action "Spatial Translocation" to be within 10" of a large part of the opponent's army
- cast Cogs with the Slann (92% chance for success, in a castle position that allows no unbind if Battleplan allows)
- cast Celestial Equilibrium with the Slann
Level the playing field:
- cast Comet's Call with the Slann (through the Troglodon, no range restriction)
- Cast Celestial Deliverance x 4 with Kroak (through the Troglodon, no range restriction)
- cast Arcane Bolt with the Skink Starpriest
- try to cast Shield with the Troglodon (no rerolls from Cogs, and for sure in unbind range, so not a given)
- bring in the Bastiladon from reserves with the Spacefolder's Stave for the cheeky 7" T1 charge
Place it close enough to the Oracle to hand out a reroll if neccessary. With the distraction by the Bastiladon, the Stegadon helm and the -1 to hit aura, plus maybe Shield and All out Defense, it might very well be possible to have the Oracle survive the first turn.
That's five CCP for four casters + Astrolith Bearer on the board, plus six from the Slann due to Lord of Celestial Resonance, plus four from Kroak, plus two from the Skink casters. So capped at 17. You are probably getting 14 or 15. I would probably bank the points, and start shoving bigger things into people's faces from T2 onwards. A unit of Kroxigors each turn with a 7" charge sounds like a plan.
Is the initial board presence enough? No idea.
Fun to play against? I guess not.
Monstrous abuse of mechanics? Hell yeah. (Thank the designers for building such a shitty battletome.)
Battle Regiment:
Kroak 395
Slann 275 (Lord of Celestial Resonances, Spacefolder's Stave, Comet's Call)
Saurus Guard x5 130
Skinks x10 85
Skinks x10 85
Skinks x10 85
Hunters of Huanchi with Starstone Bolas x5 90
Bastiladon with Ark of Sotek 200
Command Entourage:
Skink Oracle on Troglodon 270 (Sacred Stegadon Helmet, Cosmic Crush)
Skink Starpriest 130 (Speed of Huanchi)
Astrolith Bearer 140
Endless Spells:
Chronomantic Cogs 70
-------------------------------
TOTAL: 1955
Not much board presence at all, but some serious MW output and maximized summoning potential. There are lots of floating points here for further tailoring (and to accomodate the inevitable Kroak price hike).
General order of operations:
- Teleport the Troglodon up the board at the beginning of the hero phase with a Slann heroic action "Spatial Translocation" to be within 10" of a large part of the opponent's army
- cast Cogs with the Slann (92% chance for success, in a castle position that allows no unbind if Battleplan allows)
- cast Celestial Equilibrium with the Slann
Level the playing field:
- cast Comet's Call with the Slann (through the Troglodon, no range restriction)
- Cast Celestial Deliverance x 4 with Kroak (through the Troglodon, no range restriction)
- cast Arcane Bolt with the Skink Starpriest
- try to cast Shield with the Troglodon (no rerolls from Cogs, and for sure in unbind range, so not a given)
- bring in the Bastiladon from reserves with the Spacefolder's Stave for the cheeky 7" T1 charge
Place it close enough to the Oracle to hand out a reroll if neccessary. With the distraction by the Bastiladon, the Stegadon helm and the -1 to hit aura, plus maybe Shield and All out Defense, it might very well be possible to have the Oracle survive the first turn.
That's five CCP for four casters + Astrolith Bearer on the board, plus six from the Slann due to Lord of Celestial Resonance, plus four from Kroak, plus two from the Skink casters. So capped at 17. You are probably getting 14 or 15. I would probably bank the points, and start shoving bigger things into people's faces from T2 onwards. A unit of Kroxigors each turn with a 7" charge sounds like a plan.
Is the initial board presence enough? No idea.
Fun to play against? I guess not.
Monstrous abuse of mechanics? Hell yeah. (Thank the designers for building such a shitty battletome.)