Fork Tongue said:
Loving this thread.
2 units of six rippers.
With support from a Lore of Light Slann, Speed of Light or Birona’s Timewarp a unit of six could be thrown frontally into an enemy block (situational on enemy block)
If you Vanguard them, you don’t need to test for the Frenzy charge in the 1st turn as you can’t charge because of the vanguard?
Fork Tongue
Yes, if you vanguard them they can't charge first turn.
As far as throwing them in the front, you have to know the matchups really well (or be able to do the math in your head) in order to determine what is a good target.
As a general rule, you can safely go into the front of the following units with 6 Rippers (not counting special characters):
No Toad
- Chaff
- Most small cavalry units (5 models)
- Artillery
- Lone wizards / support characters
With Toad
- Cavalry with S3 and up to 2 attacks
- Cavalry with S4 and 1 attack
- Small infantry blocks with high strength, but low initative, and 1 attack (15 models or less)
- Medium infantry blocks with S4 and 1 attack (20-30 models)
- Large infantry blocks (including hordes) with S3 or less and 1 attack
Going into the flank removes most of the restrictions. 6 rippers will do well against virtually any non-monstrous infantry or cavalry you might face, as long as you can limit the number of attacks back they get.
Also, the best magic buff for Rippers is far and away Wyssan's Wildform.
