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AoS Let's talk about nerfs and buffs from 3.0

not many of our options have built in fly though. thats the big draw for me. fly is a big deal for monsters this edition.

Yet we have such easy access to it. Cloak+slann will give fly up to 3 monsters in your list without much effort.
 
Have you talked about flying cav already?

Vanguard battalion seems pretty legit for those niche or small skirmish games. I can't remember the last time I saw flying reptiles being relevant at all.

Also, Grand Batteries sounds fun as all Chaosrealm.
 
Yet we have such easy access to it. Cloak+slann will give fly up to 3 monsters in your list without much effort.

I havent been able to play many 3.0 games yet. Are you finding you can afford to spend the cp on giving people fly every turn?
 
One thing to consider: is there anything in CoS worth taking over Gotrek? I would say if you're in the market for allies, Gotrek is pound for pound the best we can get, and if we take him we can't take any other allies anyway. Taking something from CoS seems like a big opportunity cost in that regard.
 
One thing to consider: is there anything in CoS worth taking over Gotrek? I would say if you're in the market for allies, Gotrek is pound for pound the best we can get, and if we take him we can't take any other allies anyway. Taking something from CoS seems like a big opportunity cost in that regard.
Been ignoring the hails of praise for the ghur battlemage and the frostheart phoenix?
 
One thing to consider: is there anything in CoS worth taking over Gotrek? I would say if you're in the market for allies, Gotrek is pound for pound the best we can get, and if we take him we can't take any other allies anyway. Taking something from CoS seems like a big opportunity cost in that regard.

Phoenix guard are great anvil and don't really require much support. 20 of them will be a great frontline unit. Several battle mages have nice utility in our lists. Frostheart phoenix in both variations are nice additional line of defence and fast monsters. Hurricanum is very squishy, but absolutely devastating alongside kroak.

I havent been able to play many 3.0 games yet. Are you finding you can afford to spend the cp on giving people fly every turn?

I often find CPs excessive now, since we have so much sources to gain them. I don't thing that all our monsters will need fly every turn. I am pretty much ok with cloak the most of times.
 
Guys, I haven't seen anything on the FaQs but is Star-stone Staff from Skink Priest a prayer? The ability reads as follows:

In your hero phase, you can pick 1 friendly SKINK unit wholly within 12" of this model and roll a dice. On a 3+, until your next hero phase, that unit can run and still shoot and/or charge in the same turn, and you can add 1 to save rolls for attacks that target that unit. A unit cannot benefit from this ability more than once per phase.

However, prayers reads something like:

Bless is a prayer that has an answer value of 4 and a range of 12". If answered, pick 1 friendly unit wholly within range and visible to the chanter. Until the start of your next hero phase, that unit has a ward of 6+.
 
I believe thunder lizard plays this edition the best. summoning and teleport are obviously strong, but i think thunder lizard with say a bastiladon has access to a lot more points and bonus points in battle tactics.
Additionally the -1 damage is even better in this edition with the incentives for armies to take monsters
 
FAQ “A bonded endless spell is always controlled by model to which it is bonded.”

Will Purple Sun go wild on 5+ At the end of hero phase?
 
Seems like the consensus is no, since there’s no wriggle room in the binding rule
 
Quick question about deployment zone
In tournament: how do you choose if the armies start at 18'' or 24'' from each other ?
I didnt see this information on battle plan
Is a dice role to determinate that between friends looks fair to you ?

PS: do you have a good source for all battle plan ? I still didnt buy the Book
 
Quick question about deployment zone
In tournament: how do you choose if the armies start at 18'' or 24'' from each other ?
I didnt see this information on battle plan
Is a dice role to determinate that between friends looks fair to you ?

PS: do you have a good source for all battle plan ? I still didnt buy the Book
it's based on battle plan and how far apart the deployment zones are from each other. if they are right up next to each other you need to be 9" from the opponents territory otherwise it's just how far apart you are
 
Can allies units as battleline ? Eg. take Stormcast’s vindictors as battleline.

i knew it is not allowed in 2.0, but it didn’t mention in 3.0
 
Came across this video today, I thought it was a pretty interesting take on Seraphon's place in 3e right now:


Spoiler summary: They agree that Thunder Lizards are going to be good, but are Starborne fans from 2e and think that flooding the board with single units of Salamanders (who have apparently lost the Artillery keyword), one Skink blob, and Chameleon Skinks is going to be the way to go. They also basically recommend using Terradons as suicide objective grabbers to force your opponent to spend effort eliminating them turn 1 to give time for your other stuff to set up. Everyone still agrees that Ripperdactyls and Basti with snakes aren't worth it, Koatl's Claw is still the weakest sub-faction, and Troglodon is way over-costed for what he does.
 
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