Slann
Killer Angel
Prophet of the Stars
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Makes perfect sense actually.
Far from how our games went, but I can see why.
If it plays out the way you say, I might actually end up enjoying it as an alternate use of my collection.......and 5 carnosaurs.
I'll do another couple of examples, just to support Bainbow. 2 different uses of summoning.
(Attack)
My Seraphons are facing Tomb Kings, I've got ripperdactyls hidden amid the clouds (shadowstrike starhost), so I could kill Settra in the first turn. Then the TK's player surround Settra with cheap skeletons, to shield him from my ripper. At that point, i place my rippers at 3" from the skeletons, and my Slann summons (with extended range, tnx to the astrolith) some sallies, that burns the skeletons away, leaving an open space for the rippers' charge.
Next time, the TK's player will look also to place some additional units to avoid summons near his defensive line...
(Defense)
Now, I'm playing Tomb Kings against Ogre. I use wave attacks with chariots, one buffed unit at a time; I charge a huge block of ironguts... i know I won't kill'em all, but I will only reduce their number, and I know the surviving Ironguts will pile in, slaying my chariots... in the Ogre's next turn, they will be able to charge my second unit of chariots, left behind as rearguard. I could simply move the second chariots' unit, but given that i like to keep my rearguard chariots near a "damned" terrain, to have a bonus on the charge, I simply summon a cheap unit of archers, as screen between the ongoing combat and my rearguard.
there's plenty of tactics and tactical movement, in AoS' games.
Sadly, when it's played with poor tactics (with not even the simple ones I've used as examples), it really seems a game of "let's pile in and see who throw more dices". And people complain about AoS being a silly game...