Carnasaur
Itepixcauh
Stranded Ghekkotah
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What do we have here?
It seems this year league it's come to an end, and what an ending we prepared! 2500 points, full AMERICAN style. Please picture the great and only Richard Attenborough in your head wearing a Panama hat as I say:
WE SPARED NO EXPENSE!
So I was going to play either Rhordia or Kingdoms of Men in the big final game, both extremely good opponents, both armies I don't like fighting as they have big, hordes of Infantry and quite some powerful shooting options. But lets cut to the chase, here is the list I made just 1 hour away from the game:
SALAMANDERS
- Horde of Ghekkotah Warriors with Strength
- Horde of Fire Elementals with Nimble
- Horde of Fire Elementals
- Horde of Tyrants
- Horde of Skyriders with Jar
- Horde of Ancients on Rhinosaur
- Regiment of Kaisenor Lancers with Pathfinder
- Lekelidon
- Lekelidon
- Komodon
- Mounted Herald
- Battle-Captain with Wings
- Ghekkotah Skylord with Staying Stone
- Mage-Priest with Inspiring, Surge and Martyr's Prayer
- Mage-Priest with Bane-Chant, Martyr's Prayer and Myrddin’s Amulet of the Fire-heart
Up until that point in time I had a Clan Lord on Fire Drake, but I just knew I needed Nerve and more hitting power so he came out and in came the second Horde of Fire Elementals with a Herald.
My opponent took a MASSIVE army, I just was baffled by how big his army looked on the table, turns out we actually have the same number of drops but the sheer size if the thing is amazing once deployed (and rightly so as you will discover in the next paragraph), this was it:
- City Spear militia Horde with Courage
- Halfling Archers Horde with Jar
- Halfling Archers Horde with Piercing
- Dogs of War Horde with Elite
- Honour Guard Horde with Dwarven Ale
- Household Knights Regiment
- 2 Halfling Ranger Cavalry Troops
- 2 Halfling Howitzers
- Halfling Iron Beast
- Duke on Ancient Winged Aralez with Weakness and Blade of Slashing
- Army Standard Bearer with Banner of the Griffin
- Wizard with Bane-Chant and Inspiring
- Wizard on Winged Aralez
Writing this report though I found out that he made a mistake taking his miniatures onto the table, and I know it was a mistake he is a very nice guy, and he deployed a Horde of City Militia that wasn't on the list. I didn't checked his list and he didn't realised so we played as it was, so please have in mind I'm starting with a 165 point difference.
This is the map we played including the objectives:
DEPLOYMENT
My main plan is not to go for the 3 point objective in the middle, as those Dogs of War will get in there and they won't die with ease, I will try to secure the rest of the middle objectives while making him decide if he wants the two on the right or he prefers to use those units in the middle.
We roll for first turn, and this time it's very important, I need to have a first turn otherwise those Howitzers will be impossible to reach on turn two, he is extremely good layering his units and the only way to shut them down, and I really need them dead is to win that roll. Of course I loose it and he goes first.
TURN 1
He is as usual very cautious, and advances with everything but not at full chat, just getting into ranges and positioning himself, except for the Iron Beast that does go as far as it can. On the left the Rangers go onto the hill to open fire on my Skyriders, doing some wounds but nothing significant. The rangers on the right flank open fire on the Lekelidon, again wounding it but not much else. Thankfully both Howitzers miss this turn and I can breath again.
On my turn one, I decide that as I cannot reach the damn Howitzers I will try to shut down at least a Horde of Archers, and move my Battle-Captain behind the house on the right in range for a charge next turn. As I'm not as cautious as he is I do advance as hard as I can without giving him any charges I don't want.
I start shuffling my units on the left to the middle as I want them there for the rest of the game, I plan to ignore that last Horde or Archers on the left. My shooting is actually very good, I kill with ease the Rangers on the hill with my Skyriders and my centre Lekelidon manages to wound the Iron Beast! The other Lekelidon is on fire managing 5 out of 5 wounds on the other troop of Rangers, but sadly a very bad Nerve roll keeps them alive and well. The Komodon shoots at one of the Howitzers, wounding it but not managing a waver, damn!
RHORDIA TURN 2
His line pretty much comes to a halt, with only the Knights repositioning to face the incoming threats on the right flank, and the Spear Militia turning to face the centre.
He clearly doesn't want my poor Skyriders alive because everything he has in range shoots at them doing an astonishingly high number of wounds and they get routed. On the right the Rangers aware of the menace the Battle-Captain poses they try to shoot him down to no avail. The other Horde of archers opens fire on the Lancers doing around 7 wounds and leaving them almost dead too, luckily he doesn't roll a waver.
SALAMANDERS TURN 2
With my Skyriders dead I've lost one of my most important units in the late game, that hurts. But I'm far from done, I take the Battle-Captain into the archers as planned but those pesky knights that are now facing the flank are really hurting my plans, as I now don't have the speed advantage and we are on a stalemate, main difference is those Howitzers can destroy me if I'm on the open so I retreat safely behind the hill to lick my wounds and see if he is really committed to take the flank.
I advance in the middle, I do have a very good speed advantage there so I move into range avoiding his, I place my Tyrants behind the wall to take his hindered charge if he dares. I don't want that damn Iron Beast shooting at me so I charge the Ghekkotah Warriors into it but before that I move my Lekelidon to a place where it will block my Horde from sliding and getting into range of those Dogs of War, as I really don't want that happening, I plan to avoid them for as long as I can.
On the shooting phase the Lekelidon on the right kills those Rangers at last. Combats go well too, with the Warriors doing a very respectable number of wounds into the Iron Beast and the Battle-Captain disordering the Archers.