Slann
NIGHTBRINGER
Second Spawning
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The Hortennse lord has no fear of your Minobus!When an non-Beastman player says the Minobus Beastman build sucks:
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The Hortennse lord has no fear of your Minobus!When an non-Beastman player says the Minobus Beastman build sucks:
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The Hortennse lord has no fear of your Minobus!
RAF?Let's call the RAF!
RAF?
The Hortennse lord has no fear of your Minobus!
Let's call the RAF!
RAF?
Hortennse flies!The old, infamous Bretonnian Royal Air Force
Hortennse flies!
LOL... of course... Hortennse fears (almost) nothing.Ah, the RAF is no counter to that.
The old, infamous Bretonnian Royal Air Force
They were killers against units, and i was thinking to the Minobus.
*Chaos Lord looks down dismissively at the lesser armies*That's a nice mass of Pegasus Knights you have there...
It'd be a shame if someone cast Traitor-Kin on them![]()
*Chaos Lord looks down dismissively at the lesser armies*
*Chaos Lord laughs at your sub-par, overpriced weapon that leaves you defenseless**Oldblood Cowboy with Blade of Realities stares directly into Chaos Lord's corrupted gaze defiantly*
That's an awful lot of points there... especially in lord choices... but, very well, two can play at that game...* Wandering Deliberations Slann smirks as the old "distract them with a Cowboy" trick works wonders and casts Searing Doom on Hortennse Lord
That's an awful lot of points there... especially in lord choices... but, very well, two can play at that game...
*Hortennse Lord laughs as the pathetic magic missiles bounce off of his 3+ ward save re-rolling 1's. Meanwhile, the Daemon Prince carves up the Temple Guard and Slann unit single handedly*
There are several variants but at the heart of it, the build consists of:What was the item and MoC combo again?
There are several variants but at the heart of it, the build consists of:
You then typically have a mix of mounts/items/powers to give you a 1+ armour save and the Soul Feeder for self healing.
- Talisman of Preservation or Armour of Destiny (4+ ward save)
- Mark of Tzeentch (improves the ward save to a 3+)
- Third Eye of Tzeentch (allows ward saves of 1s to be re-rolled)
As for mount options, it usually comes down to one of the following:
Finally to top it off, most builds usually then include one of the following:
- Disc of Tzeentch (which gives you the Fly special rule)
- Daemonic Mount (which grants immunity to killing blow and a bit more offense)
- Crown of Command (to deal with static combat resolution if going solo)
- Dawnstone (for the best defense that warhammer has to offer: 1+ with rr and 3++ rr1's)
Lastly, a Great Weapon, because who cares about striking last when you are "unkillable".
Sweet sweet Chaos goodness! The only true rival to the Daemon Prince.
*Chaos Lord laughs at your sub-par, overpriced weapon that leaves you defenseless*
Better hope that the Chaos Lord is not of the MoN + Glittering scales variety.
There are several variants but at the heart of it, the build consists of:
You then typically have a mix of mounts/items/powers to give you a 1+ armour save and the Soul Feeder for self healing.
- Talisman of Preservation or Armour of Destiny (4+ ward save)
- Mark of Tzeentch (improves the ward save to a 3+)
- Third Eye of Tzeentch (allows ward saves of 1s to be re-rolled)
As for mount options, it usually comes down to one of the following:
Finally to top it off, most builds usually then include one of the following:
- Disc of Tzeentch (which gives you the Fly special rule)
- Daemonic Mount (which grants immunity to killing blow and a bit more offense)
- Crown of Command (to deal with static combat resolution if going solo)
- Dawnstone (for the best defense that warhammer has to offer: 1+ with rr and 3++ rr1's)
Lastly, a Great Weapon, because who cares about striking last when you are "unkillable".
Well, if it's the build that you mention here:
Then it's clearly not the MoN with Glittering Scales variety. Furthermore, I'm not defenceless - I have a 4+ Armour Save against your Chaos Lord after armour save penalties (1+ save base, -3 due to Strength 7), while you have no saves at all and are striking last due to your Great Weapon. The contributions of the Cold One and the Disc/Daemonic Mount will prove negligible as both will bounce off the other's armour/Wards, but I still think I'd have enough of an advantage in this scenario to beat your attempt at powergaming.
Alternatively if your Lord was the MoN with Glittering Scales variety, he wouldn't be able to take the MoT or the Third Eye, meaning he'd have to make do with a 4+ Ward Save, he wouldn't be able to take a Disc and would be more vulnerable to Searing Doom.
You forgot about the 3+ ward save, re-roll 1's.
It's a deadly combo.