RipperDerek said:
Your plan isn't ruined on a 4+.
I don't understand why you seem to insist that the only possible solution to a rules disagreement is to show up blind and then initiate conflict.
=> I don't know why you feel the need to ascribe to view to me which I do not hold and have not expressed.
That simply isn't the case. Reasonable playgroups are capable of discussing things and reaching a conclusion.
=> Of course they are. And they do. Mine does. Mine is also very heavily tournament-oriented, so we tend to try to come to actual resolution, as opposed to isolated rulings, so that when we step outside of our group we at the very least understand fully the rules as presented, and at the very best are properly equipped to help others understand them as well so that rules disagreements between strangers can be logically and amicably resolved without depending on the capricious whims of fate.
As it turns out, internet hobby forums are an
excellent place to try to work out the finer points of rules detached from in-game competitiveness, which is what I am doing and which you seem to have concluded means I turn up at games looking to start a conflict.
If you go to some other game store, or play with a different group, they may have different rulings. Ask them. If they are dead-set against what you want to do, do something else. It's really that simple, and it happens with hundreds of controversial rules each time a new army book is put out. There's nothing "special" about this one.
=> Oh, I agree. Asking ahead of time is indeed a great way to head off a problem with a stranger. The trick is identifying which rules you are certain you understand that others may not agree with. I'm sure you can see the issue there. If you (the general "you") don't see a rule as vague, then you have no reason to ask if others agree with it. As an admittedly silly example, take the To-Hit chart. I'm willing to bet that 101% of us all agree that a WS4 model needs a a 3+ to hit a WS3 model, per the chart. Would you ever ask ahead of time about that? Obviously not, because to you (and, as I say, to eveyone else) there is no need - the rule is clear.
What about poison vs. undead. Also clear as day, but it's more common than it seems like it should be that, for whatever reason (fluff, holdover from old rules...whatever), some people think undead are immune. Should you clarify ahead of time that poison works on undead? I say no, and most people would also say no, but it's less clear than the WS chart example.
A step further down the path is when you roll for spells, or the importance of rolling one at a time for all units in Dawn Attack -
even identical units such as two troglodons, or...Predatory Fighter.
All of these rules are utterly, completely, and absolutely clear
to me. Should I ask each new opponent how he plays each one before we begin our game? I'd like to think the answer is a clear "no" at this point as it should be easy to see that we could easily list a hundred rules we could ask about, if not more. We need clarity
well before two players meet, in order for the most pleasant game. The other end of that, the end that results in the least enjoyment, is what we're taking about in this thread - You are well into a game, tactical and strategic decisions have been made, resources have been committed and consumed, and then someone pulls common sense/intent/etc on you, leading to, at the least, awkwardness.
That's what I'm trying to avoid in these internet discussions. I'm not looking for loopholes, trying to find ways to spring conflict on my opponents, trying to be "right" all the time, or anything of the sort. I'm just trying to properly equip myself to play the game correctly and, when conflict does arise in a game, to be able to discuss it logically and reach a quick, friendly agreement that
doesn't rely on a 50/50 shot that ends with one person still feeling they are correct, but playing incorrectly anyway.
Isn't it better to reach an actual agreement where
both players go "Oh! Yeah! That makes sense. Play it that way." than it is to have one player happy that he was "right" while the other player has to play with a ruling that was "wrong?"
Is that such a bad aim to have?