I'm planning to run this list against skaven and these are all what units I have as of the moment. Any comments or suggestion would be much appreciated
Coalesced
Koatl's claw
Thunderquake battallion
LEADERS
slann
Old blood on carnosaur (general)
-dominant predator
-eviscirating blade
Skink priest
-Celestial Apothesis
Engine of the Gods
-Incandescent Rectices
Battleline
-skink (10)
-saurus warriors (10)
-saurus knights (5)
Behemoth
-stegadon
-stegadon
Artillery
-salamanders (12)
Endless spell
-bound gnashing jaws
‐--------‐----------------
Combos and Buff
Old blood buff
•on 6rolls 2 mortal wounds
•on 6rolls add 1 hit
•+1 to hit koatl's claw charge
•+1 hit cmd point wrath of seraphon
•+1 to hit pinned down (7 wounds or less)
•+1 to attacks jaws (coalesced)
•+1 to attacks melee (asterism)
Shooting D6 attacks 3+ to hit
Spear 4 atks 1+ to hit on a 6 roll +1 attack hitting
Limbs 3 atks +2 to hit
Jaws 5 atks 1+ to hit on a 6 roll 2 mortal wounds
SALAMANDERS
• can run shoot and/ charge (from priest)
•+1 to save rolls
•+1 to hit melee (charge) with optional cmd ability
•+1 to hit (skink priest)
•rolls of 6 d3 mortal wounds
•+1 attacks jaws
•+1 atks (savage)
Shoot 4 attacks 2+ to hit
Jaws 6 atks 1+ to hit
STEGADON
•armored ctest +1 to save roll
•+1 hit (charge)
•+1 atks (melee from savage)
•+1 atks jaws
Horn 3 atks 2+ to hit
Jaws 4 atks 2+ to hit
Stomps +1 attacks 2+ to hit
EOTG
+1 atks jaws
+1 atks melee
+1 atks melee(asterism)
+1 to hit (charge)
+1 damage (melee artefact)
Horns 4 atks 2+ to hit
Jaws 5 atks 2+ to hit
Stomps +2 to atks 2+ hit +1 dmg
SKINKS
+1 to hit (charge)
+1 attack to alpha
+1 save rolls
KNIGHTS
Re-roll charge rolls
+1 to hit (charge)
+1 attackcon alpha
+1 attackcon jaws
Lance 2 atks 3+ tochit 2dmg
Jaws 2 atk 4+ to hit
Snapjaw 3 atks 2+ to hit
WARRIORS
Re roll charge rolls
+1 to hit charge
+1 to alpha attack
+1 to jaw attacks
Clubs 1atk 3+ to hit
Jaes 2 atks 4+ to hit
Coalesced
Koatl's claw
Thunderquake battallion
LEADERS
slann
Old blood on carnosaur (general)
-dominant predator
-eviscirating blade
Skink priest
-Celestial Apothesis
Engine of the Gods
-Incandescent Rectices
Battleline
-skink (10)
-saurus warriors (10)
-saurus knights (5)
Behemoth
-stegadon
-stegadon
Artillery
-salamanders (12)
Endless spell
-bound gnashing jaws
‐--------‐----------------
Combos and Buff
Old blood buff
•on 6rolls 2 mortal wounds
•on 6rolls add 1 hit
•+1 to hit koatl's claw charge
•+1 hit cmd point wrath of seraphon
•+1 to hit pinned down (7 wounds or less)
•+1 to attacks jaws (coalesced)
•+1 to attacks melee (asterism)
Shooting D6 attacks 3+ to hit
Spear 4 atks 1+ to hit on a 6 roll +1 attack hitting
Limbs 3 atks +2 to hit
Jaws 5 atks 1+ to hit on a 6 roll 2 mortal wounds
SALAMANDERS
• can run shoot and/ charge (from priest)
•+1 to save rolls
•+1 to hit melee (charge) with optional cmd ability
•+1 to hit (skink priest)
•rolls of 6 d3 mortal wounds
•+1 attacks jaws
•+1 atks (savage)
Shoot 4 attacks 2+ to hit
Jaws 6 atks 1+ to hit
STEGADON
•armored ctest +1 to save roll
•+1 hit (charge)
•+1 atks (melee from savage)
•+1 atks jaws
Horn 3 atks 2+ to hit
Jaws 4 atks 2+ to hit
Stomps +1 attacks 2+ to hit
EOTG
+1 atks jaws
+1 atks melee
+1 atks melee(asterism)
+1 to hit (charge)
+1 damage (melee artefact)
Horns 4 atks 2+ to hit
Jaws 5 atks 2+ to hit
Stomps +2 to atks 2+ hit +1 dmg
SKINKS
+1 to hit (charge)
+1 attack to alpha
+1 save rolls
KNIGHTS
Re-roll charge rolls
+1 to hit (charge)
+1 attackcon alpha
+1 attackcon jaws
Lance 2 atks 3+ tochit 2dmg
Jaws 2 atk 4+ to hit
Snapjaw 3 atks 2+ to hit
WARRIORS
Re roll charge rolls
+1 to hit charge
+1 to alpha attack
+1 to jaw attacks
Clubs 1atk 3+ to hit
Jaes 2 atks 4+ to hit