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AoS Killer Croc's Lizardsquad

However the Skinks can keep retreating, even if you just leave a line of them in front of your key targets, your opponent physically can't charge the others until skinks are moved.
This right here is a great strategy.
 
Thats exactly my gameplan. Thats why i need a Stegadon. For the extra d6 move for 1 skink unit.

I need to analyse the enemy army, find out what is dangerous for my big boys and wipe this units off the board with the alphastrike.

The staying power of the list isnt that high, thats why we must use some dirty tricks and good placement + perfect skink movement
 
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