SECOND ROUND
The central objective lands on my left (in the picture is hidden by the wall)
i win the roll!
i move the bounded geminids, and Goddrak suffers 3 MW, plus a -1 to his number of Attacks
SERAPHON's turn
Hero phase
I select again the Sage's staff, starting with a successful celestial equilibrium,
Goddrakk is in range of celestial deliverance for less than 1", but it's enough for me: it's the only target along with the unit of boars on my left, but i need so soften the beast. (in the picture I've traced the range of CD)
triple successful casting (not that hard, with the massive bonuses): double 1 on 3 rolls against the boars, but i hit goddrakk every time: 3d3... 9 damages!
I cast on a 10+ the comet, but again it's just 1 unit: Goddrakk, of course… and again, 3 full damages!
i try arcane bolt, another wound. He's barely alive, But I've only one spell from the slann.
The starpriest dispels the geminids, the Slann casts them again: d3 MW, and GODDRAKK IS DEAD (in the picture he's stil there, just flipped upside down).
this single hero phase will probably be game changing, but I'm not done yet…
From left to right:
the 2 knights in melee disangages, and go to take the landed objective.
the 10 knights charges the 2 survived boars (slaying them)
the left sallies move and blast the other boars unit (bad move… being damaged, they gain a free move, and they will use it to negate me the points for the obj)
The right sallies move and blast the boys. 3 survive
the scarvet is buffed by the slann, flies over the line of knights and charges the survived boys, slaying them all.
it's just the second round, but i feel the game is already in my hands, with the loss of goddrakk, ironjawz won't even be able to reach full waaagh potential.
IRONJAWZ turn
Hero phase, spell countered
the unit of boars near my 2 knight kills 'em off, taking the obj.
the 3rd unit of boars and the right unit of ardboys move in the hope of a double turn, to charge together the Carnosaur.
the central unit of arboys charges the sallies, but are almost wiped away by the sallies in cc
VP: 2-0 for Ironjawz.
But I'm not worried
THIRD ROUND
The objective on my side lands exactly where my casters are
The objective on ironjawz side lands near the pyramid (right side)
i win the roll.
SERAPHON's turn
With magic i reduce the left boars, then my 10 knight will charge and obliterate them
the central sallies burn away the last arboys locked in cc with 'em
on my right, the screen-knights march, blocking the corridor between two forests (not that i needed it) thus protecting the sallies that move and shoot the right ardboys (kill a couple)
the ScarVet on Carno charges and kills the 2 heroes (shaman and warchanter) near the pyramid.
third round, i control 3 objectives.
VPs: 9-2 for Seraphon
i've lost a unit of 5 knights, my opponent got one hero, 3 boars and a depleted unit of ardboys, so he concedes the game
VICTORY FOR SERAPHON
POST-GAME ANALYSIS
I should be satisfied and happy with my list, right?
well, sort of.
positive notes:
1) the trick with the placement of arcane ruins / RE works perfectly.
2) I've managed to obtain a crushing victory, with a devastating strike from my magical department… almost 1000 pts were spent on it, and its impact was truly impressive. SO yeah, the lists did what it was designed for.
3) I've exploited the scenery pieces, always granting me a solid defensive line of disposable screens, being ready to counterattack with my heavy calibers. Always use the table at your advantage, guys.
4) The new buffed units (ScarVet and Knights) are devastating.
5) Geminids are costly but great, and bound version of endless spells is an invaluable advantage. it's just brutal.
6) the salamanders underperformed in the shooting phase. Imagine the devastation it they were more on average.
negative notes:
yeah, i won, but let's be honest: in this game everything went in my favor.
1) the scenario? excellent, objectives that come late in the battle and let me play my game without being forced to recover points lost in the beginning. And also luck in the falling of said obj.
2) my magical core? exceptionally strong, but also exceptionally slow, forced to work in a single block and (in the end) my threat range is kinda limited, as it works mostly within 16" of Kroak. And if i move from the ruins the chances of spell failure increase. SO, it's strong but it's truly limited.
3) My opponent placed his pieces in a poorly way. I am forced to cast in the hero phase with no LoSaT shenanigans, so my range can be easily countered. If Goddrakk was placed just 1" away, it would have survived my cannonade.
4) i was unlucky only in the spells vs the boars, but goddrakk… well, you are not always going to deal 15 damages on 5d3 dices vs the main danger. So this was the max potential of my damage, i cannot look at it and think it will be always the same, i can only do worse than this.
5) speaking about luck. I rolled twice 10+ on casting the Comet, so d6 units… and i rolled twice a 1. Normally I'd say i was unlucky, but I'm not sure i was here. Ironjawz move for free units that have been damaged in every phase, so by targeting just 1 of them, i managed to negate them the extra move that would have brought their meleer near my lines.
6) If you are drowning in command points but you are not able to use them, it's not good. I've got two main hitting units: the 10 knights and the ScarVet on Carno. The ScarVet can buff the knights only if they are nearby… and if i keep them near each other, i will hit hard on a single portion of the battlefield, leaving unguarded the rest of the board. If i divide them (as i did in this battle), i'm going to lose some useful buffs. In this case they weren't needed, but it's something to be aware of.
7) My bodies on the battlefield are not that many: In the game i've got the bases barely covered, and i was against an army with low models count, with a good battlefield and a favorable mission. This list would suffer against many armies.
so yeah, in the end i thing the list was fun and the game was a blast, but despite all of this, i think this list is not strong enought to be fielded in a competitive enviroment.
Now, i'm ready for your thoughts / feedbacks
