Slann
Killer Angel
Prophet of the Stars
- Messages
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- Likes Received
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- Trophy Points
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THIRD ROUND
the other 2 obj fall.
the one in the opponent's territory lands on my left.
the one in mine, lands at the centre.
We roll, but again no double turn for me.
FREE PEOPLE's turn
That is going to hurt.
The general orders to "stand and shoot" (basically, no one of the shooting units will move, but they'll gain +1 to hit and wound), and he's also ready to charge my carnosaur.
The survived guards go and take the far left obj.
Shooting:
the crossbowmen do some damage to the carnosaur (not so much, tnx to Starlight which is still on)
the few survived handgunners, the outriders and one helblaster wipe the 4 sallies.
the 2nd helblaster inflicts only 2 damages to the last Engine
the volleygun jams again. (is this a sort of divine compensation for the luck in the battleshock tests? i like to believe so)
In combat, the general is a terrifying machine, but I've got some protection tnx to starlight and i also roll a 6 on saves when it was needed the most.
THe Carno is still alive with 1 wound!
the oldblood punishes the crossbowmen, but the heavily wounded carno is not able to scratch the griffon.

Free People controls only 1 obj, for 3 points.
Seraphon 2 - Free People 3
SERAPHON's turn
As often happens this is going to be decisive. And i want to take ALL the obj.
Hero phase.
the carno cannot stand where it is now.
LoSaT on him… i roll a 6. Horray!
no need to charge bonuses, so i set the cogs on an additional spell.
Summon Starlight on the last engine.
The last engine does 5 mortal wounds to the crew of the "full" helblaster. goodbye.
I fail to teleport the skinks on the central obj.
Move phase:
spend a cp to have the starpriest run for 6" +1", to take control on the obj on my side.
the carnosaur moves near the guards that occupy the far left obj
the Engine moves to charge the survived handgunners.
the razors move
i collect 13+3 conj pts. With the 11 from the previous turn, they are 27
I spend 24 of them to conjure 4 sallies, nearby the handlers

Shoot.
Here we go, left to right:
oldblood's gauntlet + skinks kill 3 guards
the razors kill the crew of the volleygun. the second warmachine is gone, now there's only the last (crippled) helblaster.
the summoned sallies (also tnx to rerolls granted by the Astrolith bearer) melt the outriders (3 survive, flee with battleshock).
Charge.
the carnosaur charges the guards, kills them all and takes the obj.
the Engine charges the handgunners without suffering a single wound tnx to starlight, and kills 'em all.

This was a really solid turn.
I control all the obj (that now are worth 3 points each) and I've killed all the units on both the flanks.
Free People remains with a full general, a dozen crossbowmen, a crippled warmachine with lord ordinator and gunmaster.
Seraphon 11 - Free People 3
FOURTH ROUND
sooner or later, it had to happen
I win the roll, so double turn for me.
This kills the game: i will keep control of the 3 obj, taking 12 pts, which will take me to 23 - 3
the Engine and my shooting will kill without effort the last few shooting units of the Free People, leaving only the general on Griffon
My opponent surrenders with a handshake.
the other 2 obj fall.
the one in the opponent's territory lands on my left.
the one in mine, lands at the centre.
We roll, but again no double turn for me.
FREE PEOPLE's turn
That is going to hurt.
The general orders to "stand and shoot" (basically, no one of the shooting units will move, but they'll gain +1 to hit and wound), and he's also ready to charge my carnosaur.
The survived guards go and take the far left obj.
Shooting:
the crossbowmen do some damage to the carnosaur (not so much, tnx to Starlight which is still on)
the few survived handgunners, the outriders and one helblaster wipe the 4 sallies.
the 2nd helblaster inflicts only 2 damages to the last Engine
the volleygun jams again. (is this a sort of divine compensation for the luck in the battleshock tests? i like to believe so)
In combat, the general is a terrifying machine, but I've got some protection tnx to starlight and i also roll a 6 on saves when it was needed the most.
THe Carno is still alive with 1 wound!
the oldblood punishes the crossbowmen, but the heavily wounded carno is not able to scratch the griffon.

Free People controls only 1 obj, for 3 points.
Seraphon 2 - Free People 3
SERAPHON's turn
As often happens this is going to be decisive. And i want to take ALL the obj.
Hero phase.
the carno cannot stand where it is now.
LoSaT on him… i roll a 6. Horray!
no need to charge bonuses, so i set the cogs on an additional spell.
Summon Starlight on the last engine.
The last engine does 5 mortal wounds to the crew of the "full" helblaster. goodbye.
I fail to teleport the skinks on the central obj.
Move phase:
spend a cp to have the starpriest run for 6" +1", to take control on the obj on my side.
the carnosaur moves near the guards that occupy the far left obj
the Engine moves to charge the survived handgunners.
the razors move
i collect 13+3 conj pts. With the 11 from the previous turn, they are 27
I spend 24 of them to conjure 4 sallies, nearby the handlers

Shoot.
Here we go, left to right:
oldblood's gauntlet + skinks kill 3 guards
the razors kill the crew of the volleygun. the second warmachine is gone, now there's only the last (crippled) helblaster.
the summoned sallies (also tnx to rerolls granted by the Astrolith bearer) melt the outriders (3 survive, flee with battleshock).
Charge.
the carnosaur charges the guards, kills them all and takes the obj.
the Engine charges the handgunners without suffering a single wound tnx to starlight, and kills 'em all.

This was a really solid turn.
I control all the obj (that now are worth 3 points each) and I've killed all the units on both the flanks.
Free People remains with a full general, a dozen crossbowmen, a crippled warmachine with lord ordinator and gunmaster.
Seraphon 11 - Free People 3
FOURTH ROUND
sooner or later, it had to happen
I win the roll, so double turn for me.
This kills the game: i will keep control of the 3 obj, taking 12 pts, which will take me to 23 - 3
the Engine and my shooting will kill without effort the last few shooting units of the Free People, leaving only the general on Griffon
My opponent surrenders with a handshake.
MAJOR VICTORY FOR SERAPHON
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