FIRST ROUND
SLAANESH's turn
My opponent moves the heroes to place and shoot w. the Enrapturess, and runs with basically all the troops. Despite my cautious placements, 2 units of seekers are able to charge me. The third unit of Seekers is placed in conga line in the rearline, to negate the room for my teleports.
The Big Heroes are divided into two groups, each one on an obj.
The Command Group 1 is composed by a Enrapturess, a Daemon Prince, the General Daemon Prince
in front of it: 5 Hellstriders, 30 Daemonettes and the advanced unit of 5 seekers.
The Command Group 2 includes a Daemon Prince, the Keeper of Secrets and the 2nd Enrapturess.
In front of it 2 x 30 daemonettes and 10 seekers
Shooting kills 4 skinks, the 5 seekers on my left charge, my 10 skinks (reduced to 5) retreat with wary fighters.
the 10 seekers on my right fail the charge
SERAPHON's turn
I need to erode the hordes that press me. I'm concerned especially by those daemonettes (they hurt like hell) but also the princes that can fly and got good speed can be a real threat if they come for my left obj.
The engine rolls d6 MWs, that i send against the seekers, followed by the Quicksilver swords by the Slann.
The Starpriest casts Summon Starlight on the seekers, to inflict MWs and give the -1 to further protect the Carno that will deal with them
On my left: I move the skinks on to give room and shield the carno and shoot the seekers with the skinks and the carno. Only 2 survive.
On my right: skinks and razordons shoot the Seekers (3 survive), the Bastiladons shoot the 2 units of Daemonettes, inflicting 9 and 18 casualties
Rippers are placed in front of the the units on my left, I plan a double charge with them and the carno
I collect 9 Conj pts (2 spells, 1 for the general and 2 from the Astrolith)
Charges!
I obviously elect the rippers to go first: despite the -1 to to hit, the 5 hellstriders are wiped away, and 18 daemonettes are killed. the remaining 12 kill 2 rippers
the 2 seekers in melee with the carnosaur manage to inflict 2 wounds despite the -2 to hit (gryph charme and Starlight)! THen they are killed… my Carno can now run and charge!
Now, the battleshock tests.
My opponent spends his single command point to avoid the test for the daemonettes nearby the general (the ones in melee with the rippers)
on my right, he must take the tests...
the seekers roll a 1. 1 model turns back.
the Daemonettes that took 18 casualties roll a 1. 6 daemonettes come back and are still 18
The Daemonettes that took 9 casualties finally fail the test and only 16 remains.
this was not a good battleshock turn…
I was hoping in something more. If my enemy wins the roll i can be in a bad shape.
He rolls a 4, but I roll a 6!
I knew i would have been the first to take double turn, but having it now was exactly what i needed!
SECOND ROUND
i MUST exploit this as much as i can. Even with psychological warfare.
Pay attention, because it's a little complicated but really important
SERAPHON's turn
Hero phase.
EotG: free summon. I call 20 skinks and then proceed to move them with LoSaT: i need to heavily protect the left obj, that will be guarded by the Starpriest.
Starpriest: casts Summon Starlight on the Carno… i roll a 4, but tnx to the old ones I've got a +3.
Slann: casts 2 spells of shysh on the Oldblood: another -1 to hit the carno (for a grand total of -3) and also immunity to rend.
I forego 1 spell.
move phase:
the carno run by 6 with a command point and is ready to attack the daemon prince general.
i move the bloat toad nearby the other daemon prince and i predict a charge with the rippers once i will have killed the daemonettes with shooting.
i move the skinks and the starpriest.
I move a little my thunderquake.
i summon a Skink Priest that i plan to teleport in another turn to help the Oldblood in its attack and also to seize the enemy's objective.
Shooting.
on my left, 35 skinks and the oldblood's gauntlet shoot at the Daemonettes. 4 survives, my opponent picks as dead models the ones that are in melee with my rippers so they are now free to charge the Daemon Prince (he knows he would attack for first, easily killing my rippers, and thinks i forgot it)
On my right, shooting by skinks and razordons kills the seekers.
Shooting by Bastiladons erases the weaker unit of Daemonettes and kills 15 of the other one. only 3 survive.
Impressive, but I'm not done yet...
Charge phase.
(i will use the same picture as before, 'cause i failed to take a pic. you'll see…)
The Carno goes for the general, with 2 CPs spent to increase its Attacks (buffed also by the serpent's staff). i have a -2 to hit the DP.
the rippers DON'T GO for the other Daemon Prince, as it would be a suicide. I don't care about the toad, i go for the 10 seekers in the rear.
the rippers kill 8 seekers.
the general attacks my Carno, but with a -3 can hit me only on a 6. still manages to deal 2 wounds.
My heavily buffed carno suffers a lot the -2 to hit that Prince, but inflicts 9 wounds, killing the general.
the survived 3+4 Daemonettes and 2 seekers all flee after the battleshock.
we still control 2 obj each, but I've got a full army, while my opponent got only 5 heroes. The general is dead and all the troops are no more.
That's the reason why i didn't took the picture: my opponent took away the remaining models before i could, conceding the game.
MAJOR VICTORY FOR SERAPHON.