FIRST ROUND
KHORNE's turn
My opponent activates all the possible buffs, then runs with basically everything, expanding on my sides, but keeps the priests and the hitters slightly outside the range of my "magical shooting" in the hero phase
SERAPHON's turn
I teleport the Slann and the Eotg, both are good, so i place them to cast.
EotG shoots 4 MW to one of the priests.
Slann casts fireball on the front unit of reavers and proceeds with the swords, i move them and inflict 5 MW to the skullreapers, killing 1. Forego 1 spell.
I move the rest of my units, recreating the castle, and roll a 3 for the conjuration points granted by the astrolith.
7 Conj pts.
sallies are too far to shoot, but bastiladons are fine. One finishes the wounded unit of reavers, and the second one proceeds to erode a unit on my right.
Not bad, not bad at all.
SECOND ROUND
the first objective lands on my left.
Khorne wins the roll and goes first.
Being the second, i can immediately use the endless predatory spell. The wounded priest is killed by the swords!
KHORNE's turn
the various units of reavers move with a surrounding manoveur and take the obj.
the korgorath are kept on my right, maybe to have a strong unit to control that side?
a buffed unit of reavers charges the front line of my screen, killing only 3 knights (i save 6 on 12 potential damages), i kill 2 reavers in exchange, then i pile in with my skinks, killing another reaver.
A stupid move by me, I should have used wary fighter, but i was planning to teleport them the next turn.
SERAPHON's turn
EotG shoots at the skullreapers… only 1 wound, but enough to kill the second dude.
LoSaT on the skink unit on my left, that is blocking my move. I roll 1. LoSaT again, i roll 2.
Ouch, that hurts, now those skinks are blocking me…
But I've got an ace upon my sleeve. I use the command ability of the Slann, and give fly to nearby units.
Then i cast Fireball on the reavers on the left, killing 3.
Move
A basti and a couple of sallies bypass the stunned skinks.
the shooting by 2 basti and 2 sallies kills 3 units of reavers (2 of them were already weakened).
I collect 6+1+2 conj point, for a total of 16.
With 12, i summon 3 terradons.
Then a basti charges the reavers in melee with my knights and, given that it flies, I am able to hit those annoying reavers, wiping them away.
4 units wiped away!!!
POINTS: 2-0 for Khorne
THIRD ROUND
the obj in my opponent's terrtory lands on my far right, but the obj in my territory lands on my left, basically where I already am.
I win the roll, double turn for me!
SERAPHON's turn
The EotG fails to roll anything (1-1-2-2 !)
command point to run 6" with skinks, i move and take both the objectives.
Forego the spells and go to 15 conj pts
The concentrated shooting on the skullreapers; they are 18 wounds combined, but cannot resist to that concentration of full buffed fire.
i take 6 Pts.
KHORNE's turn
the Khorgorath, pushed by the Bloodstoker, runs toward the real battle, leaving only 10 reavers near the far objective.
with the blood points, the priest summons 20 bloodletters and they manage to charge the terradons.
One terradon is killed, the daemons take the obj, thus gaining 3+3 pts.
8-6 for Khorne, but things are not in its favor...
FOURTH ROUND
Maybe with a double turn, Khorne could be able to turn the tide, but i win
SERAPHON's turn
i start with double LoSaT:
3 for the sallies, and 6 for the handlers: i send both in the zone of the far rigth obj… the sallies can shoot tnx to the handlers, and the handlers can move, going within 6" of the obj. (The sallies will burn the reavers, so the obj is mine).
then i collect more conj pts, and i summon 3 other sallies with handlers;
between the shooting of the bastiladons, the Engine and the sallies, i kill the bloodletters, the slaughterpriest and one of the khorgorath.
I collect 12 pts, I'm in full control of the battlefield and I've lost 3 knights and 1 terradon.
My opponent concedes.
MAJOR VICTORY FOR SERAPHON!