FIRST ROUND
Da Bad Moon is placed at the top right corner
I roll the hunter constellation, +1 to run & charge
GLOOMSPITE's turn
My opponent moves the army toward the centre of the battlefield.
The webspinner Shaman builds a sort of crystal… no spell this turn, but from the next turn he will be able to cast 3 spells. Tough opponent...
The lesser unit of spider riders gain control of the objective; their pityful shooting does no damage to my skinks.
1 point for the spiders.
SERAPHON's turn
I don't need to teleport anything.
I forego all spells, for 9 conj points.
I move my skinks toward the centre, followed by the knights + Slann; the razordons move at my right side.
the first line of skinks is able to shoot the spider riders, and the unit of razordons is able to divide its volley between 2 targets.
The overall resul is poor, much lower than what I hoped for, only a bunch of spider dies.
The good news: my skinks take control of the objective, gaining 3 VPs
3-1 for Seraphon
The Bad news: only 4 stupid spider riders dead. I'm open to a full-force attack… but I've got wary fighter, and we must see if and where the objective moves.
End of round: We roll for the objective, and it doesn't move!
SECOND ROUND
Da Bad Moon doesn't move. Good.
We roll for the turn. My opponent rolls a 3. I got a 4. YEAH!
Obviously i cannot let him go first, i must strike hard now.
SERAPHON's turn
hero phase:
Once again, no LoSaT.
I forego all spells, for 18 conj points.
Move phase:
My skinks consolidate their take on the objective.
The razordons move to take care of the bigger unit of riders
Lord Batrax conjures a Troglodon
Shooting:
the skinks wipe away the first unit of riders
the razordons weaken the second unit of riders
the Troglodon wounds the general on gigantic spider
Charge: with a +4 to charge it should be easy… but rolling a 6 i am forced to charge the general but in range for the arachnarok to pile in.
The enemy general DIES! the Arachnarok fails to kill the Trog, but it remains with 4 wounds.
I score 1 point. 4-1 for Seraphon
GLOOMSPITE's turn
The webspinner Shaman tries to cast 3 spells… even with a +1 to casting, he fails 1 of them, then inflicts just one mortal wound on the Trog, and lastly i unbind the third spell. whoa, lots of awful rolls…
The survived spider riders move and charge the skinks; My opponent elects the arachnarok as first fighting unit… he piles in, shifting the behemoth toward my skinks while keeping contact with my Trog.
He divides the big spider's Attacks within the Trog and the skinks.
The trog dies, and also (only) 5 skinks. Not a single roll is a nat 6 for the poison effect.
I move the skinks with wary fighter, out of range from the spider riders. My opponent got 3 spiders and the shaman within 6" from the obj (23 models), but I've got more than 30 skinks. no points for the spiders this turn!
It's the end of the 2nd round.
We roll, and the obj moves in the direction of my razordons.
THIRD ROUND
Da Bad Moon moves at the centre of the upper right panel.
We roll for the turn, and i roll a 6. The stars really are aligned for me.
SERAPHON's turn
hero phase:
I LoSaT the Slann behind the moved objective.
I forego all spells, for 9 conj points.
move phase
I move my knights to charge the spiders or the arachnarok
i use 6 conj pts and i summon 10 skinks with blowpipes
shooting:
all the 35+10 skinks and 2 razors shoot the big monster (6 wounds), the other 2 razors shoot the riders (2 remain alive).
Charge:
tnx to the +1, i need a 4 for the arachnarok, but i roll a 3, so i go for the remaining riders and i kill them
i collect another point. 5-1 for Seraphon
GLOOMSPITE's turn.
the shaman casts its endless spell (i roll 2 on the unbind). it gains another +1 to cast and with the side effect kills a knight.
the shaman casts a second spell for d3 mortal wounds to the razordons. I roll again 2 on the unbind, but only one wound on my razors.
Then the big spell: hand of mork (or gork?)… he tries to teleport itself right behind my Slann. he needs a 8 with a +2 to cast, but rolls a 5.
At that point, he charges the skinks and the razors, i fail to shoot as reaction, but the awful rolls in combat kill just one razor. (i forgot to take a pic, see the fourth round to see the situation)
Given that my slann is within 6" from the orb, but not within 3", my Slann is not worth 20 models, while the arachnarok is within 3, taking the obj.
5-4 for Seraphon
The Orb doesn't move.
FOURTH ROUND
Da Bad Moon doesn't move, but it doesn't matter.
I win again the roll (this game I've ALWAYS won them).
I surround the beast, and just to be sure I also summon 3 terradons.
I shoot the arachnarok with everything, and the last javelins by the terradons kills it.
MAJOR VICTORY FOR SERAPHON!