OldBlood
strewart
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Yeah that is certainly a good point, and I did briefly mention that sometimes they will kill 5 or 6 models and other times they will do absolutely nothing and just get smashed.
The variance in a unit performance is, I believe, something that most people want to minimize. Certainly a few tournie players I have seen around saying they would never take cold ones because they are unpredictable with their stupidity. Not everyone is going to want to go for the absolute perfect list, but it still is somewhat important for everyone to reduce variance. If you have a unit (swarms) that could in 1 game, destroy a whole unit themselves, and in the next game charge in and just bounce right off, are you going to be confident charging them in? Or taking them in the first place, when you could replace them with the much more predictable skinks?
Same thing for razordons, one game they will roll a juicy 10 and destroy a whole knight unit. Another game, they will roll a misfire and kill themselves. Or even a 2 will be nearly as ineffective. In fact, if you look at their variance, I think you will find the majority of their possible outcomes are either just as good as the shooting from an equal point unit of skinks, or worse, which is why they are considered underperformers.
On the other hand, if you look at a unit of saurus, they are tough, have good armour, multiple armour piercing (due to s4) attacks, and cold blooded. Even if they somehow manage to fluff their attacks on the charge, they will more than likely stick around for either reinforcements or for the dice to turn their way next time, with the potential for even more damage if you used spears. They are a solid and reliable unit, you know what you are going to get from them and even at the extreme end of variance (not quite extreme, it is still possible for them to break on the first turn, but this is the case with literally everything, the fact is it is a lot less likely for saurus than swarms) you can be fairly confident that they will stick around and still have a chance to redeem themselves.
The variance in a unit performance is, I believe, something that most people want to minimize. Certainly a few tournie players I have seen around saying they would never take cold ones because they are unpredictable with their stupidity. Not everyone is going to want to go for the absolute perfect list, but it still is somewhat important for everyone to reduce variance. If you have a unit (swarms) that could in 1 game, destroy a whole unit themselves, and in the next game charge in and just bounce right off, are you going to be confident charging them in? Or taking them in the first place, when you could replace them with the much more predictable skinks?
Same thing for razordons, one game they will roll a juicy 10 and destroy a whole knight unit. Another game, they will roll a misfire and kill themselves. Or even a 2 will be nearly as ineffective. In fact, if you look at their variance, I think you will find the majority of their possible outcomes are either just as good as the shooting from an equal point unit of skinks, or worse, which is why they are considered underperformers.
On the other hand, if you look at a unit of saurus, they are tough, have good armour, multiple armour piercing (due to s4) attacks, and cold blooded. Even if they somehow manage to fluff their attacks on the charge, they will more than likely stick around for either reinforcements or for the dice to turn their way next time, with the potential for even more damage if you used spears. They are a solid and reliable unit, you know what you are going to get from them and even at the extreme end of variance (not quite extreme, it is still possible for them to break on the first turn, but this is the case with literally everything, the fact is it is a lot less likely for saurus than swarms) you can be fairly confident that they will stick around and still have a chance to redeem themselves.