Well, some more fine stories have arrived, so it's time for 'Lord Agragax's Review Hour' once again!
Story 1: Set at the end of the golden age of the Lizardmen and upon the eve of the first Chaos incursion, this tale is probably the first I've read that tells of when the Old Ones walked the Warhammer World with their first and greatest creations. The protagonist is an unsung hero of the first war against the Daemons of Chaos, a Skink priest who has been chosen by the Old One Tepok to investigate the strange goings-on in the Warp Gates, and his discovery of a plot by our favourite god of Change and Trickery to destroy the Warp Gates. I like the inclusion of some of the language of the Daemons of Tzeentch in this piece, as well as the idea that the Slann, despite being the most powerful magic users in Warhammer Fantasy, having their own flaws as much as any lowly Skink or Saurus servant, and I also enjoyed seeing the events at the beginning of the Lizardmen's history going on from an unsung hero-type character, as most of the pieces I have read about this era tend to describe things in the perspective of the Slann, most often Kroak, as in that time the Slann were of course more numerous as servants of the still-corporeal Old Ones, and as a result accounts of these events from non-Slann points of view are so much rarer than those set in the later eras of the Fantasy timeline, when the Old Ones left and the Slann started to decline. The ending is also Rogue One-ish, as the Skink Priest sacrifices himself for his Slann masters in the prelude to the war (which is probably why he is then forgotten by the Slann after the Daemon legions are defeated, thereby making him the unsung hero), and that even though he did his best to stop the invasion, his efforts ultimately come to nought as the destructive magic attacking the Warp Gates proved too strong.
This piece has the feel of another of those more narrative and less story pieces like
@Warden's 'The Extermination of the Fimir' in the previous contest, although it also adds a hint of story by viewing things through a protagonist. Something else I've noticed that's interesting about this piece is that there are a couple of AoS-isms that have managed to sneak through into the Fantasy setting - the Skink wizards being called 'Starpriests' rather than generic priests, and the Daemons in the protagonist's vision being more like Tzaangors and less like Pink Horrors (Tzaangors didn't appear until the AoS era) - hinting that the writer is more used to the AoS setting. However, not only do I praise the author for having a go at moving out of their comfort zone by writing about a setting they were less familiar with (I did this myself in the previous contest with "The Doom of Vanir Rockfist", and I have to say that it was quite an experience), but also I prefer Tzaangors to Pink Horrors, as they fit better with the avian theme of the Lord of Change than the Horrors do, and it was great to see them in the Fantasy setting as well, as they would certainly fit well in there. Certainly a nice new take on a piece of Warhammer lore that we thought we already knew everything about!
Story 2: Ah, a Kroxigor story! Brilliant! Kroxigor stories always have the capacity to entertain me, at least, because the Warhammer army books make explicit the fact that Kroxigors are the Skinks' big brothers, having been spawned from the same pools, but they give us so little information on how the two species interact as part of this sibling-esque relationship. It's great to see these homebrew stories portray this as the classic 'Big Head and Thick Head' relationship - one is the physically weaker but mentally acute, while the other is as strong as an ox but is as thick as two short planks of wood (being only just above Troll-level stupidity - at least the Old Ones gave Kroxigors the mental capacity to work out that to be useful, they have do go and do things useful, but that's about it). The result is the endless comedy that forms the basis for several of the most famous double acts known to exist (The Two Ronnies sketches and Asterix and Obelix comics immediately come to my mind). In the case of Skinks and Kroxigors, the Skinks have to constantly put up with the minute attention spans and knowledge of Kroxigors, but because the Skinks themselves are so scrawny, they still need the Kroxigors to do the heavy jobs about the Temple City, so neither can work without the other even if they get on each others' nerves.
In the case of this Kroxigor, the poor chap is suffering from arachnophobia despite having the strength to pulverise most forms of spider with one fist, a common fear in our own world. Luckily his Skink Priest pal is there to support him with a big hug and a reminder of more battles ahead to cheer him up, but everyone has to face their fears at some point, and the time for Mallus to do so comes sooner than expected with the news of the enemy not being the Skaven, but Forest Goblins riding not just spiders, but massive spiders! This, however, does not stop our Kroxigor hero, as his anger at the sight of his dead and wounded comrades overpowers any fears of the arachnids, and not only does he rescue the hallowed Staff of the Lost Sun after a brief detour caused by his wandering off from the main group, but he also returns in time to save his friends from the Greenskin threat. A story that balances comedy with drama, this tale perfectly captures the simple but fearsome nature of a Kroxigor, and even has an uncertain ending as it is evident the brave company have much more to worry about than Spider Riders. Apart from a couple of inaccuracies (Kroxigors more often wield stone clubs than warhammers, and those clubs would more likely smash the enemy into a pulp than bisect them), this is an excellent story that is certainly one of my favourite entries, and the author's decision to write much of the story from the single-minded point of view of the Kroxigor means I'm proud to present "Kroxigor's Magic" with the Lord Agragax of Lunaxoatl Comedy Award for July-August 2019!
Story 3: This one is a slight departure from most of the others in this contest - where most of the entries feature a Skink Priests reliably casting spells again and again, this one is about a Skink Priest who has begun to experience nasty after-effects, and has exiled himself as a result, with a solitary loyal Kroxigor his one remaining reptilian supporter. Having since built a new life for himself among a human community, he has used his knowledge of herbs to become a Cadfael-esque apothecary, while his Kroxigor friend Kuklan has become a workman, but every night he continues to have nightmares about his failure to defeat a Skaven army and the decline of his magic. However, all seems not to be lost, as when his new friends' New World colony becomes under attack by Dark Elf raiders, his magic returns to him as he's able to smite the invaders right and left without suffering any of the unpleasanst side-effects he had endured previously. His morale renewed, our hero proceeds to slay the Sorceress leading the attack and break the resolve of his enemies, sending them packing and saving the village. Finally, as he chats to his Kroxigor friend in the aftermath, it seems that the cause of the after-effects might simply be that he had been practicing his spells too often during his time in his home city, and that his body was becoming stressed at the repetitive magical use - all he needed was a break for a good while. His inner demons (or Daemons - nice little Warhammer pun there) put to rest, he can finally return to living his life to the full.
This story of inner redemption is probably one of my favourites this time around - not only is it so rewarding to read because of the feeling of satisfaction you get after finding out what the cause of the Priest's problems could well have been, but we also get a rare glimpse of Lizardmen trying to integrate into human society (there's a lot about Dwarfs, Ogres and Halflings doing this in Warhammer lore, but nothing about Lizardmen managing such a feat), we're treated to some Lizardman incantation dialogue and even get to witness the Skink's reaction to being kissed - first finding it to be strange and alien, and then rewarding. While I like my Rogue One-esque grimdark tales, like most people I also like a story of a flawed hero redeeming himself (coincidentally something that Rogue One also has in its storyline). A fantastic piece of work, that is certainly one of the contenders for the top spot!
Story 4: One of the three stories featuring other races as the protagonists this time around, this one is the tale of the crew of one of the many Empire ships that set off to Lustria seeking to pinch the Lizardmen's gold after hearing the mad tales of a merchant who probably himself heard those same tales albeit less exaggerated from another merchant a few days earlier (and so on so forth). Most of you know that I really don't like the Empire that much, but the story features plenty of action and jungle-based conflict, and I like how the author gave them German dialects, referred to Greatsword weapons as Zweihanders and slipped in the odd German word here and there (they obviously know more German than I do), which really brings the reader into the point of view of a man of the Empire, perhaps even one of the soldiers themselves, rather than the point of view of an English-speaking Terran reader watching the events from a distance. Certainly if you're a fan of the Empire you'll enjoy this story a lot, as it really conjures the feeling of being an explorer in an unknown land such as Lustria well.
Story 5: The first thing that struck me when reading this one was the marvellously extravagant names the author has given the Skink protagonists - it's always a laugh when story contest authors give Skinks professional army ranks like Colonel and Lieutenant, as they appear to be so militia-like in Warhammer Fantasy that you think that surely a formal ranking system would certainly not exist, yet when you look at how different Lizardmen culture and language are compared to those of the other races, you then start to think that such a formality may be less unlikely than you first thought. The second thing that struck me was the reference to a temple city I remember well from a previous contest - Limza, that abandoned rat-infested hell-hole first explored back in
@thedarkfourth's story from the October-November 2018 contest (which won), and having read that the protagonists of this tale had found "two skinks... mauled horrifically and their bodies left hanging from the walls", I'm pretty sure that this must be a sequel to the deliciously grimdark story "Looking for Limza", which I myself quite rightly voted for back in that contest (it seems that Paso and Yoatl are confirmed to not have survived their predicament). In this continuation, the comrades of the now-deceased bounty hunter Captain Iktan discover the remnants of the Jaguar Thief and the deserter and after interrogating one of the Horned Rat-worshipping Skinks that menaced them in 'Looking for Limza', they discover what had 'Come from Above' as Yoatl had described it - an albino Rat Ogre with scales, an attempt by the Horned Rat cult (referred to as 'the Lost Clan' by the prisoner) to create Lizard-Rat-Ogres (as if bog-standard Rat Ogres weren't powerful or terrifying enough).
Having forcibly extracted the information they were looking for from their prisoner, the Skink army find the headquarters of the Lost Clan and are determined to pay them back for the atrocities they have committed. Launching a carefully-prepared ambush, they seem to have every threat the cult could muster covered, only for a surprise attack from cultist Warpfire Throwers to catch them off their guard. Luckily the Skink strike team had also prepared for such an occasion as this, as their Priest not only retracts his illusion magic to unleash Captain Iktan's Terradon, but also drop a comet on the cultists for good measure. Not only is this story an unexpected continuation of an excellent prior Short Story Contest adventure, but it also links very nicely with the theme of this one, with Colonel Ochoa's preference toward the mundane almost dooming the team's operation, only for the Corporal's 'cowardly' magic to turn the tables on the cultists once and for all. I don't know if it was
@thedarkfourth who wrote this sequel, but whoever did evidently made sure to read the 'Looking for Limza' first, as the two stories flow together perfectly.
Story 6: This is probably the first story I have ever read where the setting is unclear to me - is it the Warhammer World? Is it the AoS Mortal Realms? Is it somewhere in the Kings of War setting? All the place names are unfamiliar. However, towards the end of the story the identity of the creature chasing the children is revealed to be a Serphim - I'm assuming that that's the name used in the language of the human protagonists denoting a Seraphon (certainly it's described to be a Saurus, and it arrives in the eponymous 'Peals of Thunder' and lightning), so I'm assuming that this must be set somewhere in one of the Mortal Realms - probably Ghur as a lot of cliffs, gorges and untamed woodland surround the protagonists' village. Certainly this story is very good at portraying Seraphon from an outsider's point of view, and a little different in that this particular human culture is more superstitious, as Medieval-esque cultures were, than, say, the Empire soldiers in Story 4, as the people in the town see the Seraphon (or Serphim as they call them) as demons that arrive whenever something bad is about to happen, almost as a bad omen. They don't know much else about these reptilian creatures, so the rest is naturally left to speculation as these people are privy to. The same can be said for Nagash, who is simply referred to as 'Old Nash' or Nagazhan, that figure who comes to claim the dead, and the fact that he is a self-serving, malicious entity is unknown to these people. I'm imagining this little culture to be based on something like the Vikings or the Pagan tribes in the collective kingdom of Lithuania in the Medieval era (I've just been playing Medieval II Total War's Teutonic Campaign, so you can see where that theory came from).
I have to admit this tale took me by surprise when I started to read it due to its unfamiliar setting, but it has its own flavour that's different from the other non-Lizardmen-centric stories in this contest, and indeed all the other contests I've provided reviews for, which is great. Certainly the author has taken a good amount of time to develop a culture and place names to form their own unique area of the Age of Sigmar Mortal Realms, which I am certainly impressed by. The ebvents in the story itself are also enjoyable to read, as it shows how despite their intimidating appearance, the Seraphon are still the good guys as the Saurus helps young Brohnibad to cross the chasm (in its blunt Saurus way), rather than killing him as he thought it would, even considering that it had been Brohnibad who had unwittingly opened the portal in the rock face, allowing a Daemon to run rampant through the land and triggering the Seraphon's intervention.
Story 7: Whereas most of the previous stories have highlighted the differences between those possessed of magical and mundane-based powers, this piece is a classic tale of magic and mundane teaming up to beat the odds, as a Skink Priest and his Saurus Warrior friend and bodyguard explore a ruined temple desecrated by a Chaotic orb. This one ticks all the boxes for a quintessential Lizardman story with dialogue and interaction between Saurus and Skinks being examined with detail, and it has a very RPG-based feel to it, with heroes exploring a forgotten dungeon-like temple to face and defeat the final boss at the end - all fans of D&D, Warhammer Quest and Warhammer Fantasy Roleplay will be feeling familiar vibes when reading this one. While at neither end of the grimdark vs lighthearted spectrum and following a very familiar storyline both in the world of Warhammer and in other fantasy universes, when you're striving to write something original, it is sometimes easy to forget that in a contest where everyone else is trying to write something new and different, the most familiar storylines then become different in their own right, if that makes sense. Certainly after reading the last one where everything had different names and settings that I hadn't heard before, it was very nice to return to a tale where everything is so familiar with the environs I am used to when reading Warhammer fiction. Whoever wrote this certainly knows how to write specifically Lizardman-oriented stories well, and certainly knows how to avoid breaking any form of Warhammer canon! Also, as mentioned before, this one adheres to the contest theme especially well, as we have clear archetypes of magic and mundane working in perfect harmony to complete a quest, which gives this one bonus points in my books.
Story 8: I thought I was surprised enough to see one sequel to a previous contest entry, but boy, have we been blessed! This tale is another sequel, this time of
@pendrake's "The Wisdom of Coberne and the Shrine of Toxl-Chokta", a spectacularly bizarre and quintessentially Warhammer story of the interactions between a Lizardmen city and a motley collection of human sailors under the influence of wine, wine and more wine, all the way back from last year's July-August contest. The sequel follows, unusually, a Chameleon Skink Terradon Rider who has evidently been acting as a courier disguised as wild Terradon to deliver additional supplies to his Temple City's priesthood, witnessing the Priests being haplessly compelled to copy down Coberne's mad ramblings in the hope that they were some sort of prophecy (and Tzlatoc thinks he has a hard time in his courier duties). After this, he is presented with his own priestly trappings, and seems to have himself been promoted to priest for his endeavours - a possible elevation from mundane to magical. Interestingly enough, whereas "The Coward's Weapon" resoundingly brings the story started by "Looking for Limza" to a close, this especially short sequel to "The Wisdom of Coberne" ends much more ambiguously (why has Tzlatoc been given all these vestments? What will he be using them for?), so we may well be treated to a third part in this saga. Again, because of the anonymity of this contest, whether
@pendrake wrote this or somebody else sought to continue his original story is unclear, but I look forward to the next bonkers installment heartily!
Story 9: Our last story starts off with its own piece of lore written in Biblical style but telling of the deities, with unusually Mesoamerican-sounding names, and the creation myth of the Mortal Realm of Ghur. The story proper then reveals the exploits of a professor of the Collegiate Arcanum (which I'm very familiar with having just escaped from my three years' sentence at University) discussing the origins of this creation myth and the so-called Ghyrria Stela, attempting to uncover links between the myths and what he believes to be the established truth by likening the varied figures from the myth with the known gods in the Age of Sigmar, so as to derive the conclusion that the present inhabitants of Ghur righteously conquered the land and installed deities from the locals into their own pantheon to prevent revolts, like the Romans did when they invaded Celtic Britain. However, the Professor is oblivious to the presence of a Chameleon Skink in disguise as one of his human students, who then proceeds to leave the lecture and arrange the professor's death with the Slann he has been communicating with.
This one is interesting because it gives the Seraphon technology not yet explored by GW that more accurately reflect their Protoss-like advancements by the time of AoS, while also portraying them as almost gangster-like in that they plan to eliminate those who insult the Old Ones with their ignorance. I like this grimdark edge to Seraphon lore a lot, and would like to see more of this, both from our Short Story writers and GW themselves, as this could take the Lizardmen into a direction that turns them into a more neutral force that works separately from the Sigmarines. The time taken by the author to devise some Ghyrrian mythology and lace the story with parodies of our own world's views on ancient civilisations are also impressive feats.
Sorry for such late reviews, but I have been very busy for the last few months doing some software work for a company I worked with in two Internships, so I have had precious little time to work on these contest reviews, and have been reduced to typing them out into a saveable Notepad file to avoid losing the reviews already done between turnings-off of my computer (this was also the main reason I couldn't get my own story done and submitted on time).
All in all, once again some excellent stories - our authors are continually increasing the Lustria Online standard for short story quality (I bet there are no other Warhammer forums with such a plethora of talented authors among its ranks!). I can tell you now that my story was pretty different from all of these - I'll still try and finish it to Contest specifications and put it up in its own thread on the forum, so that you can see what my entry would have been had I been blessed with more time to finish it by the deadline.