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7th Ed. Joining an AoD(results trickling in)

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ron

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I am joining an Arena of Death with multiple weights. We are allowed to enter one entry per weight with the following rules:

General rules (these apply to all weights)


1. All entries must be from the current army book.
2. Must follow normal rules when it comes to magic items, weapons and armour e.g. no giving non wizards arcane items.
3. No special characters.
4. Wizard spells are rolled for at the start of the arena and those spells stick with them for the entire arena.

The rules for lightweight are:
The maximum cost of the entry is 150pts
Non-wizard Heroes only.
Mounts may have a maximum of 1 wound.

The rules for middleweight are:
The maximum cost of the entry is 300pts
Any hero is allowed and non-wizard lords are allowed.
Mounts may have a maximum of 3 wounds.

The rules for heavyweight are:
The maximum cost of the entry is 500pts
Any Lord or Hero is allowed.
Any mount is allowed.

The new weight is the unitweight which has the following rules
The maximum cost of the entry is 400pts
It can be any core, special or rare choice

How the arena works.

The battles take place like this-

Each round your character is randomly paired up with another members character and when your time comes you will fight to the death.

There is no movement phase in the arena.

If any of the characters have magic then the magic phase begins. Both combatants will generate 2 dispel dice and 2 power dice (unless it’s the lightweight when its 1 dispel dice and no power dice) plus any additional for wizard level, items etc. If both survive the magic phase or there is no magic then we go onto shooting however if one character dies the other wins but if both die then the phase is redone.

Like magic if either character has a ranged weapon they get to use it here and of course if both survive or neither have a ranged weapon onto the combat phase, if one dies the other wins and if they both die the phase is redone.

Then combat now for the first round both models will count as charging but the model with the highest movement will strike first (baring magic items or other rules of course) and if they both have the same movement then it goes to initiative and if that fails the mighty D6 will decide. After the first round both fill fight as normal.

Note there is an exception to the charging rule which is say you cast something like Mankaras Incantation or Vanhels danse macabre in the magic phase then only the caster will count as charging due to using the extra boost of speed to get an advantage plus the shooting phase will be skipped.

If both are alive by the end of the combat then we go back to the magic phase and keep going until one you is no longer breathing.

For the unitweight for every point you lose a round of combat by you will suffer additional wounds though armour and ward saves are allowed against these.

I was thinking about going about it like this:

Light: Scar-vet w/Hide of the Cold Ones, Great Weapon, Shield

Medium: Scar-Oldblood w/Shield, Light armor, Scimitar of the Sun Resplendent, Bane Head, Glyph Necklace, Mounted on a Cold-One

Heavy: Scar-Oldblood w/Shield, Light armor, Blade of Revered Tzunki, Glyph Necklace, Mounted on a Carnosaur

Unit: 22xTemple guard(includes banner carrier and revered guard with the Burning Blade of Chotec)(5x4 formation with 2 leftover in the 5th row),

Tactics:
With the lightweight, I'm hoping my scar-vet will be protected by T6 and able to cause some real hurt with the GW.

Midweight: Try to drown my opponent with doubling up wounds and has a high armor save.

Heavyweight: I figured that heavy weight would be a good time to start ignoring armor saves and the increased strength helps too. Carnosaur will hopefully get some bites in :artist: .

Unit: Temple Guard seem to be excellent all rounders. The Burning blade on the Revered Guard is sort of a precaution against ethereal units and good against 'weak vs fire' units.

Any comments and suggestions would be helpful. I'm thinking about changing my midweight to a Blade of Realities+enchanted shield combo. Do you think that would work better?
 
Re: Joining an AoD(comments pls?)

Very good actually. As for the Blade of Realities...it's definately worth a thought. The down side is you won't have a Ward save and at that cost, it's not hard for an opponent to have weapons that ignore armor saves, and Saurus aren't the quickest bunch. So I'd stick with what you have.
 
Re: Joining an AoD(comments pls?)

man lizardmen seem perfect for this style of play

ever though of (for a heavy weight) a skink chief on an ancient steg with the war spear?
 
Re: Joining an AoD(comments pls?)

Dalkarius said:
Very good actually. As for the Blade of Realities...it's definately worth a thought. The down side is you won't have a Ward save and at that cost, it's not hard for an opponent to have weapons that ignore armor saves, and Saurus aren't the quickest bunch. So I'd stick with what you have.

I agree with Dalkarius. A nice and balanced list indeed. I don't have my armybook yet( :( ) but if pts allow it, I would liked to have LA rather than a shield in your light weight list. Tough, it seems you've thought things through, so I guess it would exceed pts limit..
 
Re: Joining an AoD(comments pls?)

Thanks for the comments so far.

Dalkarius said:
Very good actually. As for the Blade of Realities...it's definately worth a thought. The down side is you won't have a Ward save and at that cost, it's not hard for an opponent to have weapons that ignore armor saves, and Saurus aren't the quickest bunch. So I'd stick with what you have.

That was what I was thinking and even with 5 attacks, I'd have to be pretty lucky about my opponent failing the leadership test(as I'm pretty sure most will have Ld9 at the very least)

Old-One said:
man lizardmen seem perfect for this style of play

ever though of (for a heavy weight) a skink chief on an ancient steg with the war spear?
I thought about that, but the skink cheif is still only a skink. Those impact hits would really have to win fight because the skink will be probably be squished easily. I have about another week before the AoD starts though so feel free to convince me otherwise.

Aparach said:
Dalkarius said:
Very good actually. As for the Blade of Realities...it's definately worth a thought. The down side is you won't have a Ward save and at that cost, it's not hard for an opponent to have weapons that ignore armor saves, and Saurus aren't the quickest bunch. So I'd stick with what you have.

I agree with Dalkarius. A nice and balanced list indeed. I don't have my armybook yet( :( ) but if pts allow it, I would liked to have LA rather than a shield in your light weight list. Tough, it seems you've thought things through, so I guess it would exceed pts limit..

Hide of the Cold-Ones counts as heavy armor and I was under the impression that you could not stack armors like that.
 
Re: Joining an AoD(comments pls?)

Remember that the war spear makes the skink S6 for that turn also
 
Re: Joining an AoD(comments pls?)

Aparch probably didn't know that since he didn't have the book yet. ;) But the Hide of the Cold Ones is a favorite of mine for Scar-Veterans. And you might actually consider the Chief, he is Strength 6, and those 2D6+1 Impact hits are gross.
 
Re: Joining an AoD(comments pls?)

Some ideas:

Light Weight:

-Scar-vet 143pts
Sword of the hornet
Bane head
Light armor, shield

quite self explanatory

Mid Weight:

actually its late and will continue this in the morning
 
Re: Joining an AoD(comments pls?)

Dalkarius said:
Aparch probably didn't know that since he didn't have the book yet. ;) But the Hide of the Cold Ones is a favorite of mine for Scar-Veterans. And you might actually consider the Chief, he is Strength 6, and those 2D6+1 Impact hits are gross.
You're right, didn't know... Ah, its so annoying to read all of this good stuff you guys get to bolster in, as I'm stuck with 6th edit. until my "pre" ordered book arrives

Sorry, just a litle frustrated here ;)
 
Re: Joining an AoD(comments pls?)

I joined the AoD with the entrants listed in my OP and my lightweight won in the first round. It was against a Dwarf Dragon Slayer.

Round 1

Ron passes his stupidity test from the hide of the cold ones.

No magic or shooting

Combat
Grimgrimly is immune to psychology so Ron’s fear has no affect.
Grimgrimly strikes first due to the master rune of swiftness
Grimgrimly rolls to hit and gets rerolls from the grudge rune and gets 3 hits (4,2,2,5) (reroll 6,1) 2 wounds (2,6,4) Ron makes 1 armour save (6,2) and is reduced to 1 wound.
Ron strikes and gets 2 hits (4,2,5,2) 2 wounds (4,5) Grimgrimly has no save and is reduced to 0 wounds.

Ron is the winner

More results to come when I get them.
 
Re: Joining an AoD(comments pls?)

The temple guard beat a unit of Cairn Wraiths in the first round:

Round 1

No magic

Shooting and the tomb banshee howls but the howl is equal to the temple guards leadership (3,3+2) so it doesn’t do anything.

Combat
The temple guard pass their terror test
Baragash strikes first
The cairn wraiths attack and get 7 hits (4,1,5,6,1,3,2,4,1,4,6,1,6,3,2) 4 wounds (3,2,2,2,6,3,6) the temple guard make 1 save (2,4,3,6) and 3 are slain and they are reduced to 19.
The tomb banshee strikes but fails to hit (3)
The Revered guardian has a magic weapon and gets 2 hits (4,1,3) 2 wounds (4,5) the wraiths have no save and 1 is cut down.

Combat result- Wraiths 3 wounds total 3, Temple guard, 2 wounds +1 banner +2 ranks +1 out number total 6. The cairn wraiths lose the combat 3 and another is slain and one more reduced to 1 wound leaving 4 wraiths and a banshee.

Round 2

Shooting and the tomb banshee howls but the howl is equal to the temple guards leadership (1,5+2) so it doesn’t do anything.

Combat
The revered guardian strikes first
The revered guardian gets 1 hit (2,4,1) 1 wound (6) the already wounded wraith is cut down leaving 3 wraiths and a banshee.
The banshee strikes and hits (5) but fails to wound (4)
The wraiths strike and get 4 hits (4,4,1,4,3,3,5,2,1) 3 wounds (1,4,5,4) the temple guard fail their saves (2,1,3) and another 3 are slain reducing them to 16.

Combat result- Wraiths 3 wounds total 3 Temple guard, 1 wound +1 banner +2 ranks +1 out number total 5. The wraiths lose the combat by 2 and another one is cut down leaving 2 wraiths and a banshee.

Round 3

Shooting and the tomb banshee howls and inflicts 2 wounds on the temple guard (6,2+2) and 2 are slain reducing them to 14.

Combat
The revered guardian strikes and gets 2 hits (2,5,3) 2 wounds (4,5) and another wraith is cut down.
The banshee strikes and misses (1)
The wraith strikes and gets 2 hits (1,4,6) 2 wounds (4,5) the temple guard fail their armour save (2,4) and they are reduced to 12.

Combat result- Wraiths 2 wounds total 2, Temple guard, 2 wounds +1 banner +1 rank +1 out number total 5. The wraith loses the combat be 3 and the last wraith is slain and the banshee is reduced to 1 wound.

Round 4

The banshee howls and gets 2 more temple guard (5,3+2) but is then cut down by the revered guardian.

Ron wins.

Pretty close fight, although it would have been easier if the GM had used the shields and HWs on the temple guard for the extra armor save instead of using the halberds for some reason. :shifty: .
 
Well, I changed my mid entry to this and forgot about it:

Lizardmen Saurus Oldblood w/Light armor, Enchanted Shield, The Blade of Realities, Mounted on a Cold-One

It fought a dwarf lord just now and won.

Round 1

Ron’s cold one passes its stupidity test

No magic

No shooting

Combat
Moodz passes his fear test (1,1)
Ron strikes first
Ron rolls to hit and gets 3 hits (5,4,1,4,3) due to the blade of realities Moodz has to take 3 leadership tests and passes all 3 (1,2) (1,3) (4,6). He suffers 2 wounds (5,4,2) makes one armour save (6,5) (reroll 3) but makes his ward save (4).
Rons cold one strikes and gets 1 hit (5) but fails to wound (1)
Moodz strikes and gets 4 hits (4,6,4,5) 4 wounds (4,3,5,2) Ron makes 3 saves (1,5,4,5) and is reduced to 2 wounds.

Round 2

Combat
Ron strikes first
Ron rolls to hit and gets 2 hits (3,3,1,5,6) Moodz takes 2 leadership tests and passes one (3,2) but fails the other (6,6) and is instantly slain by the blade of realities.

Ron is the winner

That's all of my Lizzies entries making into round 2(except for the heavywieght, still waiting on that).
 
First defeat. My Old-blood on a carnie got killed. :depressed:

Round 1

No magic

No shooting

Combat
Tarion passes his terror test
Ron strikes first
Ron rolls to hit and gets 2 hits (3,3,4,2,6) 2 wounds (4,6) Tarion gets no save due to the Blade of Revered Tzunki but makes his ward saves (4,3) (one time reroll from rune of luck 6)
The carnosaur strikes and gets 2 hits (3,4,5,5) 1 wound (3,1) Tarion fails his armour save (1) (reroll 3) and his ward save (3) and suffers 2 wounds from the carnosaur and is reduced to 1 wound.
Tarion strikes and gets 4 hits (4,3,5,5) due to the rune of might 4 wounds (4,4,5,3) Ron makes 1 armour save (2,3,6,3) and fails his ward saves (4,2,1) and is reduced to 0 wounds and is slain.

Tarion is the winner
 
Would more interest be shown if the stories were posted too?

Anyway, the scarvet won his fight against the wrightking and is the semis(Against a DE assassin).

Ron passes his stupidity test

No magic

No shooting

Combat
MC Tic Tac strikes first
MC Tic Tac rolls to hit and gets 1 hit (3,4,1) but fails to wound (4)
The steed strikes and fails to hit (2)
Ron strikes and gets 3 hits (4,1,6,4) 3 wounds (6,4,3) MC Tic Tac gets no armour save and is reduced to 0 wounds and is slain.

Ron is the winner

Also, the Midwieght Oldblood won against a High elf prince and is also in the semis(don't know against what though, yet)

Round 1

Rons cold one passes it’s stupidity test

No magic

Shooting

Baragash fires his longbow which hits (5) but fails to wound (1)

Combat
Baragash passes his fear test (2,6)
Baragash strikes first
Baragash rolls to hit and gets 3 hits (4,4,2,4) 3 wounds (4,5,4) Ron makes 2 armour saves (4,6,1) and is reduced to 2 wounds.
Ron strikes and gets 3 hits (2,3,6,6,5) due to the null stone the blade of realities doesn’t work and Ron gets 3 wounds (4,3,4) Baragash gets no save and is reduced to 0 wounds and is slain.

Ron is the winner

The Temple Guard are going to be against a unit of WoC Chosen w/Mark of Nurgle and +1T.
 
good job on all your victories. Saurus really seem to tear up the competition :D
 
Thanks Revien.

Well, my midweight Old-blood will be fighting a Empire General in the finals and the temple guard wiped the floor with the chosen and will go onto the semi-finals against a unit of WoC Trolls.

Round 1

Combat
The chosen strike first
The chosen attack and get 5 hits (5,5,2,1,1,3,2,1,4,6,1) 2 wounds (6,3,1,1,6) but the temple guard make their saves (5,6).
The revered guard strikes and gets 1 hit (3,4,1) 1 wound (5) and the chosen fail their save (2) and are reduced to 14.
4 Temple guard strike and get 3 hits (2,4,1,2,2,6,5,3) 2 wounds (4,5,5) the chosen make 1 save (2,4) and are reduced to 13.

Combat result- Chosen +1 rank, +1 banner total 2 Temple guard +2 kills, +3 ranks, +1 banner, +1 outnumber total 7. The chosen lose by 5 and make 4 saves (6,3,5,4,1) and are reduced to 12.

Round 2

Combat
The chosen strike first and get 7 hits (5,6,2,1,6,4,3,1,4,1,5) 4 wounds (6,1,4,6,1,6,1) but the temple guard make their saves (5,6,6,4)
The revered guard strikes and gets 2 hits (6,3,4) 1 wound (5,3) the chosen fail their save due to the burning sword of chotec (4) and are reduced to 11.
The temple guard strike and get 5 hits (6,6,1,1,4,6,6,1) 3 wounds (5,4,5,6,2) the chosen make 2 saves (2,6,6) and are reduced to 10.

Combat result- Chosen +1 rank, +1 banner total 2 Temple guard +2 kills, +3 ranks, +1 banner, +1 outnumber total 7. The chosen lose by 5 and make 3 saves (5,1,1,3,4) and are reduced to 8.

Round 3

Combat
The chosen strike and get 6 hits (2,3,3,2,5,2,1,4,2,4,5) 3 wounds (5,5,2,2,5,3) the temple guard make 2 saves (5,1,4) and are reduced to 21.
The revered guard strikes and gets 2 hits (5,3,4) 1 wound (6,4) the chosen fail their save (1) and are reduced to 7.
3 temple guard strike and get 3 hits (4,6,1,1,2,4) 1 wound (3,5,4) but the chosen make their save (5)

Combat result- Chosen 1kill +1 banner total 2 Temple guard 1 kill +3 ranks +1 banner +1 outnumber total 6. The chosen lose by 4 and make 3 saves (1,4,3,3) and are reduced to 6.

Round 4
The chosen strike and get 8 hits (3,2,5,4,3,2,6,5,1,3,3) 4 wounds (2,5,6,4,3,5,1,2) but the temple guard make their saves (6,5,4,4)
The revered guard strikes and gets 2 hits (4,6,1) 1 wound (6,3) the chosen fail their save (3) and are reduced to 5
4 temple guard strike and get 4 hits (1,6,3,5,4,1,4,2) 2 wounds (6,1,4,5) the chosen make 1 save (2,4) and are reduced to 4.

Combat result- Chosen 1 banner total 1 Temple guard +2 kills, +3 ranks, +1 banner, +1 outnumber total 7. The chosen lose by 6 and make 4 armour saves (5,1,1,4,6,5) and are reduced to 2.

Round 5

The chosen are finished off.

Ron is the winner
 
Great job on killing those chosen! I didn't think it would happen as normally chosen walk all over my infantry. Hope you do this well in the rest of the tourny!
 
Bugger if the Assassin did not kill my scar-vet. :depressed:
Round 1

Ron passes his stupidity test

Combat
Baragash passes his fear test
Baragash strikes first
Baragash gets 2 extra attacks from rune of khaine and gets 5 hits (2,5,5,3,5,5) due to Manbane 2 wounds (1,6,5,3,2) ron fails his armour saves (1,4) and is reduced to 0 wounds and is slain.

Baragash is the winner
 
Aw, that sucks, does your scar-vet still get to continue, or is he done?
 
No, the scar-vet is done, but the temple guard owned the trolls. :D

Round 1

Pox fails his stupidity test (2,4)

Combat
Ron passes his fear test
Ron strikes first
The revered guardian strikes and gets 3 hits (3,5,3) 1 wound (6,3,2) due to the burning sword the trolls can’t regenerate and 1 is reduced to 2 wounds.
The temple guard strike and get 6 hits (1,4,4,1,6,4,4,6) they use their halberds and get 4 wounds (1,3,5,2,6,4) the trolls regenerate 3 wounds (5,4,5,2,) and one is reduced to 1 wound.
4 trolls vomit on the temple guard and get 2 wounds (3,2,2,4) and reduce the temple guard to 20.

Combat result- Trolls 2 kills total 2. Temple guard 2 wounds +1 banner, +3 ranks +1 outnumber total 7. The trolls lose by 5 and suffer another 5 wounds and make 4 regeneration saves (2,5,6,6,5) and a troll is slain leaving 7 left.

The trolls roll on the eye of the gods and now gain razor sharp horns.

Round 2

Combat
Ron strikes first
The revered guardian strikes and gets 3 hits (5,3,3) 1 wound (6,2,3) the trolls can’t regenerate and one is reduced to 2 wounds.
The temple guard strike and get 6 hits (4,2,6,4,5,2,3,4) 5 wounds (4,4,6,6,1,4) the trolls regenerate 3 wounds (4,4,2,3,5) and another is cut down leaving 6 left.
3 trolls vomit and get 2 wounds (2,6,6) and the temple guard get no save and 2 are slain leaving 18.

Combat result- Trolls 2 kills total 2. Temple guard 3 wounds +1 banner, +2 ranks +1 outnumber total 7. The trolls lose by 5 and fail their regeneration saves (1,3,3,2,1) and another troll is slain reducing them to 5 and leaving 1 with 1 wound.

The trolls roll on the eye of the gods and now have slaughters strength

Round 3
Ron strikes first
The revered guardian strikes and gets 2 hits (2,4,4) but fails to wound (4,3)
The temple guard strike and get 4 hits (2,3,4,2,1,5,6,1) 2 wounds (2,2,4,5) the trolls make 1 regeneration save (6,1) and another is slain leaving 4.
3 trolls vomit and get 2 wounds (4,6,3) and the temple guard are reduced to 16.

Combat result- Trolls 2kills total 2. Temple guard 1 wound +1 banner, +2 ranks +1 outnumber total 5. The trolls lose by 4 and make 1 regeneration save (4,1,2) and one is reduced to 1 wound.
The trolls roll on the eye of the gods and now have flames of chaos.

Round 4
Ron strikes first
The revered guardian gets 3 hits (5,4,3) 1 wound (3,2,5) the trolls can’t regenerate and another is slain reducing them to 3.
The temple guard strike and get 6 hits (3,6,4,2,6,4,1,3) 6 wounds (4,6,3,6,5,4) the trolls make 3 regeneration saves (1,1,2,5,6,4) and another is slain reducing them to 2.
2 trolls vomit and get 2 wounds (3,3) and the temple guard are reduced to 14.

Combat result- Trolls 2 kills, Temple guard 3 wounds +1 banner, +1 rank +1 outnumber total 6. The trolls lose by 4 make 1 regeneration save (5,1,1,2) and another is slain leaving 1.

The trolls gets terrifying appearance

Round 5

The lone troll is cut down

Ron is the winner
 
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