Chameleon Skink
themuffinman873
Member
- Messages
- 168
- Likes Received
- 14
- Trophy Points
- 18
We recently had a "tournament", more like a round-robin of battles and I have never been crushed so badly. I played O&G, DE (corsair deathstar), and a VC player who had not played in almost 2 years.
The list:
----------------------------------
Slann
-Wandering Deliberations
-Book of Ashur
Scarvet (LA,Shld)
-BSB
-Sacred Steg Helm (mainly for the +1 T)
20x saurus warriors (std and music)
- hand weapons
11x skink skirm (jav)
11x skink skirm (jav)
11x skink skirm (jav)
Bastilladon (lazer)
20x Temple Guard
-litchbone standard
Salamander +1 snack
-------------------------------------
The idea was to maximize annoyance with WD and skinks, and bringing my opponent in close to deal with the sally, then double charging with saurus & TG bunker.
O&G was a sort of close game, but I just got tarpit to death as WD has nothing useful against large units.
DE was going great until his corsair deathstar unit ran into my TG, then it was over pretty fast.
VC was great at the start with skinks tearing apart his lame flank units, but by the end there were more points on the board than he started with. I am not sure if I made a big tactical mistake, but I lined up my units flush in front of water so that when he charged me he lost all rank bonus and was engaged with two units (saurus and bastilladon). Was hoping to win out in CR to smash his unit with instability. What I did not realize is he can raise like a dozen skeles in every unit in every magic phase. Also a 2 dice IF with a dimensional cascade did not help my TG block at all.
I think my saurus unit is too small for sure, even at 1600 points. My confidence in the slann is misplaced (2 failed to cast first two turns, IF the third) and should therefore place fewer eggs in his basket (or none at all at 1600).
I unfortunately dont have terradons, chameleons, or stegs. What should I drop from the list?
The list:
----------------------------------
Slann
-Wandering Deliberations
-Book of Ashur
Scarvet (LA,Shld)
-BSB
-Sacred Steg Helm (mainly for the +1 T)
20x saurus warriors (std and music)
- hand weapons
11x skink skirm (jav)
11x skink skirm (jav)
11x skink skirm (jav)
Bastilladon (lazer)
20x Temple Guard
-litchbone standard
Salamander +1 snack
-------------------------------------
The idea was to maximize annoyance with WD and skinks, and bringing my opponent in close to deal with the sally, then double charging with saurus & TG bunker.
O&G was a sort of close game, but I just got tarpit to death as WD has nothing useful against large units.
DE was going great until his corsair deathstar unit ran into my TG, then it was over pretty fast.
VC was great at the start with skinks tearing apart his lame flank units, but by the end there were more points on the board than he started with. I am not sure if I made a big tactical mistake, but I lined up my units flush in front of water so that when he charged me he lost all rank bonus and was engaged with two units (saurus and bastilladon). Was hoping to win out in CR to smash his unit with instability. What I did not realize is he can raise like a dozen skeles in every unit in every magic phase. Also a 2 dice IF with a dimensional cascade did not help my TG block at all.
I think my saurus unit is too small for sure, even at 1600 points. My confidence in the slann is misplaced (2 failed to cast first two turns, IF the third) and should therefore place fewer eggs in his basket (or none at all at 1600).
I unfortunately dont have terradons, chameleons, or stegs. What should I drop from the list?