I am currently building my rebaseing my lizards. I have been playing with my vampires in the meantime. Magic has really underwhelmed me. Is a slann a must take for lizards or can we get away with not using one?
I think being a 40 year veteran of warhammer ( 1st edition as a 13 year old, I am old) will take a Slann because they were always the quintessential lizard man character and my late cousin always rocked one. Mazdamundi and Kroak were his favourites. So in honour of his memory I will take one but not all the time.
Do find the skink conduit is a trap because you just spend more points on the ability of the Slann?
I'm definitely aboard the magic-is-awesome train. Whenever I play without the slann I feel like there's a giant chunk of the game missing. I wish we had cheaper options but he's what we have. Most important aspect is the defence he provides. Some armies can bring 2xlvl4 wizards with just 320 points and 1xfated dispel is just not going to cut it VS that.
Slann allows a lot of trickery, especially since you can abuse the dispel ranges with Arcane Vassal rule. Here's my favourites for Slann and priests:
Illusion is my top choice with Crystal column and Miasmic Mirage being awesome control spells, chucking a stegadon chief accross the map with Shimmering Dragon is also hilarious.
High Magic is great if you have a skink priest in a unit of saurus of temple guard, you can boost their movement and give them ethreal with Walk Between the worlds, Fury of Khaine and Shield of Saphery are great buffs. Tempest is the best answer to nightgoblin fanatics.
Elementalism Plague of Rust and 50+ Skinks
Battle Magic has my favourite conveyance spell Arcane Urgency is great for many things like dropping surprise rocks with terradons (40" move). Best vortex spell Pillar of Fire and Hammerhands as signature spell, which is great for Skink priests on Stegadons.
Necromancy I haven't played around with yet, but stacking leadership debuffs with our terror causing monsters seems potent.
Of our signature spells Monsoon is a great LOS blocker and really shines against shooting heavy armies and Apotheosis is a fun way to give unit terror if you have something like a Cold One Scarvet in your Saurus/Temple guard unit.
All this being said, if you want to play without the Slann you can certainly play without the Slann even in competitive enviroments. I just have more fun when I get to take part in the magic phase.
I think the Slann is significantly over-costed for what is an average L4 caster. Tzeentch can get up to +6 casting, and shut you down with Infernal Puppet, High Elves get a free reroll on casting, Necromancers can sit on Mortis Engines and get +1. Orcs & Goblins have lots of magic items which buff their casters to be superior and L4 goblin shaman are unlimited and comparatively cheap.
At the moment I don't want to run without a L4 to protect and give some offensive capacity, so I haven't tried other options yet. But 400+ points is a lot.
Has anyone tried multiple L2 skinks with dispel scrolls for anti-magic? Then the saving can go elsewhere.
I think the Slann is significantly over-costed for what is an average L4 caster. Tzeentch can get up to +6 casting, and shut you down with Infernal Puppet, High Elves get a free reroll on casting, Necromancers can sit on Mortis Engines and get +1. Orcs & Goblins have lots of magic items which buff their casters to be superior and L4 goblin shaman are unlimited and comparatively cheap.
At the moment I don't want to run without a L4 to protect and give some offensive capacity, so I haven't tried other options yet. But 400+ points is a lot.
Has anyone tried multiple L2 skinks with dispel scrolls for anti-magic? Then the saving can go elsewhere.

Once per game... its just overpriced for me.a cube of darkness
Maybe, but you can dispel even more spells at the same time. In the other version of the game the cost is always have been between 40 and 50.Once per game... its just overpriced for me.