Compare the two lists below, I want to run speed. Lots of knights, terradons, and carnosaurs.
List one has more units knights and terradons, list two has less but utilizes the battalion so the scar vet can get an artifact weapon as well. Do you think the artifact weapon is worth it? essentially the unit of 10 knights being reduced to 5 will just camp objectives and not really fight too much, but the loss of 3 terradons might hurt (could argue 9 is too much and won't get to drop all their bombs). Balewind vortex is bound because i had 10 extra points..
Allegiance: Seraphon
- Constellation: Koatl's Claw
Lord Kroak (320)
- Spell: Stellar Tempest
Saurus Oldblood on Carnosaur (230)
- General
- Command Trait: Dominant Predator
- Artefact: Blade of Realities
Saurus Scar-Veteran on Carnosaur (210)
- War Spear
- Artefact: Eviscerating Blade
Skink Starpriest (120)
- Spell: Hand of Glory
Skink Starpriest (120)
- Spell: Bind Endless Spell
Terradon Chief (70)
10 x Saurus Knights (200)
- Lances
10 x Saurus Knights (200)
- Lances
5 x Saurus Knights (100)
- Lances
6 x Terradon Riders (180)
- Sunleech Bolas
Firelance Temple-host (160)
Bound Quicksilver Swords (40)
Bound Balewind Vortex (50)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 112
Allegiance: Seraphon
- Constellation: Koatl's Claw
Lord Kroak (320)
- Spell: Stellar Tempest
Saurus Oldblood on Carnosaur (230)
- General
- Command Trait: Dominant Predator
- Artefact: Blade of Realities
Saurus Scar-Veteran on Carnosaur (210)
- War Spear
Skink Starpriest (120)
- Spell: Hand of Glory
Skink Starpriest (120)
- Spell: Bind Endless Spell
Terradon Chief (70)
10 x Saurus Knights (200)
- Lances
10 x Saurus Knights (200)
- Lances
10 x Saurus Knights (200)
- Lances
9 x Terradon Riders (270)
- Sunleech Bolas
Bound Balewind Vortex (50)
Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 131
List one has more units knights and terradons, list two has less but utilizes the battalion so the scar vet can get an artifact weapon as well. Do you think the artifact weapon is worth it? essentially the unit of 10 knights being reduced to 5 will just camp objectives and not really fight too much, but the loss of 3 terradons might hurt (could argue 9 is too much and won't get to drop all their bombs). Balewind vortex is bound because i had 10 extra points..
Allegiance: Seraphon
- Constellation: Koatl's Claw
Lord Kroak (320)
- Spell: Stellar Tempest
Saurus Oldblood on Carnosaur (230)
- General
- Command Trait: Dominant Predator
- Artefact: Blade of Realities
Saurus Scar-Veteran on Carnosaur (210)
- War Spear
- Artefact: Eviscerating Blade
Skink Starpriest (120)
- Spell: Hand of Glory
Skink Starpriest (120)
- Spell: Bind Endless Spell
Terradon Chief (70)
10 x Saurus Knights (200)
- Lances
10 x Saurus Knights (200)
- Lances
5 x Saurus Knights (100)
- Lances
6 x Terradon Riders (180)
- Sunleech Bolas
Firelance Temple-host (160)
Bound Quicksilver Swords (40)
Bound Balewind Vortex (50)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 112
Allegiance: Seraphon
- Constellation: Koatl's Claw
Lord Kroak (320)
- Spell: Stellar Tempest
Saurus Oldblood on Carnosaur (230)
- General
- Command Trait: Dominant Predator
- Artefact: Blade of Realities
Saurus Scar-Veteran on Carnosaur (210)
- War Spear
Skink Starpriest (120)
- Spell: Hand of Glory
Skink Starpriest (120)
- Spell: Bind Endless Spell
Terradon Chief (70)
10 x Saurus Knights (200)
- Lances
10 x Saurus Knights (200)
- Lances
10 x Saurus Knights (200)
- Lances
9 x Terradon Riders (270)
- Sunleech Bolas
Bound Balewind Vortex (50)
Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 131