OldBlood
strewart
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Well, I am sure you have all had the situation where your heavy cavalry/monster/chariot etc. has charged a unit, hit it really hard, either destroyed it or made it flee, overran and effectively been out of the battle for 2-3 turns while you turn around and return to the action.
I was playing my High Elven army on the way to an absolute massacre over my friend's Vampire Counts and in the second turn my unit of dragon princes charged a unit of ghouls. This was a bit of a gamble, the ghouls were flanked by a varghulf and grave guard unit so if I didn't punch through the countercharge would have eaten my DP's for breakfast.
Anyway, in my movement phase my eagle had come up the flank behind terrain first turn and was now ready to march-block since it had little other duties with no lone characters or warmachines. I moved it up and put it directly behind the ghoul unit really close, there were 2-3 units it could march-block from there. As an added bonus, everything went to plan and the DP massacred the ghouls and overran to get away from the other units, I rolled a 15 (fairly high roll but more than possible). Now because of the eagle, instead of flying off 15" and ending up off the board basically, the trotted forward 4-5" to hit the eagle and stop safely out of the charge arc of all the units around, and really close to the action ready to get straight back in!
Now it is a common tactic to put a >US5 unit behind to destroy them if they flee, but I have never seen it used to stop your unit overrunning too far.
Food for thought.
I was playing my High Elven army on the way to an absolute massacre over my friend's Vampire Counts and in the second turn my unit of dragon princes charged a unit of ghouls. This was a bit of a gamble, the ghouls were flanked by a varghulf and grave guard unit so if I didn't punch through the countercharge would have eaten my DP's for breakfast.
Anyway, in my movement phase my eagle had come up the flank behind terrain first turn and was now ready to march-block since it had little other duties with no lone characters or warmachines. I moved it up and put it directly behind the ghoul unit really close, there were 2-3 units it could march-block from there. As an added bonus, everything went to plan and the DP massacred the ghouls and overran to get away from the other units, I rolled a 15 (fairly high roll but more than possible). Now because of the eagle, instead of flying off 15" and ending up off the board basically, the trotted forward 4-5" to hit the eagle and stop safely out of the charge arc of all the units around, and really close to the action ready to get straight back in!
Now it is a common tactic to put a >US5 unit behind to destroy them if they flee, but I have never seen it used to stop your unit overrunning too far.
Food for thought.