Slann
Canas
Ninth Spawning
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Is there anything that really interacts with opponents abilities & spells? Spells obviously have unbinding, but I mean more something along the lines of "I cast A, so opponent casts B to protect and I then cast C to get around the protection"
For example if I take my carnosaur, whenever an enemy takes a battleshock test near him, he will cause more people to flee. Which my girlfriend's Lord celestant counters by removing the need for battleshock for those around him. But I in turn have nothing outside of murder the lord-celestant to try and counteract his ability.
And for a lot of the abilities that I've seen there's nothing that can really be used to counteract them outside of murder the guy or possibly outrange his ability. Now for a lot of abilities that's probably fine, or at least, it's not a massive issue. A Bastiladon's protection from mortal wounds or the carnosaur's ability to run and charge will most likely not be that big an issue to deal with even if you have no explicit counter.
But for others, especially offensive abilities, it feels very weird to not be able to do anything of significance about them other than murdering the source. If you for example take the aformentiond lord celestant's protection from battleshock, the only way to counter this would be to somehow convince your opponent to leave his general 24" away from the actual fights, which effectivly just means there's no battleshock as long as he lives.
Another annoying ability would be the breathattack of the dracoth he rides, which basicly just boils down to getting, on average, a free mortal wound on anything it targets in a turn. Again with no particular risk for the celestant, though slightly shorter ranged so there's at least the vague potential of killing him before he gets in range.
So is there anyway to interact with abilities like this? Or does it just boil down to "kill the dude fast enough so his ability can't do anything".
For example if I take my carnosaur, whenever an enemy takes a battleshock test near him, he will cause more people to flee. Which my girlfriend's Lord celestant counters by removing the need for battleshock for those around him. But I in turn have nothing outside of murder the lord-celestant to try and counteract his ability.
And for a lot of the abilities that I've seen there's nothing that can really be used to counteract them outside of murder the guy or possibly outrange his ability. Now for a lot of abilities that's probably fine, or at least, it's not a massive issue. A Bastiladon's protection from mortal wounds or the carnosaur's ability to run and charge will most likely not be that big an issue to deal with even if you have no explicit counter.
But for others, especially offensive abilities, it feels very weird to not be able to do anything of significance about them other than murdering the source. If you for example take the aformentiond lord celestant's protection from battleshock, the only way to counter this would be to somehow convince your opponent to leave his general 24" away from the actual fights, which effectivly just means there's no battleshock as long as he lives.
Another annoying ability would be the breathattack of the dracoth he rides, which basicly just boils down to getting, on average, a free mortal wound on anything it targets in a turn. Again with no particular risk for the celestant, though slightly shorter ranged so there's at least the vague potential of killing him before he gets in range.
So is there anyway to interact with abilities like this? Or does it just boil down to "kill the dude fast enough so his ability can't do anything".