Cold One
Matzotyl
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I feel like I need a little bit of help when it comes to fighting against my friend's various Warriors of Chaos list. I seem do to fine early game but then around turns 3+ is when I start seeing my models slowly get wiped from the table unit by unit. Here's what I've got for models (I know I don't have a Slann but one has been ordered online and will be arriving this week), does anyone have any suggestions I could run for a 2000 point list and stand victorious against these guys? So far the best I've done is having a Saurus Old Blood on Cold One take out 3 Skull Crushers in close combat, and caused his Gore Beast Chariot to flee (and get caught ;] )
40x Saurus Warriors
20x Temple Guard
1x Slann Mage Priest
24x Skinks (I run them as Skirmishers with Javelin and Shield)
16x Cold One Cavalry (Normally I just run one as a Scar Vet BSB and one as an Old Blood on Cold One with Armor of Destiny & Ogre Blade)
1x Stegadon (points permitting what I take on it, modeled with all options)
1x Carnosaur (points permitting what I take on it, modeled as Old Blood on Carnosaur)
1x Skink Priest on foot
1x Gor-Rok
1x Terradon Rider unit of 3 Terradons
Thanks for your help, I'm assuming the addition of the Slann mage will help me immensely in the long run by giving me a much stronger magic phase.
**EDIT**
Here's a list I came up with earlier today that I think could give me the edge over his warriors. Please let me know what you think!
Lords:
Saurus Old Blood on Cold One
- Armor of Destiny
- Ogre Blade
- Luckstone
Slann Mage Priest
-Lore of High Magic, Wizard Lv. 4
- Disciplines of the Old Ones: Becalming Cogitation & The Harrowing Scrutiny
- Cube of Darkness
Heroes:
Skink Priest on Ancient Stegadon
- Lore of Undeath, Wizard Lv. 2
Ancient Stegadon: 4x Crew, Engine of the Gods, Sharpened Horns, Unstoppable Stampede
Skink Priest (on foot)
-Lore of Beasts, Wizard Lv. 2
Core:
1 Unit of 27x Saurus Warriors
- Full Command (Champion, Musician & Standard Bearer)
- Hand Weapon & Shield
2 Units of 12x Skink Skirmishers
- Each unit with a Champion
- Lustrian Javelin and shields
Special:
1 Unit of 20x Temple Guard (Slann Mage Priest will be part of this unit)
- Full Command
- Halberds
40x Saurus Warriors
20x Temple Guard
1x Slann Mage Priest
24x Skinks (I run them as Skirmishers with Javelin and Shield)
16x Cold One Cavalry (Normally I just run one as a Scar Vet BSB and one as an Old Blood on Cold One with Armor of Destiny & Ogre Blade)
1x Stegadon (points permitting what I take on it, modeled with all options)
1x Carnosaur (points permitting what I take on it, modeled as Old Blood on Carnosaur)
1x Skink Priest on foot
1x Gor-Rok
1x Terradon Rider unit of 3 Terradons
Thanks for your help, I'm assuming the addition of the Slann mage will help me immensely in the long run by giving me a much stronger magic phase.
**EDIT**
Here's a list I came up with earlier today that I think could give me the edge over his warriors. Please let me know what you think!
Lords:
Saurus Old Blood on Cold One
- Armor of Destiny
- Ogre Blade
- Luckstone
Slann Mage Priest
-Lore of High Magic, Wizard Lv. 4
- Disciplines of the Old Ones: Becalming Cogitation & The Harrowing Scrutiny
- Cube of Darkness
Heroes:
Skink Priest on Ancient Stegadon
- Lore of Undeath, Wizard Lv. 2
Ancient Stegadon: 4x Crew, Engine of the Gods, Sharpened Horns, Unstoppable Stampede
Skink Priest (on foot)
-Lore of Beasts, Wizard Lv. 2
Core:
1 Unit of 27x Saurus Warriors
- Full Command (Champion, Musician & Standard Bearer)
- Hand Weapon & Shield
2 Units of 12x Skink Skirmishers
- Each unit with a Champion
- Lustrian Javelin and shields
Special:
1 Unit of 20x Temple Guard (Slann Mage Priest will be part of this unit)
- Full Command
- Halberds
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