• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

AoS Improving saves...

Terradon

Christopher

Well-Known Member
Messages
530
Likes Received
851
Trophy Points
93
So I'm seeing chatter that the really good units in 3.0 will be those with the keywords "monster" and "hero" which have 3+ saves. Okay, I'll buy that (what do I know?).

However, I believe all or our units matching that description have 4+ saves. What can be done to consistently improve saves of those monster heroes by +1 (or more!)?
 
Here are some things that I could think of, that will improve the save roll.

- All out defence (command ability)
- Control fate (starseer spell)
- Star-stone staff (skink priest ability)
- Nimble (skink command trait)
- Sacred stegadon helm (skink artifact)
- Gift from the heavens (slann/kroak command ability)
- Mystic shield (spell)
 
Last edited:
Here are some things that I could think of, that will improve the save roll.

- All out defence (command ability)
- Control fate (starseer spell)
- Star-stone staff (skink priest ability)
- Nimble (skink command trait)
- Sacred stegadon helm (skink artifact)
- Gift from the heavens (slann/kroak command ability)
- Mystic shield (spell)

Thank so much!
 
Back
Top