So this league is by design forgiving of busy schedules. They are allowing any players to "make up" any games from earlier weeks, so long as they follow the correct format and report the battles prior to the end of the final week. as such some of my battle reports may be out of order. I will identify them by the proper week in which they should have taken place, not the week they actually took place in.
That said:
Week 2 Vs Nurgle
700 points, Duality of death (2019). Realm Aqshy, endless spells = yes; Allies = no 4 terrain pieces 4x4 board. the terrain rules are volcanic, arcane, FNP 6+, and -1 bravery. the realm terrain effect is "geysers" (roll die, on 6 pick a spot a geyser erupts, every unit within 3" takes d3 MW)
My list:
260 Slann; General, Meteoric convocation, Miasmatic blade, great rememberer
330 40x Saurus Warriors; Spears
70 10x Skinks; Blowpipes/shields
40 Balewind vortex
his list: (I don't know the points)
Poxbringer
Nurgle demon prince; general, trait that allows him to turn terrain into mini gnarlmaws, artifact that lets him cast "Regenisis" (pick and choose where on the wheel the allegiance ability is for that turn)
3x Plague Drones
10x Pox bringers
3x Nurglings
Gnarlmaw starting terrain.
so we set up and I put the 40 warriors as close to the right hand objective as I can I put the slann behind them on a terrain piece that amazingly rolled Arcane (+1 casting, dispelling and unbinding) then put the skinks as a screen as far forward on the left limit of the right starting territory ( I am going to force myself to take pics from now on the battles are getting to big not to) constellation is +1 cast
he sets up with the tree between his right (my left) starting area and his drones at the forward limit and his prince right behind them. on his left starting area (my right) he has Poxbringer just behind his 10 man plaguebearers. as close to territory limit as he can, nurglings are hiding. his starting buff from "wheel of allegiance" is +2 move.
Turn 1
he gets initiative. no geyser. generates 7 summoning points (3 for his territory, 2 for me not being in 2 territories he's in (duality of death has 2 separate territories for each player and each one has to be maintained for the nurgle summoning points accrual) and 2 from the D3 tree) mystic shield on plague bearers, Demon prince (DP) casts regenisis but he keeps it at the +2 move after I explain to him how "start of hero phase" effects wont trigger when he casts the spell "during" his hero phase. moves the plague bearers up full move no charge or run directly towards my warriors/the right hand obj. pox bringing pulls closer to support. bloat drones roll a 6 to run and fly to the left hand (my POV... from now aon all things are my POV for left and right)objective and he claims them... only to realize they aren't battle line and he cant. moves demon prince forward but not out of the starting territory. at end of move he summons 5 plague bearers on the left hand obj. nurglings then appear in the my left hand territory... on volcanic terrain. no shooting (out of range for drones) no combat, zero VP
My turn. no geyser. cast BVW … and FAIL!! with the +2 cast.... yeah that epic... use second spell for +1 damage aqshy spell on 40 man block and 3rd spell on Meteoric convocation (plague bearers in range at 23.75 inches lol) poxbringinger UNBINDS my spell with a 12... casting is not going well for this slann....I move the warriors 10" with drums and claim the right hand objective. I position the warriors so that only 2 rows of about 12 are facing his side of the board and the rest curve back to form an L (two warriors deep) and wall from the DP, drones and nurglings and my Slann. I move the skinks in front of them running so they can get as far as possible and form a screen to completely close off my starting area and protect my slann. I shoot at the nurglings doing one damage that they then fully heal from at the end of the turn. 1 VP scored
Nurgle 0 Seraphon 1
Turn 2
he maintains initiative. no geyser, volcano doesn't trigger. generates 11 summon points. tries to cast stoke rage spell (+1 wound +1 charge) on Plague bearers, but I unbind it. DP casts regenisis to +1 to hit buff. 10x plague bearers move forward and are now 11 inches from Saurus line. poxbringer follows right behind. drones move 8 inches on an angle to my forces. demon prince oddly hangs back and only moves a few inches to be near gnarlmaw… but out of his starting territory. 5 x PB move a smidge to capture left hand OBJ. he doesn't summon anything. drones throw skulls at skinks and, but miss every shot. Nurglings charge skinks. plague bearers fail their charge. nurglings kill 3 skinks, fight back no damage. scores one VP
My turn. volcanic territory triggers whacking nurglings for 2 MW. no geyser. Slann gets BVW. casts meteoric on 5x group holding LH OBJ. kills 3 after 5+ FNP takes away 2. cast +1 damage spell on 40 man block. cast PARCH (1/2 move and d3 mortals on a 4+ if they charge) on 10x plague bearers. Skinks shoot and get 2 wounds on to the Nurglings killing one base off. declare combat and skinks wary back exactly 3.1 inches away from nurglings. score 2 points for consecutive turns on obj.
Nurgle 1 Seraphon 3
Turn 3.
he maintains initiative. no geyser. no volcano. generates 3 summoning points as he has no models in his territory or mine and gets a 3 on the tree. this makes him balk a bit as he is fixating on my summoning power (that I haven't used at all) he gets denied an arcane bolt, leaves the allegiance ability on +1 to wound. runs the plague bearers 2+ 6 inches for a 3" charge takes 1 MW but shrugs it off. moves the poxbringer back to his territory. moves the demon prince back to his territory (why he didn't launch that thing into combat ill never understand, hes not new, hes a veteran of WHFB) and moves the drones to 3" away from my warriors. drops 5 more plaguebearers and another gnarlmaw. 10 man plaguebearers are with in 7" of new gnarlmaw and can now charge despite having run (nice move!). drones shoot killing 2 warriors. nurglings charge skinks, drones charge warriors. 10x PB charge warriors. he does the drones first killing 5 more warriors. I wary the skinks back so now they are in line with the warriors but still 3" away from everything. the PB drop another warrior. warriors go apeshit with the horde bonuses (+1 to hit, +1 attack,) and +1 damage, absolutely shredding the drones and PB. scores 2 points for OBJ
My turn. geyser hits! 3 mortal wounds to the 5 man (now 2) holding his objective. FNP 1 so both die! he loses the objective. he has until his next move phase to regain it or the cumulative points will reset. no volcanic terrain. Slann gets meteoric off on the new 5 man (which is in range to take the left hand obj) and nails them for 7 wounds! fnp 3 away, 1 model remaining. Slann casts arcane bolt and it dies horribly to a 14 cast roll! +1 damage buff on the warriors again in case the demon makes some sort of crazy cross map run (the gnarlmaws positioning just off center map make it possible but
highly unlikely. (he'd have to command point 6" run and then make an 11" charge.) then I do 3 mortals to the nurglings with the realm spell that lets me pick a point and hit everything within 3". I dont move anything. skinks shoot nurglings and get the last wound off the second model! one to go. no charges no combat, score 3 VP
Nurgle 3 Seraphon 6
Turn 4:
I get the double turn. Geyser hits! I blast the DP for 2 mw. the slann is just barely in range to hit him (flying demon has some serious threat range when they can run and charge!) so I unload the meteoric convocation. 3 more MW. I cast the realm d3 point spell and get another 2 on him. arcane losat the slann in range for arcane bolt and finish him off causing my opponent to concede.
whew this was a ride hope you enjoyed it as much as I did! I promise pictures in future reports.