Scar-Veteran
spawning of Bob
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I have used this in a few games of 8th and AOS when my stegadon or his hellpit dies (for the second time) leave it there as difficult terrain.I was thinking larger chariots could also become road blocks. This idea in its entirety because of a story comp entry with a battle description that @Bowser said he could picture on the table top. A dead monster was blocking the charge path of a gorebeast chariot and messed up a WoC deployment. Made me think "why not?"
I like the idea of the dead monster being difficult terrain. Impassable terrain just seems like it can be abused too easily.I have used this in a few games of 8th and AOS when my stegadon or his hellpit dies (for the second time) leave it there as difficult terrain.
We toyed with the idea of making it a wall with hit points. Like you could tear away chunks of it for every save made while hiding behind it (like you have a 4+save, but get the +1 bonus from being behind it, so every save you made on a 3+ took away a hit point from the carcass) or by targeting it, maybe for meat?I like the idea of the dead monster being difficult terrain. Impassable terrain just seems like it can be abused too easily.
Agreed. I think this could work well within the framework that 9th Age is creating. It makes for an interesting rule, without the over-complexity which they are trying to avoid.It was getting too rules heavy though, so difficult terrain was a good compromise.