Cold One
Krissey
Active Member
- Messages
- 143
- Likes Received
- 156
- Trophy Points
- 43
Allegiance: Seraphon
- Constellation: Koatl's Claw
Leaders
Saurus Sunblood (130)
- General
- Command Trait: Dominant Predator
- Artefact: Blade of Realities
Saurus Astrolith Bearer (140)
Saurus Scar-Veteran on Carnosaur (210)
- War Spear
- Artefact: Eviscerating Blade
Skink Starseer (140)
- Spell: Celestial Harmony
Skink Starpriest (120)
- Spell: Hand of Glory
Battleline
30 x Saurus Warriors (270)
- Clubs
20 x Saurus Warriors (180)
- Clubs
20 x Saurus Warriors (180)
- Clubs
10 x Saurus Knights (200)
- Lances
20 x Skinks (120)
- Meteoric Javelins Celestite Daggers & Star Bucklers
Units
3 x Kroxigor (140)
- 1x Moonhammers
Battalions
Sunclaw Temple-host (140)
Total: 1970 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 156
The plan is...to run at them with my Saurus and then hit them really hard.
IDK I play Ironjawz I wanted a similar playstyle but with Dinosaurs. Carnosaur is almost mandatory because...well what's the point of playing cool big dinosaurs without one? Kroxigors also mandatory because they're epic.
Aside from that I'm open to any and all suggestions. More skinks. Less skinks. More Knights. Less Knights. More Warriors. Less warriors. Salamanders, Ripperdactyls, Terradons, whatever might jive with the old run up the board and hit them really hard strategy. I got Soulscream Bridge.
I got Forbidden Power. I got Malign Sorcery. Only thing i don't got is a balewind vortex cuz I sold it to my friend for his ogor army and now I feel like a dumb chump. Oh well. I got all the endless spells that are generic enough to use for any army. I even got that boat. You know, to counter the slowness of a saurus.
- Constellation: Koatl's Claw
Leaders
Saurus Sunblood (130)
- General
- Command Trait: Dominant Predator
- Artefact: Blade of Realities
Saurus Astrolith Bearer (140)
Saurus Scar-Veteran on Carnosaur (210)
- War Spear
- Artefact: Eviscerating Blade
Skink Starseer (140)
- Spell: Celestial Harmony
Skink Starpriest (120)
- Spell: Hand of Glory
Battleline
30 x Saurus Warriors (270)
- Clubs
20 x Saurus Warriors (180)
- Clubs
20 x Saurus Warriors (180)
- Clubs
10 x Saurus Knights (200)
- Lances
20 x Skinks (120)
- Meteoric Javelins Celestite Daggers & Star Bucklers
Units
3 x Kroxigor (140)
- 1x Moonhammers
Battalions
Sunclaw Temple-host (140)
Total: 1970 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 156
The plan is...to run at them with my Saurus and then hit them really hard.
IDK I play Ironjawz I wanted a similar playstyle but with Dinosaurs. Carnosaur is almost mandatory because...well what's the point of playing cool big dinosaurs without one? Kroxigors also mandatory because they're epic.
Aside from that I'm open to any and all suggestions. More skinks. Less skinks. More Knights. Less Knights. More Warriors. Less warriors. Salamanders, Ripperdactyls, Terradons, whatever might jive with the old run up the board and hit them really hard strategy. I got Soulscream Bridge.
I got Forbidden Power. I got Malign Sorcery. Only thing i don't got is a balewind vortex cuz I sold it to my friend for his ogor army and now I feel like a dumb chump. Oh well. I got all the endless spells that are generic enough to use for any army. I even got that boat. You know, to counter the slowness of a saurus.