i really loving the new magic lore
Lore attribute- need a sig spell from anther lore or trying generate that chance epic spell u need
but it like most magic it gamble unless u really need a sig from anther lore
sig spellzzzz
drain magic
cheap dispel that i love to makes an opponents think twice before stacking all the buffs on one unit but if they spread it out we just make it aoe if you gonna make this aoe cast it early so we don't lose our buffs but cast it on your self to get rid of nasty debuffs
this spell is the best
Soul quench
basic magic missile it great for sniping and snipes if they are heavily armor guys you can swap to lore of metal
normal
apotheoses
really cheap heal that can keep your monsters and characters going don't really recommend boosting this guy since you really have only 2/3 of chance to make it better but hey still cheep also
healz cause fear (which weird when you think about it)
hands of glory
really cheep buffs can be boosted for every attribute great for saurus bs skills for skinks it our swiss army knife cast it every turn the only downside can't be castes on the whole army
walk between worlds
extra moves that go through everything failed charge with stega move it back or maybe put a group of spear saurus in front get your skinks to beside war machine with a hands of glory boost are just getting people back into the fray
what can i say if u google this spell you get a picture that say it feels good
tempest
my least used spell large blast that scatters d6 not bad range massive range but it only s 3 you can use it to get rid of some pesky range unit or a some easy targets but anyone with higher T and AS your not gonna cause that many wound
but sir this would be a great against gobbos or skaven or ect
why this spell seems to fall short well because of the last spell
Arcane unforging
this is one bad boy being while being lackluster at first only can cause 1 wound but being able to destroy magic items can be godsend can be used to finish off hero which generally have high armor saves down side wizards are not know for wearing heavy armor so we can't finish of that last wound with this spell only downside it is randomness but generally it will make your opponent cry
Fiery Convocation
cutting large skaven unit in half every and every subsequent magic phase it reapplies if you get this on large unit please show your opponent to the nearest burn center because it gonna hurt epically if he fails to dispel it twice
downside not that great on real elite troops but if the unit is big it bound to cause more few
major downside of this lore is that is doesn't have ways to deal heavily armor or very elite units but that why we got are able to swap making this probably one of my favorite lore
what do u guys think?
(sorry for my broken English)
Edit
(fix screwed up rules like always)
Lore attribute- need a sig spell from anther lore or trying generate that chance epic spell u need
but it like most magic it gamble unless u really need a sig from anther lore
sig spellzzzz
drain magic
cheap dispel that i love to makes an opponents think twice before stacking all the buffs on one unit but if they spread it out we just make it aoe if you gonna make this aoe cast it early so we don't lose our buffs but cast it on your self to get rid of nasty debuffs
this spell is the best
Soul quench
basic magic missile it great for sniping and snipes if they are heavily armor guys you can swap to lore of metal
normal
apotheoses
really cheap heal that can keep your monsters and characters going don't really recommend boosting this guy since you really have only 2/3 of chance to make it better but hey still cheep also
healz cause fear (which weird when you think about it)
hands of glory
really cheep buffs can be boosted for every attribute great for saurus bs skills for skinks it our swiss army knife cast it every turn the only downside can't be castes on the whole army
walk between worlds
extra moves that go through everything failed charge with stega move it back or maybe put a group of spear saurus in front get your skinks to beside war machine with a hands of glory boost are just getting people back into the fray
what can i say if u google this spell you get a picture that say it feels good
tempest
my least used spell large blast that scatters d6 not bad range massive range but it only s 3 you can use it to get rid of some pesky range unit or a some easy targets but anyone with higher T and AS your not gonna cause that many wound
but sir this would be a great against gobbos or skaven or ect
why this spell seems to fall short well because of the last spell
Arcane unforging
this is one bad boy being while being lackluster at first only can cause 1 wound but being able to destroy magic items can be godsend can be used to finish off hero which generally have high armor saves down side wizards are not know for wearing heavy armor so we can't finish of that last wound with this spell only downside it is randomness but generally it will make your opponent cry
Fiery Convocation
cutting large skaven unit in half every and every subsequent magic phase it reapplies if you get this on large unit please show your opponent to the nearest burn center because it gonna hurt epically if he fails to dispel it twice
downside not that great on real elite troops but if the unit is big it bound to cause more few
major downside of this lore is that is doesn't have ways to deal heavily armor or very elite units but that why we got are able to swap making this probably one of my favorite lore
what do u guys think?
(sorry for my broken English)
Edit
(fix screwed up rules like always)