Skink
Jabroniville
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Hi there! I'm new to the forum (though I could swear I used to post here- I must be thinking of the other Lizardmen board that I forget the name of), and I've been scanning the first few pages of posts for some interesting stuff. I have some general questions that I wanted to throw out there, without making a separate post for each.
For perspective. I've been playing for 6-8 years or so (at least since Sixth Edition), and have played games in the current edition 8-ish times, enough to gather the basics. I have a really big Lizardmen army with at least a bit of every unit: 60 Saurus, 21 Temple Guard, 5 Terradons, 3 Razordons & Salamanders each, 6 Chameleon Skinks, a billion Skinks, 12 Kroxigor (6 old & 6 new), 3 Stegadons (1 old one), 20 Saurus Cavalry, and a bunch of character models.
My questions:
1) I have 3 units of 20 Saurus for the older style, but I might shift them into 2 bigger units- Spears are still worth it for the extra attacks, right?
2) Temple Guard are still typically in units of 20-ish, correct? I gathered that from the TG topics around here- they're quite pricey to be going larger, and they still miss some attacks because of the Slann, so I think it's more survivability than spamming out attacks.
3) I never really had luck with my Chameleons in the last edition, but apparently they're much better now. The unit size is an issue for me (I barely got any before they stopped making them), but I tend to think that the cheaper Skinks make better war machine hunters.
4) I'm always choosy about my units, and always find myself cutting things out of army lists. What are the general things you players are cutting out? I find the "multiple units of Chams/Salamanders" stuff interesting, but the cost seems prohibitive if I wanted to take anything else.
5) How many characters do you typically use? I generally went Slann/Oldblood/Oldblood on Carnosaur with a smattering of Scar-Vets and a Priest or two in the older style, but had to cut out the Carnosaur & Oldblood because of point limits (we usually play 3,000, though I could field 4,000 if I needed to, but my friends don't have that many troops yet).
6) I never had luck with the Skink/Kroxigor unit- I found that ALL of my foes would just ignore the Krox attacks and just kill a dozen Skinks for easy Combat Res, leaving the powerfulKroxigor unable to get that many kills back. Yet players here talk about how effective they can be- are their just some combats you should be aiming for with them? I can see them being handy for making points on Core Requirements, but all of our Core is decent aside from the Skink Cohorts.
7) How often do you horde up? I hear EVERY other army is doing this constantly these days, but it seems excessive for our troops that are either pricey (Saurus & TG) or weak (Skinks), and I get the sense that few Lizardmen players do it unless it's a reform to max out attacks on another Horde. Do Skink/Krox Hordes do okay?
8) How many Stegadons do you take per game? I like Monsters, and with the Carnosaur being harder to use, I often have the Engine of the Gods & a regular Steg out there to draw fire and kill stuff. My old fave tactic was to use the Steg & Kroxigor beside each other and throw them in simultaneously, but that's trickier with more variable Charge Ranges.
9) Saurus Cavalry is really great, but very pricey with the disadvantages of Cavalry in this Steadfast, Hording world. Are they still a great unit, or just a possible side thing these days? Are units of 5 or 10 better?
Thanks for reading my possibly-too-long post, and for any answers!
For perspective. I've been playing for 6-8 years or so (at least since Sixth Edition), and have played games in the current edition 8-ish times, enough to gather the basics. I have a really big Lizardmen army with at least a bit of every unit: 60 Saurus, 21 Temple Guard, 5 Terradons, 3 Razordons & Salamanders each, 6 Chameleon Skinks, a billion Skinks, 12 Kroxigor (6 old & 6 new), 3 Stegadons (1 old one), 20 Saurus Cavalry, and a bunch of character models.
My questions:
1) I have 3 units of 20 Saurus for the older style, but I might shift them into 2 bigger units- Spears are still worth it for the extra attacks, right?
2) Temple Guard are still typically in units of 20-ish, correct? I gathered that from the TG topics around here- they're quite pricey to be going larger, and they still miss some attacks because of the Slann, so I think it's more survivability than spamming out attacks.
3) I never really had luck with my Chameleons in the last edition, but apparently they're much better now. The unit size is an issue for me (I barely got any before they stopped making them), but I tend to think that the cheaper Skinks make better war machine hunters.
4) I'm always choosy about my units, and always find myself cutting things out of army lists. What are the general things you players are cutting out? I find the "multiple units of Chams/Salamanders" stuff interesting, but the cost seems prohibitive if I wanted to take anything else.
5) How many characters do you typically use? I generally went Slann/Oldblood/Oldblood on Carnosaur with a smattering of Scar-Vets and a Priest or two in the older style, but had to cut out the Carnosaur & Oldblood because of point limits (we usually play 3,000, though I could field 4,000 if I needed to, but my friends don't have that many troops yet).
6) I never had luck with the Skink/Kroxigor unit- I found that ALL of my foes would just ignore the Krox attacks and just kill a dozen Skinks for easy Combat Res, leaving the powerfulKroxigor unable to get that many kills back. Yet players here talk about how effective they can be- are their just some combats you should be aiming for with them? I can see them being handy for making points on Core Requirements, but all of our Core is decent aside from the Skink Cohorts.
7) How often do you horde up? I hear EVERY other army is doing this constantly these days, but it seems excessive for our troops that are either pricey (Saurus & TG) or weak (Skinks), and I get the sense that few Lizardmen players do it unless it's a reform to max out attacks on another Horde. Do Skink/Krox Hordes do okay?
8) How many Stegadons do you take per game? I like Monsters, and with the Carnosaur being harder to use, I often have the Engine of the Gods & a regular Steg out there to draw fire and kill stuff. My old fave tactic was to use the Steg & Kroxigor beside each other and throw them in simultaneously, but that's trickier with more variable Charge Ranges.
9) Saurus Cavalry is really great, but very pricey with the disadvantages of Cavalry in this Steadfast, Hording world. Are they still a great unit, or just a possible side thing these days? Are units of 5 or 10 better?
Thanks for reading my possibly-too-long post, and for any answers!