why exactly are they called "cheesers"
Well, I choose to use the term 'cheeser' in the guide to establish consistency as far as the type of player or person that I am refering to. I think that the reason the term is used is because a 'cheeser' is someone who typcially uses a 'cheesy' list. This term may not cross international or cutlural boundaries so perhaps it would be good for me to go a little more 'textbook'. When something is refered to as cheesy, it is a slang term for something that is cheap or slightly underhanded. It indicates exploiting the rules of a known or unknown flaw in order to further ones personal gain. So by way of definition, someone who uses a cheesy list (in order to expliot or maximize the rules to win) is refered to as a 'cheeser'. I won't take credit for the term myself because I think it's used elsewhere. Like I mentioned earlier, having a single term that is used throughout the guide makes it clear there is no mistaking the type of person we are talking about, and often times, who we are
not talking about.
Would you want them to go back and take the stupidity test, particularly if failing it would mean they aren't in combat with one of your units?
Awesome question which I don't think that there is a cold hard answer to. Sometimes yes, sometimes no. For me personally, it really depends on the situation. Sometimes situations that come up like this will
drastically alter the outcome of the game. You know the type that I'm talking about given the example you cited. If it's my error that is made (and god knows I forget my COC's stupidity all the time, to a point where I place 3D6 in front of them, so they can't move without me seeing the die sitting there), then I am first to admit it, apologize and allow the opponent to decide what he wants to do. If it's to his advantage, then I'm usually quite insistent upon him taking that advantage. If the mistake is in my favor, I look for ways to make the game 'correct' by the rules standard, and waive any advantage that I've gained. Obviously, you have to work with your opponent on this, but I always try and give my opponent the benefit of the doubt, until it becomes clear he's trying to 'work the system'.
Not to turn things around on you Stewart, but what do you do in that type of situation?
Added another section to the guide tonight entitled, "Cheesy List vs. Cheesy Player"! There's obviously more that can fit in it and so I'm going to ask anyone who has more suggestions who is still reading this to speak out and offer your thoughts! Even if it isn't on the currently added section. I also added a new 'Contributor's Credits' section which I want to keep updated, when I change or add to the guide based on the discussion in this thread. Feel free to PM me if you feel that I've missed your name, if you have ideas for sections, contributions for parts of the guide (written or unwritten) or suggestions on how to make it better (from formatting to content). I've greatly enjoyed the discussion and look forward to more great comments! Thanks for making my day!
More to come still. I will be working more on the guide throughout the week and weekend here with more sections to come.
1) How can the Lizardmen be cheesy?
2) What to do when Cheese goes rotten
3) Gaming Group Differences
I'm going to ask for some more input again here. The next subject I'd like to tackle is #1, how can LM be cheesy. I'm looking for suggestions on lists and general tactics that you think are cheesy, have been called out for being cheesy or are just exploits that the LM have to offer than can be downright devastating. It should open up some good debate/discussion and also give us some great content for that section. Thanks ahead of time and thanks for reading!