So, slight surprise from my friend, he had some extra models to bring to the game, his set up included:
20x2 Plague Monks
2 Warpfire Weapons Teams
1 Grey Seer
20 Clanrats
1 Deathmaster Snikch
3 Gutter Runners
I took:
36 saurus warriors
10 TG
Slann
Saurus Oldblood
Bastiladon
Turn 1 went to me, I cast two mystic shields on my TG and bastiladon and failed another spell. I set my TG in a long line in front of my saurus warriors so that the grey seer could see them, reason being, in his first turn, he cast vermintide which if successfully cast, allows him to pick any unit within 26" of the caster and then roll a dice for each model in the selected unit; it suffers a mortal wound for each result of a 6 he rolls. 7 saurus warriors could have easily dropped dead and then I'd have lost my double weapon attack bonus, that brutal 26" range means I couldn't even dispel! He cast it on my TG instead and two dropped dead. After moving, I burnt a few clanrats to a crisp with my searing beam.
Turn 1 of my opponent saw him creeping in closer, unable to do much with ranged attacks.
The game kept progressing with each side taking a few casualties as he crept closer to me. The interesting part was when his abomination got involved! It didn't have any wounds but it tried to make a charge on my saurus warriors, didn't get close enough so went for an attack my TG, now they were next to my Oldblood and had mystic shield, they didn't take a single wound. They knock a few wounds off the abomination.
On my turn things get wild, I move my saurus warriors in and surround the abomination, go in for a charge, blessed by the Slann's mystical aura they can fly so when they went for the charge they all flew on top or around the abomination (picture attached), it was a bit ridiculous, but 32 saurus warriors all managed to get attacks, 65 celestite weapons with rerolls on wounds of 1 downed the abomination in one vicious swoop. ALAS! The abomination was just too horrible to die! It immediately healed D6 wounds by chance, in fact, it healed 6 wounds! I went for the bite attack but didn't manage to kill it.
The plague monks behind the whole mess got a few attacks in and downed some lizards and the warpfire cannons which you can see the tip of one got a few brutal shots on my lizards on his turn but it was too late, with a bastiladon with 6 wounds left, a slann with 5 wounds left, 8 TG, an Oldblood and 20+ saurus warriors, having taken out 30 plague monks, 3 gutter runners, a deathmaster snikch and 20 clanrats, my opponent gave in.