First PTG battle report is up in the battle report forum![]()
an interesting clame. you should try playng without alegenc abilities for a few games and see if it holds up. then play your friends army with seraphon rules and see how it goesWe are a good stuff army and our good stuff is probably better than their good stuff.
Even without allegiance abilities Slann, skink priests, salamanders etc are top tier. Allegiance abilities just put things over the top because now you have a good unit that can also teleport or reduce damage.an interesting clame. you should try playng without alegenc abilities for a few games and see if it holds up. then play your friends army with seraphon rules and see how it goes
I mean this is the same nonsense as congalines isn't it? It's just as stupid a formation and doesn't actually make a whole lot of sense realisticly speaking. But it works because the rules for formations are written with round bases in mind, not ovals...Sideways cav bases with a 1'' gap take up so much room. I also think their cost comparative to other things didn't tend to take as much of a hike.
I mean this is the same nonsense as congalines isn't it? It's just as stupid a formation and doesn't actually make a whole lot of sense realisticly speaking. But it works because the rules for formations are written with round bases in mind, not ovals...
I mean this is the same nonsense as congalines isn't it? It's just as stupid a formation and doesn't actually make a whole lot of sense realisticly speaking. But it works because the rules for formations are written with round bases in mind, not ovals...
Really wouldn't count this as a "plus" to the new rules, it's just a new flavour of congaline.
so dragons are just as broken as the gw made them sound. probably even more so. they crushed saturdays lgs tournament.
is 3rd ed going more like 9th 40k?
short answer yes. long answer YEEEEEEEEEEEEEEEEEEEEEEEEEEEESHang on can someone enlighten me - I don't like 40k 9th because of all the "floating rules" ie stratagems and command point tracing and victory point tracking and the multiple layers of rules and buffs you can fire off for certain turns etc etc. I was under the impression that was already present in AoS 2, which I have never played... so is 3rd ed going more like 9th 40k?
Makes you wonder whatever happened to the promise of simple rules for AoSI find it funny because some gamers didn't like the old WFB system where it was layers and layers of interlocking special rules "So my models charged and get +1 initiative but your HElves have always strikes first however they're using halberds so..." but they can deal just fine with keeping track of all of these "I used a command point to buff THAT unit, and my hero allows me to buff THIS unit for a single turn, now it's turn 3 so my army wide special rule currently does THIS..." whereas individual units have fewer special rules they have more specific synergies based on abilities.
I'm a much bigger fan of the first style, WFB 8th ed, where everything is mostly "static" as long as you know (or are happy looking up) the complex relationship of generalised special rules. That's part of the charm, working it out like an intricate lock. However it does mean you look at the opponents sheet, see that a unit has Frenzy, Stupidity etc and you have a good idea how they work without so many army specific special rules.
I think this sounds like it could use some explanation. What sort of dragon lists did you see? Who did they play against and how did they play? I agree, GW has been playing up how powerful dragons are, and they seem really strong on paper. But we haven't seen any real-world examples yet, so I'm very curious to hear what your encountered![]()
I mean this is the same nonsense as congalines isn't it? It's just as stupid a formation and doesn't actually make a whole lot of sense realisticly speaking. But it works because the rules for formations are written with round bases in mind, not ovals...
I find it funny because some gamers didn't like the old WFB system where it was layers and layers of interlocking special rules "So my models charged and get +1 initiative but your HElves have always strikes first however they're using halberds so..." but they can deal just fine with keeping track of all of these "I used a command point to buff THAT unit, and my hero allows me to buff THIS unit for a single turn, now it's turn 3 so my army wide special rule currently does THIS..." whereas individual units have fewer special rules they have more specific synergies based on abilities.
I'm a much bigger fan of the first style, WFB 8th ed, where everything is mostly "static" as long as you know (or are happy looking up) the complex relationship of generalised special rules. That's part of the charm, working it out like an intricate lock. However it does mean you look at the opponents sheet, see that a unit has Frenzy, Stupidity etc and you have a good idea how they work without so many army specific special rules.
Makes you wonder whatever happened to the promise of simple rules for AoS![]()
Top 3 were Tempest lords with 9 dragons, tempest lords with 11 dragons and knights excelsior with annihilators and 4 dragons. They crushed morathi gotrek, orruks, thunderlizard, sons of behemat, lumineth etc. Most were 1 drop lists and they just went first and deleted the opponent. I wish i could describe it better but it was just oppressive the way they beat people.
i love how GW sticks firmly on the old tradition to break the game each once in a while with new OP releases.