Saurus
Drmooreflava
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I believe cold one riders are most effective as a counter to skaven slave-like tarpits. The number of models per unit should be 6-7 to compensate for any casualties to shooting and magic. No spears... 2 slaves per spear? SRSLY? No musician, coldblooded rolls or go home cowards.
If you want them to take on something with t4 or higher; give em wyssans wildform, they will be much more effective. -1 to cast on them from the lore attribute helps the lvl 2 skink priests a lot.
against 5 wide small infantry, you've got 6 models in combat. 24 str 4 attacks. 12 of which are able to benefit from predatory fighter. Dats nasty...
Pts wise.. You are spending 90 skaven slaves for 7. You can kill 2 units of 45 skaven slaves and not lose 3 models if you can roll 2+ on average and that is being generous towards the slaves combat prowess. Anyway... Against other things that aren't slaves, you are looking at nearly the same point cost for the enemy unit as the cold one unit.
They can fight their way through a lot of low str units. They are a great way to make sure your oldblood on carnosaur doesn't get tarpitted while also winning the combat is what I'm trying to say.
Some others have also said they like a unit of 6-7. What are your thoughts guys?
Those of you who don't think this is the optimal use of cold one riders, please state your case. I'd be happy to hear it.
I kinda shot down that frenzied cold one + characters thread. Cuz that is a terrible way to build a deathstar IMO. However, that is just an example of one build people have for cold one riders. Are there any thoughts floating around that are between deathstar builds and flanking/tarpit killings builds? I kinda doubt it, if you've got something, please enlighten me.
If you want them to take on something with t4 or higher; give em wyssans wildform, they will be much more effective. -1 to cast on them from the lore attribute helps the lvl 2 skink priests a lot.
against 5 wide small infantry, you've got 6 models in combat. 24 str 4 attacks. 12 of which are able to benefit from predatory fighter. Dats nasty...
Pts wise.. You are spending 90 skaven slaves for 7. You can kill 2 units of 45 skaven slaves and not lose 3 models if you can roll 2+ on average and that is being generous towards the slaves combat prowess. Anyway... Against other things that aren't slaves, you are looking at nearly the same point cost for the enemy unit as the cold one unit.
They can fight their way through a lot of low str units. They are a great way to make sure your oldblood on carnosaur doesn't get tarpitted while also winning the combat is what I'm trying to say.
Some others have also said they like a unit of 6-7. What are your thoughts guys?
Those of you who don't think this is the optimal use of cold one riders, please state your case. I'd be happy to hear it.
I kinda shot down that frenzied cold one + characters thread. Cuz that is a terrible way to build a deathstar IMO. However, that is just an example of one build people have for cold one riders. Are there any thoughts floating around that are between deathstar builds and flanking/tarpit killings builds? I kinda doubt it, if you've got something, please enlighten me.