Saurus
Wytchphyre77
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So, at my house, 4 of us play Warhammer. I've convinced 2 others to get into AoS. So, we're going to run a house campaign.
We've been spit balling ideas for how to make it feel immersive, and so I'm going to post what we've been talking about here, because I'm confident that you guys will have some ideas we totally didn't have.
So, here's the elevator pitch:
Campaign: artifact ascention.
Overview: Each player gets a home territory. This home territory shares a border with a neutral center. Each territory uses realm rules, but the neutral territory in the center does not. Each player chooses one artifact from thier chosen realm, or from thier battle tome. This artifact counts as a 'relic' in any game in which it is used (cannot be destroyed), and can be taken in addition to standard list building requirements. This artifact can be dropped and becomes a relic (counts for VP in any scenario where it can be captured by the enemy.) if it's bearer dies. If one player is able to collect the artifacts from the other players, and survive the journey through the no-man's-land to the realm gate at its center, then to the ritual site in Shyish on the other side, the general in question ascends to local godhood, and general campaign winnery.
Thoughts:
I wanted to have options for mercenaries. I know the ghb just did that, but... I want a system with which each player gains currency in response to lands heald, and the currency could be used to hire ogres (my gutbusters/bcr) or reinforce existing units. But I'm not entirely sure how to make it work.
Also, as for the scoring artifact. It would be up to the general as to whether or not they wish to bring it out of thier stronghold and risk its capture.
Supplies: I should be able to raid the supplies of other players to give them a disadvantage later. How should this work?
Positions of troops:
Should we keep a map? Use actual points? Or keep in nebulous? Idk, anyone have ideas here?
We've been spit balling ideas for how to make it feel immersive, and so I'm going to post what we've been talking about here, because I'm confident that you guys will have some ideas we totally didn't have.
So, here's the elevator pitch:
Campaign: artifact ascention.
Overview: Each player gets a home territory. This home territory shares a border with a neutral center. Each territory uses realm rules, but the neutral territory in the center does not. Each player chooses one artifact from thier chosen realm, or from thier battle tome. This artifact counts as a 'relic' in any game in which it is used (cannot be destroyed), and can be taken in addition to standard list building requirements. This artifact can be dropped and becomes a relic (counts for VP in any scenario where it can be captured by the enemy.) if it's bearer dies. If one player is able to collect the artifacts from the other players, and survive the journey through the no-man's-land to the realm gate at its center, then to the ritual site in Shyish on the other side, the general in question ascends to local godhood, and general campaign winnery.
Thoughts:
I wanted to have options for mercenaries. I know the ghb just did that, but... I want a system with which each player gains currency in response to lands heald, and the currency could be used to hire ogres (my gutbusters/bcr) or reinforce existing units. But I'm not entirely sure how to make it work.
Also, as for the scoring artifact. It would be up to the general as to whether or not they wish to bring it out of thier stronghold and risk its capture.
Supplies: I should be able to raid the supplies of other players to give them a disadvantage later. How should this work?
Positions of troops:
Should we keep a map? Use actual points? Or keep in nebulous? Idk, anyone have ideas here?