I've not played Warhammer in years and decided to come back and play Lizardmen, one of the possibilities which excited me was the maneuverability of skink skirmishers, especially with blowpipes as I thought double shots would be great.
However, considering Javs get no penalty for moving and firing and if you double shoot with blowpipes you hit on 7s! This seems to mean that blowpipes are only good if you use your skirmishers as sacrificial units for getting into short range and taking out high toughness targets. Which of course is a valid use for them.
I'm much more interested in using my skink skirmishers to hit n run and kite the enemy units e.g. march move to 11.5" away from enemy (outside of charge range) shoot, next turn if they move towards me, move back to 11.5", reform, shoot again. Is this sort of tactic possible and more viable with Javelins?
However, considering Javs get no penalty for moving and firing and if you double shoot with blowpipes you hit on 7s! This seems to mean that blowpipes are only good if you use your skirmishers as sacrificial units for getting into short range and taking out high toughness targets. Which of course is a valid use for them.
I'm much more interested in using my skink skirmishers to hit n run and kite the enemy units e.g. march move to 11.5" away from enemy (outside of charge range) shoot, next turn if they move towards me, move back to 11.5", reform, shoot again. Is this sort of tactic possible and more viable with Javelins?