DICTIONARY, HIGH SAURIAN
Submitted by TzaTza
Angaz: "Metal." A word either borrowed from warm-blood languages or the originator of that word in warm-blood languages, angaz is used to apply to all metals that are not immediately available to Lizards. Thus iron, steel, copper, tin and bronze, among others, all fall under the title of angaz. Gold, silver, platinum and very few others are not angaz. Most High Saurian scholars believe that this word was borrowed from warm-blood languages to cover objects alien to the Lizard civilization. Sort of a generic word. And no, "Tlazcotl" wouldn't really be tied to the names of these metals, since Tlazcotl is cold and forging is not a cold process. Chotec, however, is very keen on forging owing to Its connection with fire and heat.
Atlaztecah: "Ones in the Process of Living," "Survivors." Exclusively used to denote Lizard survivors of battle or catastrophe, this is one of the few times when the construct denoting "in the process of" is found at the very beginning of a word. It was felt that an unusual linguistic construct was needed to attract attention and convey the importance of survivors to the Lizards.
Biqichangaz: "Small Gold," "Little Gold." Bronze. Lizards have been had some experience with bronze via various traders, but don't think much of the metal. They regard it as an inferior to gold, either not realizing or not caring that other races do not have access to the magic that makes Lizard gold useful in weapons.
Biqisotzalz: "Small Blood-Metal." Iron. Pretty much for the same reason as copper and tin are known as bizqichangaz.
Bizqichangaz: "Tiny Gold." Copper and tin. Through metallurgical experiments and magic, Lizards have found out how other races make bronze, but pay little to no attention to either of these metals. They do not differentiate different colors or properties of these two metals when categorizing them in this way - all they are are ingredients to a lesser metal.
Changaz: "Gold." Literally, "Sun-Metal." The brightness of it is said to reflect Chotec's Own light, and its use in weaponry is said to draw on Its celestial power to smite down the enemy.
Chanhualaz: "Sun-Moon-Metal." Electrum. Like almost everything made by Lizards, it is intended to serve a useful purpose first, instead of merely decorating one's body for the purpose of attracting mates or showing off one's status. While even the youngest metallurgist knows that it is made by mixing gold and silver, ancient Lizard plaques (some of which have been lost for centuries) once related the secrets of how to draw different properties of the sun and moon into weaponry, ritual equipment or armor made of electrum. There are rumors of a sword that drew on all of Chotec's heat, but relied on the shadows provided by the Moon to prevent any actual flames from being present when the blade itself was used. Tlachubouztec the Head-Shattering One supposedly carried a shield made from electrum that drew on the celestial bodies' connection to time to rust or corrode any weapon used against its bearer, then the bearer would crush the skull of the enemy with a great obsinite mace. In this way it slew three lords of the Dark Elfs who had attempted to keep Lord Mazadamundi's expedition from retrieving the Star Stela of Quetli. Unfortunately, the location of the resting place of Tlachubouztec and its mighty shield have been lost in the centuries since that mighty crusade. Properly made chanhualaz is exceedingly rare, even among Lizards - some of the oldest Slann believe that the secrets and the magic needed to craft the metal passed from this world when Lord Kroak's body was destroyed by the daemon hordes. Others do not subscribe to this belief, pointing out that Tlachubouztec wielded its shield millenia after this and believing that there was still a source of the powerful metal.
Chochi: "Jaguar's Fire," "Ghostly Wrath." Commonly used in connection with events that benefit the Lizards, but whose origins are murky. It is worth noting that Lizards do not view ghosts in the same manner as others view the cursed souls of Sylvania or Mousillon. Some sacrifices among Lizards are thrown into deep pits at sacred places in the jungle said to be filled with snakes. The snakes rend the body to pieces, and the soul rises back from the pit as a ghost, a sacred creature accounted a variety of abilities. The most notable of these is a certain bloodthirstiness not seen in the ghosts of the Old World; if a traveller neglects to give the ghosts a boon of blood, the traveller will not rest or pass easily through the already-hazardous Lustrian forest during the day. To ignore this tradition at night is to invite Death to look you in the eye.
Choloq: "Sun-Fierce," "Fire of the Sun," "Solar Fury." An adjective or segment of a name denoting power or anger bestowed by the Old One Chotec in Its solar chariot.
Chomundi: "Speed Of The Earth." Physical slowness.
Chosi: "Light of Protection." Not a common word, but most often used in conjunction with powerful magic. Occasionally used in conjunction with an Old One's name.
Cua'a: "Glyph." Whereas tenx is used by Skinks to relate to mere letters and writings, cua'a is used in connection with learning and history, two of the most august concepts in Lizard society. Thus, history can be seen as "glyph-like" and learning as deriving from knowing the glyphs.
Cuaqatec: "One in the process of learning," "Student." Whereas cuaqtec, "historian," implies that the main body of basic learning is over and what is left is case-by-case specialization, cuaqatec implies that the Skink is still learning the basic information to prepare it for the world. Saurus are not usually referred to by this title, although particularly ancient Saurus become cuaqatecah for a time under various Slann or elder Saurus in preparation for the Saurus cuaqatec to be made a field commander. While the title "student" tends to carry prejudicial tones of ignorance and imbecility in warm-blood society, in Lizard society it is regarded as a sacred duty, as a student has been gifted the knowledge and power by the Old Ones to rise to higher things.
Cuaqtec: "Historian," "One Who Keeps History." Self-explanatory.
Cuauzliskinzaz: "Eyes-Finding-Metal." Brass. Its slightly odd name derives from no inherent quality of the metal itself, as so far as Lizards are concerned most of its physical characteristics or traits can be found in other metals. Instead, it is said to be the eyes-finding metal because of its popularity among certain Chaotic entities and followers - it draws Lizard attention, symbolized in this instance by eyes.
Cuaxli: "Dead Glyphs." High Saurian temple codices and writings. Not "scriptures" in the Sigmarite or otherwise religious sense, they tend more towards cosmological record-keeping, or the recording of prophecies and similar occurences. Referred to as "dead" because once they are written down, they cannot be changed without mutilating them, as one might a corpse. Cuaxli, incidentally, are not changed without tremendous amounts of work by Skink Priests and Slann to determine if such a change is necessary, as some cuaxli date back dozens of millenia and carry an incredible weight of time on them.
Garan: "Place of Attack." Fairly self-explanatory, used mainly to mark places where Lizard armies or military units will make their assault against the enemy. A place of ambush is usually referred to as a garanitza, or "First Place of Attack."
Goratecah: "Ones in the process of striking," "Warriors." Self-explanatory.
Hualaz: "Moon-Metal." Silver. Derived by one power or another from a clunky and inefficient archaism of "Huqalchoz," silver is believed to be a relative of gold, as certain moons glow silver in Lustria. Intelligent souls never discuss the mythical warpstone moon in conjunction with this metal in Lustria.
Huantecah: "Jungle-dwellers." The somewhat derogatory name for the diminutive Lustrian warm-bloods. Lizardmen generally do not hunt them except for a few specialized needs. The only exception to this is when the jungle-dwellers threaten one of the Coatl. Frequently a full war expedition is launched to protect the creature should the Lizards hear of it.
Itzakaitecahtzin: "The Honorable Ancient Ones," "The Honorable Old Ones." The Old Ones. In most ceremonies, this word becomes a linguistic monstrosity, sometimes ten times longer and more complex than it already is, as various archaisms, honorifics and names are used in it.
Itzatecah: "The First Ones." It is the most common self-reference word used by Lizards. References to castes and roles in Lizard society are also used, but in any matters concerning other races, the Lizards will refer to themselves as Itzatecah. This word does not allow for any cognitive dissonance in Lizards referring to themselves as "first." It is common sense among Lizards that the Old Ones came before the First Jungle, the First City, or the First Ones. Only fools would think to raise this question of grammar and history.
Itzatl: "The First Things." As itzatecah means "The First Ones" or "The First Living Ones" itzatl are the first inanimate things. Usually this means the water, air, fire and ground, though in most stories involving the Old Ones the adjective -mundi is added to fully define that they are the first things of the existing world.
Kai'itecah: "Lost Ones." Not so much a reference to the Old Ones or other deities, it refers instead to the Elfs, Men and Dwarfs who deviated from the Plan of the World. It carries some small amount of condescension, as it assumes the other races actually knew what the Plan of the World is and deliberately left it.
Loqatec: "One In The Process Of Death." A dying creature, not applied to Lizards as Lizards themselves do not die. The only exceptions to this are Lizards who have been struck by evil poison or foul magic, as most are resilient far and beyond the level of warm-bloods and will recover from the most grievous of injuries. Most frequently it is applied to soon-to-be-prey animals in the jungles and forests, though on the battlefield it is more frequently used to describe ambushed enemies or crazed attackers. The Witch Elfs of Naggaroth, the alcoholic Night Goblin Fanatics and the most crazed followers of the Chaos God Khorne are almost uniformly described as Loqatecah. Sometimes it is used to apply to Dwarfen Slayers or Imperial flagellants, or similarly battle-crazed foes.
Loqax: "Dead-dead-place." A location which once held something that is now gone. Most frequently used to describe something removed from existence by force.
-loqaz: "To die."
Loqtec: "Vampire," "Mummy," "One Who Lives And Is Dead." Self-explanatory, and very rarely used in any other capacity. The use of the -tec ending to describe something that is dead was a decision made by the Old Ones, as it was felt that the exception was necessary to emphasize the wrongness of these creatures. Using this to describe the Old Ones is impossible, as the Old Ones are beyond life and death.
Loqtex: "The Dead." Just so. The past form of -tec is used to note that these things once had life, which has since passed.
Loqtexlian: "Place of the Dead." Generic phrase for graveyard or cemetary. Further qualifiers can be added as usual to create more specific words.
Loqtexli'ihuan: "The Dead of the Jungle." Fairly self-explanatory, it is used to describe forest-dwelling creatures that kill one another, including the native Lustrian warm-bloods. Sometimes, if enemies escape after a battle, they will turn up later, dead by methods unknown until the Lizards have a chance to examine the corpse. These are said to be loqtexli'ihuan.
Loqolo: "Death-Fire." Commonly used in conjunction with powerful geomantic magic, loqolo refers to the fire brought up during volcanic eruptions. Tenxloqolo, the Word of Death-Fire, is usually only associated with particularly severe need. The most prominent tenxloqolo given in the last few millenia was by Lord Mazdamundi.
Loqoq: "Deadly," "Fiercely," "Dangerously." The latter two interpretations are highly rare, and "deadly" is the preferred way of translating this construct.
-Maz: "To make," "To shape." Self-explanatory verb. Thus, "Mazdamundi" can be translated as "One in the Process of the Shaping of the Earth." Also, maz-' past-tense version, max-, is rarely used. It is assumed that once made, pretty much everything is being shaped by everything else. Exceptions are made for Slann corpses, the Old Ones, and occasional magically powerful whatsits. It also causes some reptilian snickering on the part of Skinks whenever they run into a warmblood whose name is Max. This verb is the most frequent breaker of the noun-verb order rule, as the act of creation is frequently considered more important than just what is being created. In some instances, placing the noun before the verb maz- can be used as an insult against warmbloods who understand High Saurian. Understandably, this is a very rare act.
Mazdaquiputltec: "One Who Makes Quipus." Fairly self-explanatory, though this word is sometimes used as an honorific name for a particularly ferocious Lizard who took many heads in battle so that their scalps could become quipus.
Mund: "Ground," "Earth." Earth in the dirt/soil sense, -mund as a construct had the -a appended and a special emphasis given it by some of the first codifiers of Saurian to then apply it to the entire world. From there, it was expanded.
Munda: "The World," "Nature." Self-explanatory, again, though it notes the strong connection between the world and its unspoilt natural origins in Lizard cosmology. This inherent respect for the natural order of things emphasizes the Lizard hatred for Chaos, which breaks the natural order of things as often and as flagrantly as it can, and for other races such as Skaven and Undead. Even the Empire and Bretonnia, with their ramshackle towns of rampantly-placed stone and dead wood, are likely to be unpleasant to Lizards, as Lizard communities are set out along astral lines or the World Plan is scried to determine their proper construction.
Munditecah: "Ones of the Earth." Dwarfs. It's a toss-up as to whether the translation between Saurian and Khazalid shows some ancient connection between the two, but as likely as not it is coincidence.
Olo: "Fire." As cholo is sun-fire, the ch- at the beginning of the word denotes the presence or part played by the sun. Dropping the ch- leaves us with olo. This construct was necessary in Lizard society as it was soon recognized that not all heat nor anger originated directly from Chotec in Its solar chariot. Some was bestowed by Tzunki, whose Blessing makes Its children more adept at bringing arms to bear against the enemy, or Huanchi, whose Blessing gives Its children the power to stalk through the forests and descend on the enemy with great force previously unseen.
Olo'oatl: "Fire-Foundation," "Strongholds of Flame." Volcanos.
Ololoq: "Fire-Death." Another reference to death or purification by burning, a frequent occurence for tainted places or the abodes of enemies. It may seem odd that a mainly forest-dwelling society such as Lizards place so much importance on fire and burning, but fire is an essential part of the natural process, which Lizards, for the most part, revere second only to the Old Ones. Some Skinks stack the hierarchy of importance as Old Ones-Slann-Nature, but most Lizards have it as Old Ones-Nature-Slann, as the Slann are merely the enforcers of Nature and the natural order.
Quipuraztecah: Quipu-Carriers, the Terradon-riding Skink messengers who take messages in knots of dyed and colored hair to other cities or armies in the field.
-Raz: "To bear," "To carry." In shorter words, it is typically translated as carrying, as "bearing" is a more serious and formal method of transport reserved for longer and more weighty expressions. This word is typically applied to Skinks, as Saurus Warriors do not usually carry anything apart from war materials, and Skinks are uniquely adapted to be excellent users of this word.
-Ruz: "to be born." It refers primarily to birth by Spawning Pools, though occasionally the So'otltecah are referred to as Loqrux, or Born of Death. So far as insults go in Lizard society, -Ruz plays a primary role, though Lizards do not insult one another and most enemies do not understand Saurian. Mischievous Skinks, however, have introduced warm-blooded strangers to other Lizards by various insulting names.
Sotzalz: "Blood-Metal." Steel. Plenty of experience with various types of steel to see that it draws blood from one's enemy as well as preventing him from drawing one's own.
Soq: "Territorial." Usually used to describe the alphas among Lustrian wildlife, or warmbloods in general.
So'otltecah: "Territorial Strongholders." A fairly rare word infrequently used by the Lizards who dwell in the interior, it is most common these days in reference to the submerged city of Chupayotl. It is said that of all the Lizard cities and all the battlesites throughout all of existence, ghosts most frequently dwell around Chupayotl. They frighten off seaborne intruders, and quite frequently attack travellers that come too near the city, unless the traveller is a Lizard. However, from time to time throughout Lizard history, individual So'otltecs were seen on particular places on the coastlines, protecting against intruders and shrouding the coastline from prying eyes. Today it is said that the So'otltecah gather in Chupayotl, preparing to wage a mighty War Between The Dead to cleanse the open wound of the Vampire Coast and restore the fouled land to the Lizards who first lived there.
Tebaz: "Air-Metal." Lead. Originally it was given a slightly contradictory-to-its-nature name because the only way most Lizards experienced lead was when it was flying through the air - whether at themselves or someone else.
Tehetec: "Scholar," "One who Knows." Another primarily Skink-oriented word, for good reason. Some non-Skink variations exist for different specialized Saurus Spawnings, such as Teheloqtecah, "Those Who Know Death." This might very well be a Spawning made by Tlazcotl, whose cosmic eye bestows upon Its children fortitude and resilience in the face of terrors that betray the order of life.
Tenqtec: "One who Records," "One who Writes." Author, record-keeper, or any of a dozen similar positions. Outsiders frequently call these Skinks (as all of them are Skinks) scribes. Nuances of position in the writing caste is usually denoted by particular shades of color in a head-crest used when speaking the word. Using a bright red crest when speaking this word typically denotes one's role as a battle-scribe or one who aids an army in the field. A purple crest marks the highest of positions for the Tenqtecah, that of Temple Scribe, as Tepok's chosen color is most commonly associated with the mystic traditions of Lizard spiritualism.
Tenztec: "Worder," "One who Words." Translator. Since translation is regarded as being done with living words, it requires a slight change in spelling from the usual spelling of tenx. Frequently some sort of other word is put into the construct to note just which race's language the tenztec translates. Tenzmunditecahtec, "Ones of the Earth-Worder," would be a Skink that translates to communicate with Dwarfs.
Tenx: "Word." Tenx is connected to Tenq and Hex by a very old principle set down by the Old Ones: that only the ground, the base, of Lizard society, the lowest levels, would use spoken words and written things to keep track of information, lore or knowledge. This is commonly used by Skinks and Saurus in connection with prophecies or information given to Skinks or field commands given to Saurus by a Slann Mage-Priest. One prophecy is accounted as one Word, and so forth. Among Skinks, tenx is fairly uncommon as Skinks and Saurus do not usually think of themselves as using words, though most Skink priests and scribes consider strings of Saurian letters as words.
Tenxolo: "The Word of Fire." A sacred order bestowed by a Slann on an area to be burned. In the past, tenxolotl were primarily issued for ceremonies and for sections of forest that had grown too far out of the Slann's or Old Ones' control. Nowadays, however, tenxolotl are issued for lands held by the enemy, tainted places, and so forth.
Tepa'az: "Bird." Derived from the word for air. The syllable after the glottal stop is intended to be pronounced at a higher vocal register than the syllable before the glottal stop, though this occurs most frequently at ceremonies and temple rituals and is not always used.
Tepoz: "Living Air," "Living Magic." The Old One Tepok's name can, and frequently is, easily be written as Tepoq, where the -q denotes the formation of an adjective from a pair of nouns. As Tepok is primarily the Old One of magic and the air, it is easy to draw the conclusion that the first word derived from Its name represents both of these concepts. Also, it is easy to create the "dead" forms of air and magic by changing the -z at the end of the word to an -x, as in tlan and tlax. The word tepoz implies a deep connection between air and magic; perhaps this Old One was the first to harness the gusts now known as the Winds of Magic, and Its legacy has filtered down, albeit in diluted and debased form, to the Empire and warm-bloods everywhere.
Tepozi: "Sky," "Origin of Air." Fairly self-explanatory, though it also explains the origin of Tepok, Old One patron of the air. It came from out of the sky, just like the air. Tepozli'imundi, therefore, would be "Skies of the World."
Tepozioatl: "Foundations of the Living Air." Clouds. Usually referring to the heavy stormclouds that hang over Lustria, other clouds are given different names. Tepoziolo'oatl, "Foundations of the Fiery Living Air," for instance, usually means firestorms or similar things.
Tepozolo: "Air-fire," "Fire of Air," "Lightning." Usually used to describe lightning, a frequent occurence in Lustria. Occasionally used to describe the magical firestorms that occur on some battlefields, or the pyroclasms accompanying volcanic eruptions.
Tlanq: "Temple-like," "Sacred." Self-explanatory. Thus, "Sacred Saurus" might be written Tzauaruztlanq in High Saurian.
Tlaxan: "Existing-dead-place." Ruined warmblood cities, though some Slann view all non-Lizard cities as tlaxanli, as most of them thrive on maintaining the status quo above all else, which is not healthy.
Tlaxhuanli: "Jungle-Temples." An expression referring to the ruins of Lizard cities, as most are still temples in some form, but have been overrun by the verdant Lustrian landscape.
Tlaxkai: "Lost Dead Temple/City." These refer to places rendered entirely uninhabitable or unusable, typically Chaos-blasted ruin-cities that are no longer useful. Not a common word.
Tlaz: "Mind." As Tlazcotl gives Its children tremendous mental fortitude and willpower, Its name includes -otl, the expression for "Stronghold," implying that one translation of Its name is "Stronghold of the Mind." Tlaz is an unusual noun in High Saurian, in that there is no past tense version of it. Since Lizards never die except by some act of violence, it is assumed that one's mind and one's life are inseparable, thus there is no need for a past tense of -tlaz so long as a Lizard is alive. Even then, most dead Lizards are referred to by the name of Tlazloqtexah, Those Whose Minds Are Dead.
-tlaz: "To live." The mind in Lizard society is intimately connected with life; the dead are said to be thus because their minds do not work any longer. This verb is easily distinguished from the noun tlaz because the verb -tlaz is typically only found in the middle of linguistic constructs. -atlaz, or "in the process of living" seems arcane to outsiders, but Lizards understand it as "lives" in the same manner as Imperials might say "Hans lives at Kleindorf."
Tlaza: "Those," "They."
Tlazan: "Living-place." Warmblood cities.
Tlazachomundi: "Those With Mind-Speed-Of-Earth." A derogatory name for Cold Ones, whose inherent idiocy appears to be a fundamental law of Creation.
Tlazchomundi: "Mind-Speed-Of-Earth." Mental slowness.
Tlazimund: "Mind of Earth." Stubborn. A reference to the strength of will of someone or something that has tlazimund; nearly impossible to budge for normal, everyday creatures, but something that can be shattered and broken by sufficient force.
Tlazitzali: "First Minds." The First Spawning of Slann. As usual, the Lizardmen do not count the Old Ones in their reckoning of time, as the Old Ones are beyond time. Fairly self-explanatory.
Tlaziloqtexa'an: "The Place Of Those Whose Minds Are Dead." The Lizard equivalent of an afterlife, where spirits without sufficient power to remain in the world go. It is not believed that this is the same as other races' afterlives, as Lizard ghosts do not interfere with the world in the same manner as Daemons or creatures bound to the will of the Vampire Counts. Most frequently, this "place," which is more like a state of being, is said to be outside of Time and Space, and usually interpreted to mean that death will bring a dead Lizard to the Old Ones' side, as They exist outside of Time and Space as well.
Tlaztzaq: "Clear Mind." Self-explanatory, and used as a compliment in Lizard society. When Slann are gathered into a council, the Tlaztzaqitza, or First Clear Mind, leads them.
Tloz: "Blasphemy," "Fall, in a spiritual/religious sense." Never used in conjunction with Lizards, as it is impossible for Lizards to choose to give their souls in exchange for power, and heresy as recognized by Sigmarites is veritably unknown. Only the Cult of Sotek has anything resembling suspicions lurking about it, and those are few.
Tlozoq: "Blasphemous," "Fallen." Fairly self-explanatory.
Tlozoz: "To blaspheme."
Tlozoqan: "Blasphemous-place," "Tainted-place." Usually used to describe places despoiled by one enemy or another, or sites where evil cults are discovered.
Tlozoqanitzatl: "First of Blasphemous Places." This is one of the names for the Chaos Wastes, and has no other application in Lizard society. There are many other names for the Chaos Wastes, and many are much longer.
Tlozoqtecah: "Ones of the Fallen," "Blasphemous Ones." Daemons, most frequently those who were once warmbloods or other types of spiritual or magical beings. Daemonic existence is perceived as a crime against the world, and the High Saurian name for it emphasizes that.
Tzaloqax: "Water-dead-dead-place." A dried-up riverbed or lake or something similar. It is not important that the impression left by the water is still there, the water itself is gone. The word tlaxan is the only exception to this rule.
Tzatlmundi: "Waters of the World." The World Pond, the oceans. It is worth noting that Lizards do not maintain the same cartographical view of oceans as the High Elfs of Ulthuan or the humans of the Empire.
Tzaq: "Water-like," "Clear." Pure waters to the Lizards are clear, colored only by what decoration might have been granted them, such as scallop shells or the bones of dead enemies.
Tzet: "Fish." Derived from the word for water. Rumors occur among scholars of High Saurian among other races that similar derivations exist for "olo" and "mund," but their Lizard contacts are typically not in the mood to discuss such things.
-Tzi: "Watery," "Of the Water." An adjective usually used in conjunction with loq or similar nouns to indicate the work of geomancers, particularly Lord Mazdamundi. It is akin to -oli and -mundi in that sometimes glyphs are discovered that are composed of water, just as they might be of fire or earth. These take myriad shapes and forms, but cua'atltzi ("glyphs of the water") are particularly valued by Skink Priests, as it is believed cua'atltzi hold the secrets to the Spawning Pools, and whether new Blessings will be bestowed on Lizard society, or older Blessings generally seen as long-dead will be renewed. The mighty Saurus Lord Kroq-Gar is sometimes invoked in connection with cua'atltzi, as many Skink Priests and even some Slann harbor great hope that others of the Spawning of Xhotl will re-enter the world.