• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

8th Ed. Hero Builds

Skink

L1qw1d

New Member
Messages
13
Likes Received
1
Trophy Points
0
There's a guy on D. net who thought of a BRILLIANT idea- Ask people what their favourite build was for a Hero. Lizzies are WAY more diverse on this (we have a Master. or a Sorceress. or a Death Hag, but those are usually just Cauldron of Blood things).

So I would put it to you:

What is your fave Hero Build for a Saurus, Priest and/or Chief (with cost)?

Why?
 
Well i take usually 2x Scar Veterans and mount both of them on cold ones

I was accually going to make guide threat about this later if i have energy :)

I made up with this plan when i was playing againts High elves. My friend made 9 strong cavalry unit with lance and razordonbanner and i luckily had 1 scar vet in my army. I charged with scar vet on enemy and killed almost whole squad with it

So here is my 2 build for scar veteran:
Scar vet 169 pts - Cold one, GW,Shield, Gambler armor, Dawnstone and that potion wich gives you +1 Attack and immune to psychology

Scar vet 169 pts Cold one, GW, Dragonhelm, Crown of command, and that amulet that allows you to reroll 1 failed armor test

As for skink chief i dont play him so no opinion here

Shaman
Buffed on steg: Tepok, EOTG, Dragonbanegem, LVL 2
Buffed on foot: Flying, lvl 2
Unbuffed: Dispell scroll or cube of darkness (Only carrier)
 
Scar Vet BSB -
Armour of Destiny
Shield

I don't think I nessisarily need a magic BSB and I'd rather my BSB stick around. His base stats are good enough to hold his own in a fight so I got for max protection. 2+AS, 4+WS is pretty solid

Scar Vet -
Ogre blade
Dragon Helm
Light Armour
Shield

2+AS, 2+WS vs. flaming. Scar vets are initiative 3 which means he goes before Dwarves, Saurus, Undead, Hydra and simultanious against everything else except heros/lords and elves. He's strength 7 too so he's going to cut through armour like butter and you don't automatically strike last.

Skink Chief BSB -
Ancient Steg
4+ Ward item
Blow Pipe

18" BSB range is fantastic! Not to mention the Ancient Steg is just a monster in both shooting and on the charge. Once again I prefer to give my BSB save. Though I can't improve his AS I still wanna give him the ward save just in case a stray cannon ball comes his way or he get's challenged.

Skink Chief -
Ancient Stegadon
Stegadon War Spear
Blow Pipe

This guy is to augment to already heavy killingness of the Ancient Stegadon. Though I don't take this guy as often as I like he still makes it onto the field occasionally. He's a beast on the charge with 2D6+1 impact hits with the Chief, crew and thunderstomp.

Skink Priest -
Engine of the Gods
Level 2 upgrade
Plaque of Tepok

Basic build which gives my Priest 3 spells and the EotG to augment either casting values or protect against shooting. I usually take this guy if I don't feel like taking a Slann and keep him central to my line and rearward to cast and project the Gungan shield.

Skink Priest -
Level 2 upgrade
Divination Orb

This is the guy I use souly for magic defense that I'll also team up with either another Priest (lvl 1) who has either a feedback scroll or a dispel scroll. This is for times when I just don't feel like messing with magic but want some defense.
 
Back
Top