Chameleon Skink
Morglum
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Right after a break of 3-4 weeks (cry), it's back to war with those warriors of chaos
I recently thought of a very good old blood (pretty sure he does excist already, but i didn't do any look up, i swear). So here we go:
Lord
Oldblood, general
Cold one
Fencer's blades, glittering scales, potion of foolhardiness, talisman of endurance
Heroes
Saurus scar veteran, BSB
Shield
Armor of destiny
Skink priest
lvl 2, Dispell scroll
Lore of beasts
Ancient stegadon, egine of the gods, sharpened horns
Core
23 Saurus warrios, full command, Scar vet goes in here
24 Saurus warriors, full command
10 skink skirmishers
Special
11 Cold one riders, full command, oldblood joins this unit
Bastiladon, Solar engine
My own thoughts, the old blood is almost unkillable, with a very good armor and ward save + making him very hard to hit in CC, most of the time against other char a +5. The BSB is something you can't go without anymore in a 2k battle... It's simply to good, and again a very good armor save and ward. Lvl 2 priest on an ancient steggie just seems like alot of fun. Also taking lore of beasts because of the set up of my army, last time i also had lore of beasts and deployed cold ones, that signature spell really made them hurt alot.
Core is just there to go with the scar vet and to get to my points. Special units is something else, i just really like the idea of a bastiladon... Don't have the model sadly, but again it looks like alot of fun, if it will work is something else
. the cold one riders are just my main unit, they need to get in CC fast, failing stupidity won't be a problem i reckon with a BSB close by in the beginning. 14 is maybe a bit to much i could drop 5 and take 10, main concern here is when i keep the 14 my moveability, taking less might result in not getting in CC with enough to take out a unit.
Let me know what you lot think
battle is this coming Friday, if i don't drink to much, i might make a battle report xD
I recently thought of a very good old blood (pretty sure he does excist already, but i didn't do any look up, i swear). So here we go:
Lord
Oldblood, general
Cold one
Fencer's blades, glittering scales, potion of foolhardiness, talisman of endurance
Heroes
Saurus scar veteran, BSB
Shield
Armor of destiny
Skink priest
lvl 2, Dispell scroll
Lore of beasts
Ancient stegadon, egine of the gods, sharpened horns
Core
23 Saurus warrios, full command, Scar vet goes in here
24 Saurus warriors, full command
10 skink skirmishers
Special
11 Cold one riders, full command, oldblood joins this unit
Bastiladon, Solar engine
My own thoughts, the old blood is almost unkillable, with a very good armor and ward save + making him very hard to hit in CC, most of the time against other char a +5. The BSB is something you can't go without anymore in a 2k battle... It's simply to good, and again a very good armor save and ward. Lvl 2 priest on an ancient steggie just seems like alot of fun. Also taking lore of beasts because of the set up of my army, last time i also had lore of beasts and deployed cold ones, that signature spell really made them hurt alot.
Core is just there to go with the scar vet and to get to my points. Special units is something else, i just really like the idea of a bastiladon... Don't have the model sadly, but again it looks like alot of fun, if it will work is something else
Let me know what you lot think
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