Sleboda said:
Bring your best against me even if I am new. I'll start learning how to beat the best from day one!
Maybe you'll learn something. If anything you'll learn not to get in a land war in the Chaos Wastes.
I started playing Warhammer in 5th edition. I was terrible. My friend played Wood Elves, hit Brother played Brettonia (back with the triangle formation) and I played Lizardmen. I don't know which armies were stronger than others back then. But I know the Wood Elves won every game they played. I as 50/50 with Brettonia until the Wood Elf player started building the Brettonia player's lists (they were brothers) then the Brettonia player beat everyone except the Wood Elf player.
#1) I never learned anything except it was hard to win a game when my opponent shot me to death and ran from all my charges.
#2) The Brettonia player didn't get better. His brother just built him the optimized list.
Fast forward to 8th Edition (I didn't play 6th or 7th). I moved to Texas. The people here also kicked my butt. But after each game they would say something like: "You know, you shouldn't move your skinks straight forward. You should put them at an angle so when I charge them instead of over running into your Saurus, I expose my flank"
Suddenly I wasn't losing every game by turn 3. I learned something (and could survive until turn 4!). And I've learned something after almost every game I've played here. I've never asked anyone to not bring something (I played for months against the same Chaos Dwarf K'dai Destroyer, Dread Quake Mortar, and other war machine nastiness). It's the experienced players that tend to say: "Your army isn't very fun for anyone". They aren't saying it's too hard, because they can beat it. They say it's not fun and they don't want to play against it.
Is a Daemon Prince always not fun? Probably not. But a lot of the Lizardmen tactics against it seem to rely on more luck than skill though (and a few mistakes made by the Warriors player). So, you might win against it... occasionally. And you opponent won't say "I went easy on you" but he might say "I rolled 15 1's out of 20 dice...".
Heck, I beat a Warriors army. Because I killed a nearby unit of Harpies and he failed 3 panic checks in a row and all his big things ran off the board (he stupidly started with his General and failed, so the Chimera's had to use their own Ld). Did I learn anything from that game? Not really. I guess he learned to roll his General's Ld last when given the choice. But it was just random chance that I won. If we played 10 times, he'd probably have beat me the other 9.
But, like you say, if you're having fun it doesn't matter if you win or lose. It doesn't sound like the OP isn't having fun (and I hope we haven't scared him away) so he should definitely go for some of these Old Blood builds or Skink swarm strategies. And cross your fingers that the DP rolls IF and falls down a hole on turn 1 (another way I've won a game).
What really sucks is when your Skink champion trys to buy a turn with a challenge and instead turns a Warrior champion into a Daemon Prince that jumps behind your lines and kills your solo Slann. (how I've lost 3 games).
And finally back to Putzfrau:
Putzfrau said:
dont see how thats relevant to the WoC argument.
I don't even think there is a WoC argument. It's just the Daemon Prince.
Kroxigor01 said: "Full kitted out flying Daemon Princes are broken."
And the best ideas on how to beat the DP were "hope he lets you charge him" or "hope he moves into a position where you can shoot him a lot" or "get the right spells and hope you get them off when you need them" and "hope for a bit of luck rolling"
olderplayer's first bit of advice was: " he can be vulnerable to being plinked by regular shooting or a magic missile followed by a hit by a cannon, stone thrower, or by multiple massed rbt fire in single shot roles"
Which would be nice if Lizardmen had a cannon, stone thrower, or repeater bolt throwers. (He does later go deep into the details of how to kit an Old Blood ... but that requires the Daemon Prince to let you charge with that Old Blood (and getting some magic buffs off). He should 20" fly away from your 14" Cold One range)
Nobody said WoC were unbeatable. Pretty much just that the Lizardmen don't have any non-luck reliant strategies to counter the DP and the DP is very effective against the Lizardmen.
What's the best way to beat the DP? Play Empire or Dark Elves or High Elves. What's the best way to beat the DP with Lizardmen? Cross your fingers and hope the Old Ones are watching.