Saurus
Furnus
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Hello everyone!
My friend and I are playing the Clash of Wills campaign from the Generals Handbook. Sadly, my Seraphon army has been bested on both the Veridgris Plains and on Revenge at Blackblood Weald. We're now heading "Into the Realm of Fire".
My friend plays Nurgle and has so far consistently fielded the Tallyband of Nurgle:
Allegiance: Chaos
Leaders
Great Unclean One (240)
- General
- Trait: Dark Avenger
- Artefact: Chaos Talisman
Battleline
10 x Plaguebearers Of Nurgle (100)
10 x Plaguebearers Of Nurgle (100)
10 x Plaguebearers Of Nurgle (100)
Units
1 x Beasts Of Nurgle (60)
1 x Beasts Of Nurgle (60)
3 x Plague Drones Of Nurgle (220)
Battalions
Tallyband of Nurgle (100)
Total: 980/2000
At our last battle (Revenge at Blackblood Weald) I fielded a Sunclaw Starhost:
Allegiance: Order
Leaders
Saurus Sunblood (120)
- General
- Trait: Tenacious
- Artefact: Phoenix Stone
Skink Starpriest (100)
Battleline
10 x Saurus Warriors (100)
- Clubs
10 x Saurus Warriors (100)
- Clubs
20 x Saurus Warriors (200)
- Clubs
Behemoths
Bastiladon (300)
Battalions
Sunclaw Starhost (80)
Total: 1000/2000
I selected the 20 Saurus Warriors as the rearguard, which entailed them taking 14 mortal wounds upon deployment. We discussed whether or not I could opt to use the Bastiladon as the rearguard (seeing as it can make save rolls against mortal wounds), but my friend thought it to be unfair.
Starting the battle with 14 warriors less and thereby a points deficit I decided to setup as close to the middle line as possible. I shot and withdrew until his (fairly slow) units finally caught up to me. This tactic allowed me to kill off his Beasts of Nurgle before the armies even engaged. He however kept his Plaguedrones way behind until everything was engaged. The Plaguebearers “-hit” against shooting and healing from the Tallyband kept them fully healed until we effectively engaged each other in melee combat.
The battle was initially fairly balanced. However, after the first combat round finished the tides started to turn. He healed and healed. All the while my poor Warriors we’re slowly riddled down. Even with the battalion bonus I wasn’t able to effectively deplete his units of Nurgle Plaguebearers. In the end I believe I managed to bring one of the three down.
My Sunblood ferociously attacked the Plaguedrones who had finally ventured to close. He ripped the wings and heads of two and mortally wounded the last remaining one. My friend rallied by rolling a 1 in the battleshock phase, which in turn brought the two dead back – and with a vengeance. They retaliated by killing my Sunblood and the battle went downhill quickly from that point.
By pulling back and by luck of rolls, I managed to keep his GUO from getting into combat, but I doubt I’ll be as lucky next time.
Thinking back upon the battle I cannot help but being amazed at how hard it was to even kill his battleline units. I dear almost not even think what would have happened if the GUO wielding both a mystic shield and a double 5+ ward save had gotten to the frontline earlier.
I’m now about to plunge into the Realm of Fire and I was wondering:
How do you guys deal with the Tallyband of Nurgle at 1000 pts?
My friend and I are playing the Clash of Wills campaign from the Generals Handbook. Sadly, my Seraphon army has been bested on both the Veridgris Plains and on Revenge at Blackblood Weald. We're now heading "Into the Realm of Fire".
My friend plays Nurgle and has so far consistently fielded the Tallyband of Nurgle:
Allegiance: Chaos
Leaders
Great Unclean One (240)
- General
- Trait: Dark Avenger
- Artefact: Chaos Talisman
Battleline
10 x Plaguebearers Of Nurgle (100)
10 x Plaguebearers Of Nurgle (100)
10 x Plaguebearers Of Nurgle (100)
Units
1 x Beasts Of Nurgle (60)
1 x Beasts Of Nurgle (60)
3 x Plague Drones Of Nurgle (220)
Battalions
Tallyband of Nurgle (100)
Total: 980/2000
At our last battle (Revenge at Blackblood Weald) I fielded a Sunclaw Starhost:
Allegiance: Order
Leaders
Saurus Sunblood (120)
- General
- Trait: Tenacious
- Artefact: Phoenix Stone
Skink Starpriest (100)
Battleline
10 x Saurus Warriors (100)
- Clubs
10 x Saurus Warriors (100)
- Clubs
20 x Saurus Warriors (200)
- Clubs
Behemoths
Bastiladon (300)
Battalions
Sunclaw Starhost (80)
Total: 1000/2000
I selected the 20 Saurus Warriors as the rearguard, which entailed them taking 14 mortal wounds upon deployment. We discussed whether or not I could opt to use the Bastiladon as the rearguard (seeing as it can make save rolls against mortal wounds), but my friend thought it to be unfair.
Starting the battle with 14 warriors less and thereby a points deficit I decided to setup as close to the middle line as possible. I shot and withdrew until his (fairly slow) units finally caught up to me. This tactic allowed me to kill off his Beasts of Nurgle before the armies even engaged. He however kept his Plaguedrones way behind until everything was engaged. The Plaguebearers “-hit” against shooting and healing from the Tallyband kept them fully healed until we effectively engaged each other in melee combat.
The battle was initially fairly balanced. However, after the first combat round finished the tides started to turn. He healed and healed. All the while my poor Warriors we’re slowly riddled down. Even with the battalion bonus I wasn’t able to effectively deplete his units of Nurgle Plaguebearers. In the end I believe I managed to bring one of the three down.
My Sunblood ferociously attacked the Plaguedrones who had finally ventured to close. He ripped the wings and heads of two and mortally wounded the last remaining one. My friend rallied by rolling a 1 in the battleshock phase, which in turn brought the two dead back – and with a vengeance. They retaliated by killing my Sunblood and the battle went downhill quickly from that point.
By pulling back and by luck of rolls, I managed to keep his GUO from getting into combat, but I doubt I’ll be as lucky next time.
Thinking back upon the battle I cannot help but being amazed at how hard it was to even kill his battleline units. I dear almost not even think what would have happened if the GUO wielding both a mystic shield and a double 5+ ward save had gotten to the frontline earlier.
I’m now about to plunge into the Realm of Fire and I was wondering:
How do you guys deal with the Tallyband of Nurgle at 1000 pts?