lordkingcrow said:
Thanks guys! This is helping a lot. Much of it reflects what I've been thinking, but your confirmation of it makes me more certain. I didn't know those phoenix guard could get a 3++ when the wizard gets a spell off, that's nasty! They remind me of Dwarf Ironbreakers in a way. The frost phoenix is nasty. That's one thing he knows for sure. Can an elf character ride that bad boy?
There is a named character that can ride the frost phoenix - Caradryan - but I wouldn't bother with that. Just run one or two frost phoenixes as part of the rare choice - it has an amazing combat ability called blizzard aura, which makes any unit in combat with the frost phoenix ASL and -1 strength... Can be amazing.
lordkingcrow said:
For his core he runs some of those massive spear blocks that dish out tons of hits, but very few wounds. I've charged a unit of cold ones into them, killing close to a dozen in one go, while he can't even score a wound.
Nothing wrong with massive spear blocks but he has to buff them. Like I said earlier I'd be taking a level 2 loremaster as the general, who can fight a bit, but also has the signiture spells. Wysans (beast magic signiture) will give them strength and toughness 4, making them actually able to do some damage. Imagine a 30 or 40 strong block of spears with a loremaster and a noble BSB (with razor standard) bunkered in them. Suddenly they are throwing out loads of ASF re-rolling hits wounding with strength 4 and doing armour piercing... A bit more scary, though still not going to make lizards cry TOO hard...
lordkingcrow said:
What do you guys think about those silver helms? They are core right? We've got a league going on here and it is starting off at 250 points and gaining 250 a month. He ran some and they actually did pretty well.
Love silver helms. Once I've built a 2000+ point lizard army I'm going to go back to my high elf army (which is my first WHFB army) and going to rebuild from the ground up as a 100% cavelry army, running silver helm 'character transport' units as well as dragon prince and reavers - backed up with frostheart phoenixes and eagles... Not a single infantry model in sight ;-)
lordkingcrow said:
He loves to run a lvl 4 wizard, which has a lot of power, but what are your thoughts there?
I understand the temptation here but frankly I don't like it and never have. A level 2 mage is more than enough, especially if you can convince him to run a loremaster general. Level 2 mage with high magic in an appropiate large infantry bunker to spam the lore attribute (which is the +1 to ward save for each spell cast attribute, to a maximum of 3++).
Even now that I've moved over to lizards I'm not mad keen on running a slann... I think I'll probably just stick to 2 or 3 level 1 skink priests. My rationale for this is that magic, by its very nature, is very fickle.... Some players swear by it, but do you really want to base your entire stratigic plan on that crucial spell going off at the right time? Its in those moments that you will almost certainlly roll a 1 and a 2 for the winds of magic and get absolutely nothing.
I like to think of magic as a 'bonus'. Sure, if you get a spell or two off in your turn then great! But don't rely on it... Level 4 archmages are just so damn expensive (220 points without magic items) and they are super frail... I don't like them. Run a level 1 high magic mage in an infantry bunker and a loremaster in the main combat block (phoenix guards are ideal)...
Spearmen are good as an anvil - but if you are doing that you need silver helms or dragon princes to come in on the charge, hitting hard into the flank and looking to win combat by enough points for force a flee response.........
Oh, and if he does go for silver helms don't cheap out on them. Run them at least 15 strong. They need to win combat on the first turn of combat otherwise their strength 5 attacks turn into strength 3 and they aren't going to win a grind fest...
Sorry for the long reply!