Andy140491 said:
The armies that im instantly drawn to are Skaven, lizardmen, and warriors of chaos. Maybe tomb kings. I'm not too bothered about how an army plays but I don't like the sound of 'running away and harassing' I kinda like a 'buff an army up' magic caster with the ability to have strong combat Lords if I wanted. So that's why I liked lizardmen. Love the slaan and I thought scar vets were decent. So in order it's
Lizardmen
Skaven
Warriors of chaos
Tomb kings.
Maybe dwarves.
I'll give you the basic layout of how most decentish lizardmen armies are played and constructed.
First you start with an entire core of skinks. If its not all skinks its all skinks with 1 25ish sized saurus block. This path immediately makes the army significantly less effective as lizardmen require skinks to do 80% of the heavy lifting in the army.
Then you pick slann. He'll either be "high elf loremaster" (1 of each sig) or High Magic loremaster. Both of these choices have okayish buffs, but you'll primarily be casting the metal and death signatures to snipe out characters and difficult to kill 1+ armor save units.
3 scar vet "cowboys" (scar vets on cold ones). They will have 1+ armor saves and a reroll or a ward (or both!). They will have great weapons. They will kill some, but mostly be unkillable. They hold up problematic units and allow your skinks to do their fleeing shooting thing.
From there its a little open-ended. Some people go with a big TG block. Some people roll multiple terradon squads. Some people throw a steg/blastadon or two in there.
All in all the army's function doesnt change too much unless you're running something drastically different. You flee. You shoot. Your scar vets stick around and laugh. You blast things with magic. You do not buff. You do not stick around for combat. You do not get into combats expecting to win. You are not WoC. You are 7th edition dark elves. Without the hydra.
Now, even with all that said obviously no one is forcing you to play this way. However, it is literally THE ONLY way lizardmen are even somewhat competitive. Any other list you bring drops in effectiveness FAST. Saurus are not good. period. They just aren't. You can get away with running 1 but in a perfect world you wouldn't run any.
The armies you listed are all extremely different. If one isn't standing head and shoulders above the rest i'd do a little research into how they play.
Like I mentioned before, High Elves are actually one of the more fun armies to play right now. They compete in all phases of the game and actually have a fairly well internally balanced book.
And finally, you shouldn't let anyone dissuade or persuade your decision. Just inform yourself with a bit of research and you can't make a wrong choice
