Temple Guard
LordRibbit
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Posted this in a reply to another thread but thought I'd stick it here too:
I think I've come up with my list for GT final, not expecting to get massively high up the rankings but should be fun (barring massive changes in GH2):
Starseer (160)
Star priest (100)
Skink Priest (100) Priestley Trappings, Celestial Rites
2 x EotG's (480) 2 x Phoenix Stone
1 x Bastildon Laser beam (300)
1 x Stegadon Flamethrowers (260) General, Legendary Fighter
40 x Skinks Boltspitters and clubs (320)
10 x Skinks Boltspltters and clubs (80)
10 x Skinks Javelins and Shields (80)
Heavenswatch Starhost (100)
Total: 1980
Normally I'd go for a shadowstrike but this is a one drop army meaning I probably go first. Buffing my dinos with celestial rites giving armour re-rolls plus the healing 1 wound per turn (2 for EotGs) makes it very durable. Plus with the star seer spell and re-roll probably get 2 D6 mortal wounds first turn at least, stegadon giving one an extra D6 move in the hero phase will put it in range of a hero or two.
Plan would be to use the Engines to snipe heros and concentrate the rest of the firing on one unit at a time, re-rolls of 1's to hit and wound will do a lot of damage.
Thoughts?
I think I've come up with my list for GT final, not expecting to get massively high up the rankings but should be fun (barring massive changes in GH2):
Starseer (160)
Star priest (100)
Skink Priest (100) Priestley Trappings, Celestial Rites
2 x EotG's (480) 2 x Phoenix Stone
1 x Bastildon Laser beam (300)
1 x Stegadon Flamethrowers (260) General, Legendary Fighter
40 x Skinks Boltspitters and clubs (320)
10 x Skinks Boltspltters and clubs (80)
10 x Skinks Javelins and Shields (80)
Heavenswatch Starhost (100)
Total: 1980
Normally I'd go for a shadowstrike but this is a one drop army meaning I probably go first. Buffing my dinos with celestial rites giving armour re-rolls plus the healing 1 wound per turn (2 for EotGs) makes it very durable. Plus with the star seer spell and re-roll probably get 2 D6 mortal wounds first turn at least, stegadon giving one an extra D6 move in the hero phase will put it in range of a hero or two.
Plan would be to use the Engines to snipe heros and concentrate the rest of the firing on one unit at a time, re-rolls of 1's to hit and wound will do a lot of damage.
Thoughts?