I played a 2v2 narrative game when I was just starting out with another Seraphon player, we were only using painted models so I was using mainly big Dino's( you gotta paint the big ones first amirite), and he buys nothing but troops until he's happy with his style before moving onto the bigger guys. On my side it was a trog, a carno, ripperdactyls, cold one knights and a stegadon, while one his side there was a whopping 200 saurus, separated into units of 50 and a sunblood with bloodclaw starhost. Our opponent was skaven( the actual nightmare matchup), and dwarves(oh god please stop the mortal wound please). The dwarf players hell cannon took a very large chunk out of one of the units, and battleshock hurt him really bad even with bravery 10. But that command from the sunblood combined with all those attacks made for a very unhappy hell pit abomination, who although respawning twice, still got hit for more than all its wounds every single battle phase. I think if we hadn't got the worst matchup ever that we'd have been quite a force to reckon with. Also on another note moving that many saurus meant that his movement phases took about 5-10mins on their own. It's not something I'd do all the time cause I feel like it's get quite tedious and it's a fairly 1 dimensional list, but man was that game crazy for everyone. Didn't really get a chance to see the real victor as my opponents generals both got crushed by the same falling rock and made them both impossibly salty(I found this way too funny I think) and they both quit at that point. Still wish I could've watched my carno curb stomp the dwarf players hell cannon before they quit, that thing is super mean(like seriously gw, is no line of sight really a good idea for artillery that can reach almost anything on the table as it is?)